Commit Graph

1584 Commits

Author SHA1 Message Date
Mark Vejvoda
c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda
9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda
f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda
957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
Mark Vejvoda
539df3a854 -- attempt to fix another oos issue detected 2013-10-26 07:02:32 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda
a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc fixed crc file loading on windows 2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1 - add cache key and filename to cache files for info purposes 2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda
fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda
ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a fix windows build 2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483 fixed windows build 2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda
9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda
4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda
875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Titus Tscharntke
3de7740120 copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda
3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda
bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda
d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda
aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
5ea417b2bd added a fallback to use glib API if we cannot find the users home folder 2013-08-09 18:03:29 +00:00
Mark Vejvoda
cd0a8933cd attempt some speed improvements for logging 2013-08-09 04:55:35 +00:00
Mark Vejvoda
c60c96a22f enable fontconfig in cmake build 2013-08-01 22:24:00 +00:00
Mark Vejvoda
d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda
4764da0e50 check everything when it comes to joining meshes 2013-06-23 03:09:59 +00:00
Mark Vejvoda
9549b7f87a bugfix for join meshes, add opacity check also 2013-06-22 22:41:37 +00:00
Mark Vejvoda
b418d46254 bugfix for joining meshes, need to also check noselect flag 2013-06-22 21:47:50 +00:00
Mark Vejvoda
1520cdcea0 add check for invalid model missing texture 2013-06-22 21:41:30 +00:00
Mark Vejvoda
17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda
67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda
bb14d4cc1e bugfix for shutdown of threads and garbage collection. 2013-06-22 03:36:18 +00:00
Mark Vejvoda
76ee030e93 bugfix for shutdown of threads and garbage collection. 2013-06-21 22:59:22 +00:00
Mark Vejvoda
0e184d609c updated cmake message 2013-06-21 19:24:59 +00:00
Mark Vejvoda
7b4a724764 bugfix for libminiupnpc cmake script 2013-06-21 19:19:38 +00:00
Mark Vejvoda
0c56e13e7a bugfix for libminiupnpc cmake script 2013-06-21 19:04:57 +00:00
Mark Vejvoda
bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda
441390e5c5 - fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
2013-06-21 00:12:19 +00:00
Mark Vejvoda
4848e957e7 code cleanup from cppcheck 2013-06-20 22:51:28 +00:00
Mark Vejvoda
dde601e416 attempt to implement will's mesh merging for better render performance 2013-06-20 07:24:09 +00:00
Mark Vejvoda
b31df9e94c attempt to further stabilize thread garbage collector 2013-06-18 22:41:18 +00:00
Mark Vejvoda
eec6d4f59c bugfix for pure virtual error on garbage collector thread 2013-06-18 22:26:12 +00:00
Mark Vejvoda
1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda
b9bb1623a6 make sure unpnpc patch is applied as given on sourceforge 2013-06-14 03:32:10 +00:00
Mark Vejvoda
1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda
1d7b138ac3 load bmp's a little faster 2013-06-12 15:22:16 +00:00
Mark Vejvoda
cc4d650fad tga file load speed improvement 2013-06-12 07:21:16 +00:00
Mark Vejvoda
80f25e8fff bugfix for windows copmpiler 2013-06-12 06:51:59 +00:00
Mark Vejvoda
1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda
836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda
668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda
267dc7534f bugfix for float rounding segfault 2013-06-11 01:23:04 +00:00
Mark Vejvoda
d067b52799 fixed windows build and added new test to vc++ project 2013-06-10 23:08:03 +00:00
Mark Vejvoda
16f4e08395 attempt to speed up float truncation and add some unit tests 2013-06-10 22:38:33 +00:00
Mark Vejvoda
6387d1b1b1 add default value of allowed keys in english of none 2013-06-08 21:57:11 +00:00
Mark Vejvoda
4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda
173075d962 allow each language to specify special keys allowed for that language (bugfix for polish) 2013-06-05 05:53:59 +00:00
Mark Vejvoda
56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Mark Vejvoda
25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda
e809080d0f tracking down bug on i386 platform
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8c725df8a2 tracking down bug on i386 platform 2013-06-01 17:02:10 +00:00
