Mark Vejvoda
b2f3748168
- updates related to debian package standards
2013-11-16 20:27:51 +00:00
Mark Vejvoda
303746df80
- updated cmake scripts to fix build problems on debian
2013-11-16 19:18:09 +00:00
Mark Vejvoda
1dd1b8febb
some minor bugfixes (proper variable init, added validation error message)
2013-11-16 18:36:54 +00:00
Mark Vejvoda
aa1efb5d3a
added a check for missing data in menu
2013-11-16 10:02:32 +00:00
Mark Vejvoda
77fba5a65e
bugfix for clients that have no data, no need to crash
2013-11-16 03:33:13 +00:00
Mark Vejvoda
09818dfdc1
- added a warning code comment to avoid this in the future
2013-11-16 02:12:26 +00:00
Mark Vejvoda
4c4bcd40a3
see if this helps stuttering
2013-11-16 00:28:55 +00:00
Mark Vejvoda
c9a6078689
revert network code back
2013-11-15 20:04:12 +00:00
Mark Vejvoda
98bc4b190e
attempt to see how this affects network games for tomreyn
2013-11-15 19:21:14 +00:00
Mark Vejvoda
ea88a4c990
roll back last change
2013-11-15 18:58:28 +00:00
Mark Vejvoda
119a8cce4a
attempt to see how this affects network games for tomreyn
2013-11-15 18:41:21 +00:00
Mark Vejvoda
35714002e9
bugfix for vc++ compile
2013-11-15 15:58:23 +00:00
Mark Vejvoda
9080ade759
small cleanup from cppcheck
2013-11-14 23:24:17 +00:00
Mark Vejvoda
445e39ab2d
updated compressor to skip non mode game data by default unless additional parameter specified
2013-11-14 23:18:28 +00:00
Mark Vejvoda
e3245eb7f4
disable rescursive ftp file download for techtrees and tilesets
2013-11-14 22:57:56 +00:00
Mark Vejvoda
429db5ff66
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:19:40 +00:00
Mark Vejvoda
f0737ac682
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:17:30 +00:00
Mark Vejvoda
9350b16c4a
cleanup from cppcheck 1.62
2013-11-14 16:42:22 +00:00
Mark Vejvoda
b3a9ad5411
fixed some vc++ compiler warnings
2013-11-14 13:56:05 +00:00
Mark Vejvoda
cc21dbbc5c
cpp check warnings cleanup
2013-11-14 13:22:55 +00:00
Mark Vejvoda
3671bd0617
- removed debug code
2013-11-14 13:17:58 +00:00
Mark Vejvoda
d48d63b1fa
a bit more refactoring for command line parameters
2013-11-14 12:54:05 +00:00
Mark Vejvoda
53eca42a11
- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
...
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda
a300621415
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
...
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
5db18c76f4
bugfix for load games when xml is bad
2013-11-14 04:13:40 +00:00
Mark Vejvoda
85799eddc2
more user friendly handling of loading corrupt saved game files
2013-11-14 03:33:15 +00:00
Mark Vejvoda
ccd6e19683
bug fix for font handling of newlines and added unit test
2013-11-14 00:23:01 +00:00
Mark Vejvoda
0bc9ed082f
attempt bugfix for bad screenshots on saved games
2013-11-13 23:37:12 +00:00
Mark Vejvoda
1067e89915
move text lower as it interferes with progress bar
2013-11-13 23:34:23 +00:00
Mark Vejvoda
5249ecc45d
some code cleanup for xml parsing and loading saved games
2013-11-13 22:28:05 +00:00
Mark Vejvoda
b7267c9176
some memory leak cleanup
2013-11-13 21:26:08 +00:00
Mark Vejvoda
4e1c9be664
some memory leak cleanup
2013-11-13 21:22:56 +00:00
Mark Vejvoda
2d8f0f7430
clear cache lookups when appropriate
2013-11-13 19:00:33 +00:00
Mark Vejvoda
94b8a346f2
bugfix to properly show render performance
2013-11-13 18:16:59 +00:00
Mark Vejvoda
5e7e440c5d
attempt to see if this improves performance
2013-11-13 18:05:47 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
0557a1195e
- added console output for socket errors (lets see if we get this on windows when they slow down)
...
