Commit Graph

1182 Commits

Author SHA1 Message Date
Mark Vejvoda
f35e920d47 - added logic to delete old texture after doing a model texture conversion 2011-03-12 22:11:09 +00:00
Mark Vejvoda
c67d7d48c2 - some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png 2011-03-12 21:29:37 +00:00
Mark Vejvoda
f88836203a - another keyboard bugfix (pressing esc properly cancels chat mode), Thanks ultifd 2011-03-12 03:10:07 +00:00
Mark Vejvoda
be5ac6c9e4 - bugfix for g3d viewer to work with windows openwith 2011-03-11 23:48:16 +00:00
Mark Vejvoda
9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda
f46eaa159a - bugfix for bug reported by gonana (ascii hotkeys work properly once again) 2011-03-11 06:34:59 +00:00
Mark Vejvoda
4757bd3bb8 - bugfix for user ini files whne missing, we auto-create them and set proper flags (thanks Muwum) 2011-03-11 01:22:24 +00:00
Mark Vejvoda
ee773ef96b - bugfix in connected client menu (init variables for proper techtree file xfer) 2011-03-10 22:00:59 +00:00
Mark Vejvoda
fe2854e3e0 - force crc refresh right after clearing the cache after file xfer 2011-03-10 21:50:43 +00:00
Mark Vejvoda
330caf7f8a - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
Mark Vejvoda
ae97a1306c - added another special variable (application path) that can be used for variable substituion in ini file values 2011-03-10 19:19:14 +00:00
Mark Vejvoda
3758a4ba92 - bugfix for missing userdtaa folder, needs to be created right away if missing (thanks KroArtem) 2011-03-10 18:54:40 +00:00
Mark Vejvoda
a013d9300f - cleaned up some compiler warnings 2011-03-10 18:45:05 +00:00
Mark Vejvoda
2f18f96743 - bugfix for alpha letter keys used for certain hotkey operations 2011-03-10 18:26:45 +00:00
Mark Vejvoda
819831a287 - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
Mark Vejvoda
0e1b8e62e4 - debug logs now respect mydata path and will be written there 2011-03-10 17:13:15 +00:00
Mark Vejvoda
242b02c001 - added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content 2011-03-10 07:26:43 +00:00
Mark Vejvoda
2101a83a5d - added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest 2011-03-10 01:23:34 +00:00
Mark Vejvoda
63da3d7af2 - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
Mark Vejvoda
ab706e1762 - some code cleanup related to vc++ posix naming warnings 2011-03-09 18:51:26 +00:00
Mark Vejvoda
817d8cfea8 - added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server 2011-03-09 18:35:19 +00:00
Mark Vejvoda
b97687c772 - possible bugfix on windows for special key values 2011-03-09 06:15:09 +00:00
Mark Vejvoda
324a506aac - more debugging for keyboard issues 2011-03-09 06:00:46 +00:00
Titus Tscharntke
ad94506842 gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
Titus Tscharntke
5e844c39e4 particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
Titus Tscharntke
5db11ec538 double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
Mark Vejvoda
5b2a6bb45f - bugfix for esc key 2011-03-08 02:07:35 +00:00
Titus Tscharntke
5494a80233 removed unused isDirty bool ( maybe unstable with tileset particles before ) 2011-03-07 20:19:43 +00:00
Mark Vejvoda
f07b7a3603 - more keyboard bugfixes so some special keys above 255 work 2011-03-06 23:45:46 +00:00
Titus Tscharntke
4874d31ddd hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
Titus Tscharntke
273ab4c502 Option to switch on/off tileset particles 2011-03-06 13:11:22 +00:00
Mark Vejvoda
d75fbe51f6 - another attempt to fix keyboard menu for windows 2011-03-06 07:55:38 +00:00
Mark Vejvoda
d9e6b45052 - another attempt to fix keyboard menu for windows 2011-03-06 07:29:30 +00:00
Mark Vejvoda
9104141efe - added error handling for keyboard menu to see if we get this far in windows 2011-03-06 07:18:34 +00:00
Mark Vejvoda
9382473294 - attempt to make a few tweaks for more smooth network play 2011-03-05 20:15:28 +00:00
Titus Tscharntke
fefed3e3ce No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
Mark Vejvoda
dcecb1ba8d - carving pathfinder to 500 and disabling pathfinder cache to see if it performs better. 2011-03-05 08:01:48 +00:00
Mark Vejvoda
935895c89f - configurable keys can be edited in keyboard menu now 2011-03-04 22:54:04 +00:00
Mark Vejvoda
0f57fe6b92 - additional work to allow for changing hotkeys in the keyboard options menu, currently changes are not saved to file, only on screen. 2011-03-04 20:26:47 +00:00
Mark Vejvoda
744602d0e3 - more keyboard handler cleanup related to special key presses (like shift) 2011-03-04 00:46:45 +00:00
Titus Tscharntke
792d0aa665 particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
Mark Vejvoda
4975882ea2 - cleanup some useless warnings (thanks johndh) 2011-02-28 23:33:11 +00:00
Mark Vejvoda
1136f056ce - added performance logging for new ai unblock rule when perf logging enabled 2011-02-28 16:47:01 +00:00
Mark Vejvoda
45a646ffef - carved back max nodes in pathfinder to 600 2011-02-28 16:45:15 +00:00
Mark Vejvoda
c679c4bfe0 - set pathfinder max to 800 (From 1200) 2011-02-26 00:47:41 +00:00
Mark Vejvoda
823fd842d4 - added NULL guard for units without a move command to avoid segfault 2011-02-26 00:41:00 +00:00
Mark Vejvoda
bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda
9de151d975 - added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
2011-02-25 16:32:27 +00:00
Mark Vejvoda
c4795eb6cb - more fixing of map corner position actions causing memory access violations (this will further stabilize the code) 2011-02-25 04:15:22 +00:00