Mark Vejvoda
22eb5cc4d4 attempt to fix a thread bug when starting a game 2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1 attempt to fix a thread bug when starting a game 2013-06-01 06:07:14 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
9ef098ba02 add more unit tests to cover all of the xml parser code 2013-05-28 20:56:01 +00:00
Mark Vejvoda
72480bc576 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda
5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda
748763f0f1 code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
Mark Vejvoda
2fd5c2241e code cleanup based on cppcheck results 2013-05-17 04:06:39 +00:00
Mark Vejvoda
8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Mark Vejvoda
a17fcdb5b4 bugfixes for thread shutdown 2013-05-17 00:40:54 +00:00
Mark Vejvoda
910bb8bc56 - attempt to have more clean shutdown of threads on game exit 2013-05-17 00:08:26 +00:00
Mark Vejvoda
febbf5012c attempt to fix delay of irc client 2013-05-15 04:49:57 +00:00
Mark Vejvoda
dbd26de28f attempt to fix crash of irc client on exit 2013-05-15 00:45:34 +00:00
Mark Vejvoda
5370729ce1 bugfix to close irc client down quickly when exiting application. 2013-05-03 23:11:57 +00:00
Mark Vejvoda
1b344808ff added more unit tests and did some refactoring of xml parser code 2013-05-03 20:18:01 +00:00
Mark Vejvoda
7534feb971 forgot to add an include 2013-05-01 21:01:57 +00:00
Mark Vejvoda
c30d78ff74 saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
Mark Vejvoda
3163b3887a fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way 2013-05-01 01:20:29 +00:00
Mark Vejvoda
65266ca41e - added cppunit into build system and started writing some unit tests (requires new dependency cppunit) 2013-04-30 01:27:14 +00:00
Titus Tscharntke
6849d432bf colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now) 2013-04-27 17:38:35 +00:00
Titus Tscharntke
8ba869c4b7 fixed double click selection for colorpicking 2013-04-26 15:25:15 +00:00
Titus Tscharntke
77ca62240e and colorpicking is faster again 2013-04-25 23:46:55 +00:00
Titus Tscharntke
9d3c99d6d0 Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed ) 2013-04-25 23:12:34 +00:00
Titus Tscharntke
519ad0fbeb Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead. 2013-04-08 22:01:38 +00:00
Mark Vejvoda
8983592400 - attempt to make mutex usage more stable and find memory issues 2013-04-05 05:39:30 +00:00
Titus Tscharntke
d2928459a0 better line wrapping respecting \n too now 2013-04-03 16:16:39 +00:00
Mark Vejvoda
d703f7605b - try to improve network performance 2013-03-23 23:18:50 +00:00
Mark Vejvoda
01b757a743 - try to improve network performance 2013-03-23 23:13:33 +00:00
Mark Vejvoda
159cdc40d0 - attempt to see if this helps network performance 2013-03-23 22:32:51 +00:00
Mark Vejvoda
bad8f62f94 - bugfixes for detecting client disconnection 2013-03-15 06:51:57 +00:00
Mark Vejvoda
b805308a42 - bugfixes for detecting client disconnection 2013-03-15 00:31:51 +00:00
Mark Vejvoda
9ceaf6cec1 - attempt to further protect threaded socket access 2013-03-14 19:46:31 +00:00
Mark Vejvoda
16d25210e4 - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
Mark Vejvoda
1e07d023ce - additional socket thread protection to fix latest crash reported by titi 2013-03-11 03:52:35 +00:00
Mark Vejvoda
6152b6b7bb - additional socket thread protection to fix latest crash reported by titi 2013-03-11 03:27:20 +00:00
Mark Vejvoda
e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda
704935c534 - attempt to fix double free bug reported by tomreyn 2013-03-08 05:24:37 +00:00
Mark Vejvoda
560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
b8357b8696 - updated cmake to output more info regarding finding libircclient and better support for ircclcient
- cleanup too many exclamations in finding ftgl libs
2013-03-06 00:47:21 +00:00
Mark Vejvoda
47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda
45b8cf21a4 - attempt to fix disconnect and thread lock for in game connect games 2013-02-26 07:05:46 +00:00
Mark Vejvoda
af89f4c5ed - fixed the build on windows 2013-02-22 22:40:31 +00:00
Mark Vejvoda
b8f594fcf2 - comment out debug statement from last commit 2013-02-21 23:34:26 +00:00
Mark Vejvoda
98e8aff4c3 - check when loading xml's that they are not a folder
- change dump world key to \
2013-02-21 23:30:26 +00:00
Titus Tscharntke
01b6986581 First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
			<texture path="textures/512.png"/>
                </surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda
87a4eb49e4 - fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
2013-02-16 21:20:09 +00:00
Mark Vejvoda
45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Titus Tscharntke
a3635376cf no more trouble with middle mouse button camera view 2013-02-09 23:20:40 +00:00
Mark Vejvoda
9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda