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda
41083f9f32
small cpp check cleanup
2013-11-12 02:30:26 +00:00
Mark Vejvoda
7f5d35ef0f
- do not validate null fire particle
2013-11-12 01:00:03 +00:00
Mark Vejvoda
feedde5f61
- streamlining fog of war unit cache
2013-11-11 22:11:13 +00:00
Mark Vejvoda
6705a346ef
attempt to squeeze a bit more performance
2013-11-11 19:33:25 +00:00
Mark Vejvoda
07ac33ec99
bugfix for performance enhancement
2013-11-11 18:34:51 +00:00
Mark Vejvoda
c98a09b905
attempt to squeeze a bit more performance
2013-11-11 18:09:00 +00:00
Mark Vejvoda
9625bd77a4
- attempt ot get fine details of performance bottlenecks
...
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
f1abe148ea
- bugfix for background crc thread shutdown
...
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
8a7f686e33
updated to warn on console when performance is showing poor
2013-11-11 04:08:10 +00:00
Mark Vejvoda
d2494605e9
made performance info viewable by toggle key
2013-11-11 03:34:42 +00:00
Mark Vejvoda
ed94e9578c
added performance info for various game sections using: ShowInGamePerformance=true
2013-11-11 01:42:27 +00:00
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
Mark Vejvoda
e712f307c3
attempt to see if removing this mutex is stable and improves performance
2013-11-10 19:49:02 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
2d4cf315f6
attempt to fix performance issue with pathfinder and mutexes
2013-11-10 07:25:52 +00:00
Mark Vejvoda
597feb452f
fix warnings from vc++
2013-11-10 05:27:59 +00:00
Mark Vejvoda
ebaa8ced1a
- ensure mutexes are properly protecting shared data in pathfinder
2013-11-10 05:23:59 +00:00
Mark Vejvoda
c6368b221e
- added optional display of a frame count to help debug
2013-11-10 04:42:24 +00:00
Mark Vejvoda
b9e3f57894
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
Mark Vejvoda
856e6fd88e
when using team switch, AI player will now always answers YES if he already lost the game
2013-11-10 04:26:20 +00:00
Mark Vejvoda
fd2cc5f66b
updating pathfinder mutexes to ensure safety of shared access to precache buffers
2013-11-09 21:22:51 +00:00
Mark Vejvoda
273abcde75
try to see if this improves pathfidner performance
2013-11-09 20:44:37 +00:00
Mark Vejvoda
ba3e5a6030
added ip address for socket write errors
2013-11-09 19:32:13 +00:00
Mark Vejvoda
54338461dc
add timer for socket write errors to avoid performance penalty when writing to console
2013-11-09 19:30:36 +00:00
Mark Vejvoda
bb2e2d0f64
removed more unused code for last path cache which was already removed
2013-11-09 19:14:53 +00:00
Mark Vejvoda
8d69cc02fd
update cmake script for mac and miniupnpc
2013-11-09 18:33:19 +00:00
Mark Vejvoda
d55af0355b
added mac define for darwin compiling miniupnpc
2013-11-09 18:10:41 +00:00
Mark Vejvoda
095351c1a0
removed unused code
2013-11-09 16:51:00 +00:00
Mark Vejvoda
23cab07fe8
code cleanup from cpp check
2013-11-09 03:16:41 +00:00
Mark Vejvoda
f6e5a6a3a0
code cleanup from cpp check (And removed commented and useless code)
2013-11-09 01:26:29 +00:00
Titus Tscharntke
907a95ff8b
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
2013-11-09 01:14:32 +00:00
Mark Vejvoda
450f4eb0fb
- bugfix masterserver showing multiple hosts when host opens and closes mutlipel times without starting
...
- stats shows no decimal places now for player score
2013-11-09 01:08:56 +00:00
Mark Vejvoda
2c452d3587
attempt to use per faction mutexes for safer pathfinding
2013-11-08 22:41:17 +00:00
Mark Vejvoda
e8a94eacfc
tracking for nig's issue
2013-11-08 19:00:47 +00:00
Mark Vejvoda
0f5f4c0792
bugfix for nig's issue
2013-11-08 17:01:32 +00:00
Mark Vejvoda
22b230a5b3
bugfix for nig's issue
2013-11-08 16:26:36 +00:00
Mark Vejvoda
96d2723646
tracking down nigs bug
2013-11-08 15:30:53 +00:00
Tom Reynolds
ddbb69b6fb
Masterserver:
...
