Commit Graph

677 Commits

Author SHA1 Message Date
Titus Tscharntke
0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann
6c0c291e44 FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! 2010-09-27 20:31:38 +00:00
mnaumann
65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Titus Tscharntke
d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke
e6ade03509 Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have :) .
2010-09-25 23:03:27 +00:00
Titus Tscharntke
3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
James McCulloch
9d8bb49a1b * fix static resource production on unit morph 2010-09-25 02:23:47 +00:00
Mark Vejvoda
635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke
cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
Mark Vejvoda
61b66fb761 - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00
James McCulloch
e8b28b4298 * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
James McCulloch
4f0846a2c3 * Fix error in RoutePlanner 2010-09-24 04:38:44 +00:00
James McCulloch
91fbc561ea * fix for freshly killed units begin rendered on Minimap 2010-09-20 04:54:20 +00:00
James McCulloch
1cce764893 * remove exception on illegal move request, invalidate path and return false instead 2010-09-17 16:10:17 +00:00
Mark Vejvoda
a056b3faa8 - added more validations on client for missing tileset 2010-09-17 08:46:34 +00:00
Mark Vejvoda
0e8ed05c2e - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
Mark Vejvoda
da35728c34 - added some error handling in client connected menu for map errors 2010-09-17 06:37:08 +00:00
Mark Vejvoda
d5221a3207 - updated to beta2 for hopefully better stability 2010-09-17 05:25:47 +00:00
Mark Vejvoda
f3ea511c40 - attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda
6fece48382 - bugfix for incorrect usage of playername if network packet timing is faster than expected 2010-09-17 04:15:17 +00:00
Mark Vejvoda
b836bf0039 - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates)
- added more debug info for resource depletion
2010-09-17 04:00:48 +00:00
Mark Vejvoda
b115292ee5 - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00
Mark Vejvoda
16f048c9e2 - fixed author names 2010-09-16 07:03:38 +00:00
Mark Vejvoda
fe005b7c54 - fixed author names 2010-09-16 07:00:50 +00:00
Mark Vejvoda
66e655aaff - updated version# to 3.3.7-beta1 2010-09-16 06:39:36 +00:00
Titus Tscharntke
e23592f793 ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i ) 2010-09-16 00:02:07 +00:00
Titus Tscharntke
3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Mark Vejvoda
7e7c7216a5 - fixed screen flickering of fog of war texture when staggered updates is enabled. 2010-09-15 23:32:29 +00:00
Mark Vejvoda
bef9c6b3b1 - fixed client connected menu to display map preview the same as custom menu 2010-09-15 06:10:08 +00:00
Titus Tscharntke
a38778deb1 map preview is scree resolution resistant 2010-09-14 23:02:50 +00:00
Mark Vejvoda
a22586571e - attempt to see if the screen shot capture can be fixed with a simple gl command 2010-09-14 22:26:54 +00:00
Mark Vejvoda
7d6e21b1e7 - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
Mark Vejvoda
f84a710d2c - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
Mark Vejvoda
e4669b94b0 - added map preview to the client connected lobby 2010-09-14 06:10:48 +00:00
Mark Vejvoda
b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda
f373a7f9bb - bugfix for cell bad cell management in map preview 2010-09-13 23:10:29 +00:00
Titus Tscharntke
40489e0687 - map with different width and height are shown the right way
- maps which are too big/too small are resized to fit
- Ressources/objects are only rendered when fog of war is switched off 
- static size for the preview
2010-09-13 23:00:20 +00:00
Mark Vejvoda
3a10e8be32 - fixed bug in menu water tesselation render loop 2010-09-13 19:33:00 +00:00
Mark Vejvoda
c295697aba - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
Mark Vejvoda
ceca2de4b1 - added ability to display both error and normal messagebox in non overlapping way simultaneously
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda
52916bdc6e - added support for random faction selection 2010-09-11 08:09:33 +00:00
Mark Vejvoda
350d658ceb - updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
ab88a2971a - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
Mark Vejvoda
f4e6e8ffd7 - fixed arrow show path of units 2010-09-10 15:57:07 +00:00
Mark Vejvoda
793ac7a8cb - added a dirty cache flag when a unit dies 2010-09-10 15:51:16 +00:00
Mark Vejvoda
3f393fd37d - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
Titus Tscharntke
87e0324dd4 cleaned up computeSelected (and renderUnitsFast) 2010-09-10 14:06:31 +00:00
Titus Tscharntke
df9e8a7900 forgot to remove one line .... 2010-09-10 12:28:52 +00:00
Titus Tscharntke
729bd23f58 improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00