86a7ca2b6f - bugfix for older upnpc versions 2013-02-08 17:51:53 +00:00
Titus Tscharntke
06a1fad2fc fix for more picky gcc 4.7.2 compiler 2013-02-08 17:42:44 +00:00
Mark Vejvoda
da611f8a1f - add a few more safety's in the code to avoid memory issues 2013-02-08 07:56:46 +00:00
Mark Vejvoda
74d7841c4d - add a few more safety's in the code to avoid memory issues 2013-02-08 07:54:12 +00:00
Mark Vejvoda
941b00b9bb - remove 8 bit color as a selectable options in UI 2013-02-07 01:41:52 +00:00
Mark Vejvoda
bf468a39e1 -bugfix for vc++ 2010 (last commit was done from vc++ 2012) 2013-02-05 02:35:09 +00:00
Mark Vejvoda
f4b026b41f - bugfix on linux 2013-02-04 08:36:03 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda
bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
Mark Vejvoda
71d5f24828 - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00
Mark Vejvoda
bf71461d78 - see if this fixes loading issue on windows 2013-02-01 00:30:32 +00:00
Mark Vejvoda
864ef8acec - see if this fixes loading issue on windows 2013-01-31 23:59:05 +00:00
Mark Vejvoda
ea03747ace - updated to add initial support for google-breakpad exception handling 2013-01-31 20:17:52 +00:00
Mark Vejvoda
fe942809e6 - fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit 2013-01-30 06:08:14 +00:00
Mark Vejvoda
bd2bb98e3f - bugfix g3d viewer to render textures 2013-01-25 15:23:45 +00:00
Mark Vejvoda
8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda
a15bdecbf3 - a few safety changes for network communication
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
87b39a3cb5 - fix unit selection 2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d - cleanup some color pick code 2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e - attempt to speed up color picking 2013-01-23 23:20:54 +00:00
Mark Vejvoda
86eac7451b - attempt to speed up color picking 2013-01-23 22:34:22 +00:00
Mark Vejvoda
93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda
7146a20976 - attempt to fix / improve performance of color picking 2013-01-22 04:30:06 +00:00
Mark Vejvoda
790400938d - test to see if we get better info on windows for unknown errors 2013-01-18 01:12:32 +00:00
Mark Vejvoda
ce7982dc91 - see if this speeds up color picking 2013-01-16 16:58:28 +00:00
Mark Vejvoda
d7eeaa4d8d - see if this speeds up color picking 2013-01-16 01:46:31 +00:00
Mark Vejvoda
1e6364051b - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 17:26:55 +00:00
Mark Vejvoda
ceedef5200 - see if this fixes color picking 2013-01-15 03:18:26 +00:00
Mark Vejvoda
17a599ced3 - see if this fixes color picking 2013-01-15 00:52:00 +00:00
Mark Vejvoda
6f0c700acf - see if this fixes color picking 2013-01-15 00:38:45 +00:00
Mark Vejvoda
90ad8581d7 - bug fixes for new thread manager when in game lobby 2013-01-12 04:40:44 +00:00
Mark Vejvoda
2a927cd0b8 - try to improve error handling on windows for better stack traces 2013-01-11 22:00:10 +00:00
Mark Vejvoda
5d2066fdbb - added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true 2013-01-10 21:16:28 +00:00
Mark Vejvoda
ef069abdc8 - attempt to get mac build further 2013-01-10 07:32:54 +00:00
Mark Vejvoda
5d545f6588 - attempt to get mac build further 2013-01-10 06:19:07 +00:00
Mark Vejvoda
050672e69a - attempt to get mac build further 2013-01-09 06:09:56 +00:00
Mark Vejvoda
67be884d25 - bugfix for ircclient segfault using global cache 2013-01-08 07:55:48 +00:00
Mark Vejvoda
6872a873b2 - added support to disable libircclient via cmake:
-DDISABLE_IRCCLIENT=On
2013-01-08 06:59:53 +00:00
Mark Vejvoda
5a2adde414 - added cpack info in cmake script
- cleaned up warnings in xml parser
2013-01-04 05:55:45 +00:00
Mark Vejvoda
1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Tom Reynolds
3b99aa6a4e Mark all scripts as exectuable 2013-01-02 15:57:17 +00:00
Tom Reynolds
7c511b1238 Remove executable bit (svn propdel svn:executable) off files which don't need it 2013-01-02 15:03:44 +00:00
Mark Vejvoda
46869536bb - allow changing screen resolution and fullscreen mode in options menu with confirmation 2013-01-01 10:18:42 +00:00
Mark Vejvoda
f8ef92213d - fix windows compile 2013-01-01 03:52:56 +00:00
Mark Vejvoda
9275debe2d - allow changes to video resolution and fullscreen mode without restart 2013-01-01 02:24:23 +00:00
Mark Vejvoda
a6d985a488 - bugfix for new miniupnpc on windows XP (the authors added code making it require Vista and higher, no thanks)
- added fribidi support to vc++ build (requires new windows dependencies download)
2012-12-28 21:20:52 +00:00
Mark Vejvoda
2d79eb2c0e - attempt to fix stupid VC++ issue with special characters and certain locales 2012-12-28 14:52:24 +00:00
Mark Vejvoda
6028ff30a6 - see if this helps james (saves as utf8) 2012-12-27 19:27:14 +00:00
Mark Vejvoda
b98effd5f4 - fixed build for vc++ using new miniupnpc 1.7 2012-12-27 19:22:16 +00:00
Mark Vejvoda
4c94cedb85 - upgrade embedded miniupnpc to 1.7 (fixes build) 2012-12-27 18:59:38 +00:00