· Add LICENSE file
· Add copyright header where missing
· Improve README file
2013-11-08 12:41:11 +00:00
Mark Vejvoda
e75a88b42c
updated status textures and alinged the texture position in menus as they were off by 2 pixels
2013-11-08 02:50:59 +00:00
Mark Vejvoda
342aba5caa
- set curl connection timeout to 60 minutes
...
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda
2baab89bab
more cpp check fixes
2013-11-08 01:03:24 +00:00
Mark Vejvoda
382cb120ee
bugfix to init all variables for client connection
2013-11-08 00:48:05 +00:00
Mark Vejvoda
3796b035cd
remove font macro since it always made cppcheck report bad things about the code
2013-11-07 20:41:05 +00:00
Mark Vejvoda
6fe733468d
some cpp check cleanup
2013-11-07 20:07:03 +00:00
Mark Vejvoda
95b7172260
vc++ warnings fixes
2013-11-07 19:00:47 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
b7a7d3bc4a
ensure load saved games checks if new attribute exists
2013-11-07 05:20:02 +00:00
Mark Vejvoda
4a70fd09e2
added lua method to be able to allow or disallow speed change toggle
...
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda
f7002a36ef
attempt to fix menu disconnect timeout issues
2013-11-07 03:33:04 +00:00
Mark Vejvoda
73bf27d76e
attempt to fix menu disconnect timeout issues
2013-11-07 02:30:23 +00:00
Mark Vejvoda
f0546df518
added more debug tracking info if win64 crashes
2013-11-07 01:55:02 +00:00
Tom Reynolds
712e1129a7
· Make search engine robots not index the masterserver
2013-11-07 01:29:06 +00:00
Mark Vejvoda
3f611a1d17
refactor core data code to move features into smaller chunks
2013-11-06 07:52:05 +00:00
Mark Vejvoda
493981e8b3
- reverted win64 to sse2
...
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
eb6466889f
do not crash and exit game when core data textures are not found
2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Titus Tscharntke
e689ac8bff
"Observer" and "Random" moved to main lang file instead of techtree based translation
2013-11-05 23:35:11 +00:00
Titus Tscharntke
7224f134c7
hotkey support for scenario list boxes
2013-11-05 21:25:51 +00:00
Mark Vejvoda
dbb2409d76
remove usless output from error message
2013-11-05 21:13:26 +00:00
Mark Vejvoda
5ab99d2469
cppcheck cleanup
2013-11-05 20:59:28 +00:00
Mark Vejvoda
282feba074
bugfix for holding control to set all slots to same control type
2013-11-05 19:40:27 +00:00
Mark Vejvoda
345907fc18
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
Mark Vejvoda
f4cbced3f4
more vc++ warning fixes as well as disable an unused font renderer in windows
2013-11-04 20:16:52 +00:00
Mark Vejvoda
b190968e6b
- bugfix for save / restore game (spelling mistake)
...
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
c6b42e4bf6
bugfixes in win64 for exception handling
2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Titus Tscharntke
7c4c7a142b
code cleanup ( too many formatStrings() ...)
2013-11-03 21:55:50 +00:00
Titus Tscharntke
d3d8623a2d
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
2013-11-03 21:38:39 +00:00
Mark Vejvoda
9a3463330c
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
Mark Vejvoda
f461504541
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
Mark Vejvoda
8b5e681ae5
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
Mark Vejvoda
b20d0cc0e4
- fixed bug where we used wrong var name to save quit time to db
2013-11-02 23:38:19 +00:00
Mark Vejvoda
3fb957a13e
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
Mark Vejvoda
f74198129b
cleanup the resource multiplier code to be consistent in the menus
2013-11-02 22:30:16 +00:00
Mark Vejvoda
122c945c67
cleanup game statscolumns a bit
2013-11-02 21:53:08 +00:00
Mark Vejvoda
6f5d641476
comment out http request output
2013-11-02 19:07:00 +00:00
Mark Vejvoda
9798668789
- added player platform to game stats
2013-11-02 19:05:59 +00:00
Mark Vejvoda
eb085907d0
fixed the build
2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
a061289c1c
added null check in case typedef foudn a bug
2013-11-01 21:47:14 +00:00
Mark Vejvoda
e3a8ee6d2f
add playerid to game stats so we canprovide historical stats for unique players
2013-11-01 21:31:55 +00:00
Mark Vejvoda
a716e692c7
bugfixes for resource multiplier
2013-11-01 19:48:04 +00:00
Mark Vejvoda
123b034854
updated to delete completed games less than 5 minutes duration
2013-11-01 17:53:26 +00:00
Mark Vejvoda
4fb06abb4d
- added game stats purge function
2013-11-01 17:25:37 +00:00
Mark Vejvoda
ef6d2da2f2
- added game stats purge function
2013-11-01 17:23:17 +00:00
Mark Vejvoda
ff17d04a6a
added game duration to main server page
2013-11-01 15:42:19 +00:00
Mark Vejvoda
d24da2f7b5
updated masterserver stats so we DO NOT update slot counts after game is won
2013-11-01 14:38:28 +00:00
Mark Vejvoda
2612774078
a few small performance improvements based on perf tool
2013-11-01 06:42:57 +00:00
Mark Vejvoda
e7fb242716
small code cleanup from cppcheck
2013-11-01 05:43:01 +00:00
Mark Vejvoda
9ef8076429
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
2013-11-01 05:31:15 +00:00
Mark Vejvoda
b05c6c1136
- handle it more gracefully when user has no techtrees
2013-11-01 05:25:55 +00:00
Mark Vejvoda
9128efcfbb
bugfix for wrong resource mutliplier in menu
2013-11-01 00:23:43 +00:00
Mark Vejvoda
1fd4f6540a
changed default from last 8 hours toi last 48 hours of games
2013-11-01 00:04:27 +00:00
Mark Vejvoda
ed4444a6da
check if this fixes techtree name bug
2013-10-31 20:12:49 +00:00
Mark Vejvoda
5c71ebcf0e
check if this fixes techtree name bug
2013-10-31 19:45:03 +00:00
Mark Vejvoda
e008754581
check if this fixes techtree name bug
2013-10-31 18:32:26 +00:00
Mark Vejvoda
5d5c2855b6
fixed json desktop notifications
2013-10-31 15:43:43 +00:00
Mark Vejvoda
b71ec8447e
see if this helps titi with tech names
2013-10-31 14:09:27 +00:00
Mark Vejvoda
a88d84fd6d
added aynch fetch for game stats
2013-10-31 09:49:23 +00:00
Mark Vejvoda
53f0334d61
- added some coloring for game stats and order latest games to the top
2013-10-31 05:11:16 +00:00
Mark Vejvoda
77b9cbfb1d
updated to set game stats before exit game check
2013-10-31 04:43:25 +00:00
Mark Vejvoda
152bbd9bb0
bugfixes for game stats
2013-10-31 04:25:08 +00:00
Mark Vejvoda
2f197aa8aa
bugfixes for game stats
2013-10-31 04:00:26 +00:00
Mark Vejvoda
42bd6b6bd3
updated game stats
2013-10-31 03:46:08 +00:00
Mark Vejvoda
afa2cc520a
- added game statistics for completed games
2013-10-31 03:34:28 +00:00
Mark Vejvoda
dfb11de241
- Web and JSon scripts now show finsihed games that are no older than 8 hours
2013-10-31 01:35:47 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
...
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Titus Tscharntke
c0a2265f7e
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
2013-10-29 21:41:45 +00:00
Mark Vejvoda
af135e6ad5
code cleanup
2013-10-29 21:35:04 +00:00
Mark Vejvoda
7011d49868
popup language menu now shows native and english version of language name
2013-10-29 21:32:19 +00:00
Mark Vejvoda
c04a73017c
allow language toggle to switch faction names in menus
2013-10-29 21:13:44 +00:00
Mark Vejvoda
958872cacf
bugfix for translations for techtree
2013-10-29 20:24:23 +00:00
Titus Tscharntke
dea351095c
no more crashes for hotkey based selections in listboxes without translation.
2013-10-29 19:11:36 +00:00
Mark Vejvoda
0c00b49995
more lang class code cleanup and better caching of techtree strings
2013-10-29 17:28:29 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
dda2f99e01
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
...
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
Mark Vejvoda
c66db8ce49
fix windows build
2013-10-28 21:08:49 +00:00
Mark Vejvoda
957fe2d09b
cleanup of show message code for headless mode
2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3
attempt to have mg shutdown cleanly when opengl version is too low
2013-10-28 18:27:51 +00:00
Mark Vejvoda
cc4f4aaa37
- attempt to improve performance when crc logging is disabled
2013-10-28 04:57:55 +00:00
Titus Tscharntke
35b8251bef
changed version number to avoid beta1 people joining svn test games
2013-10-27 16:17:20 +00:00
Titus Tscharntke
0b2d58f03b
new icons for network player state
...
labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Mark Vejvoda
539df3a854
-- attempt to fix another oos issue detected
2013-10-26 07:02:32 +00:00
Titus Tscharntke
7f97d94983
connect menu should work too now. Lets hope all works ;-)
2013-10-25 22:09:19 +00:00
Titus Tscharntke
cc480e6bbd
more menu changes ( still work in progress )
2013-10-25 19:35:10 +00:00
Mark Vejvoda
ad0fb1d6f7
cleaned up code based on feedback from cppcheck
2013-10-25 05:45:54 +00:00
Titus Tscharntke
524c0ef2d9
new arranged custom menu to get space for translated and untranslated faction names.
...
( this is work in progress and will be continued the next days.
2013-10-24 00:02:08 +00:00
Titus Tscharntke
c4b6bee52b
new scenario menu layout
...
displays folder and translated names of scenarios.
2013-10-23 23:20:13 +00:00
Titus Tscharntke
49451e1184
listboxes are rendered with dark background.
...
listboxes can be "leftControlled"
2013-10-23 23:11:18 +00:00
Titus Tscharntke
ea92fce58d
little bugfix for last checkin
2013-10-23 20:33:00 +00:00
Titus Tscharntke
5c419a2713
Extended console is rendered with dark background
2013-10-23 20:23:21 +00:00
Mark Vejvoda
d2f2b26739
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
2013-10-21 06:30:25 +00:00
Mark Vejvoda
a17068165f
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc
fixed crc file loading on windows
2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f97f0cb57
- updated arm based network protocol to include new network crc in game values
2013-10-19 03:11:25 +00:00
Mark Vejvoda
5f8ccd5115
tracking down oos
2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7
- bugfix for particles CRC calculation for oos
2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1
- add cache key and filename to cache files for info purposes
2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
Mark Vejvoda
23963e537d
- do not print out crc log info if disabled
2013-10-17 03:30:18 +00:00
Mark Vejvoda
a830fa168a
- bugfix for cliffs
2013-10-17 03:11:39 +00:00
Mark Vejvoda
fb276d1dd7
- added more crc logging to detect oos location
2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a
- attempt to detect oos by adding more crc and log info
2013-10-14 02:35:42 +00:00
Tom Reynolds
769c1ced91
Master server:
...
· modified svn properties for *.js
· Add ABOUT text to README file
2013-10-13 02:27:56 +00:00
Tom Reynolds
95caf75847
Master server:
...
* more white labeling
* installation instructions added
* updated database scheme
* javascript refresh on HTML server list (thanks Omega!)
* desktop notifications on HTML server list (thanks Omega!)
2013-10-13 01:44:27 +00:00
Tom Reynolds
c12f5ded3f
minimal bugfix for masterserver code
2013-10-12 23:55:32 +00:00
Mark Vejvoda
e31192db9f
- added support for morph command type to use:
...
<replace-storage value="true" />
2013-10-11 02:15:49 +00:00
Mark Vejvoda
8e2da49b84
- added another item to crc check to try to track out of synch
2013-10-10 04:06:49 +00:00
Mark Vejvoda
42912e0b74
- applied patch to allow tilesets to not force random object placement
2013-10-08 04:36:21 +00:00
Mark Vejvoda
c1305bdd1b
- add more crc log info for oos
2013-10-06 06:59:15 +00:00
Mark Vejvoda
ebcbaafc0d
re-enable some hitpoint tracking for crc checks
2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666
added support for properly named attack-strength tag (and keep support for old name)
2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a
fix windows build
2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483
fixed windows build
2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Titus Tscharntke
0eeb526e27
it should show the y coordinates too ;-)
2013-10-02 23:48:16 +00:00
Titus Tscharntke
b38e7cb054
and one more "int" which should be "float" ( at the moment )
2013-10-02 22:31:04 +00:00
Titus Tscharntke
d2f0591bfa
patch from titi_son showing the map coordinates in the map editor
2013-10-02 22:26:06 +00:00
Titus Tscharntke
a83eb9baba
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
2013-10-02 22:19:17 +00:00