SoftCoder
126ed18589
- bugfix selection circle and healthbar rendering
2014-11-28 20:49:04 -08:00
SoftCoder
8e7dfbd43a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 20:45:40 -08:00
SoftCoder
e27c44bb8f
- bugfix of selection circle and healthbar ratio value
2014-11-28 20:45:07 -08:00
SoftCoder
645778a490
- added new files to vc2012 project
2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
SoftCoder
d0cdea1a6d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 16:23:14 -08:00
SoftCoder
ec0d9a7cd5
- bugfix to properly set defaults for particles
2014-11-28 16:22:29 -08:00
titiger
bb62a998cd
render healthbars after particles to make them more visible
2014-11-28 23:52:56 +01:00
titiger
a37e7b398e
blend mode set to normal after particle rendering
2014-11-28 23:52:13 +01:00
SoftCoder
65a3ce6e86
- fix loading of deferred system particles
2014-11-27 15:28:49 -08:00
SoftCoder
cbf9a305c5
- attempt to improve loading of fire particle
2014-11-26 17:19:46 -08:00
titiger
99e315b1cb
healthbars: EP was not properly handled
2014-11-27 01:17:32 +01:00
titiger
eaec6e08ae
and one more bugfix for particle positioning
2014-11-27 00:35:37 +01:00
titiger
6ab51749e8
bugfix for particle positioning
2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titiger
50b27db1d6
delete the projectile type if not needed
2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c
bugfix for a crash with projectiles without particle system
...
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder
29ab1094ec
- fixed unit particles so they worked for normal use cases
2014-11-24 14:36:12 -08:00
titiger
eae90a2198
fix for effects debug rendering
...
units with size>1 showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger
88de5a7050
Upgrades must be taken into account for healthbars too
2014-11-24 01:39:29 +01:00
titiger
30506edebd
fixed some more problems with console messages
2014-11-24 01:10:10 +01:00
titiger
6b35fa1918
its "Healthbar" in translation, not "HealthBar"
2014-11-23 01:52:38 +01:00
titiger
b20b548e76
Merge pull request #30 from titison/feature/lua_blockUnits
...
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison
345c88d320
Work on Healthbars
...
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder
3647a610cc
- attempt to improve mutex locking in irc client code to avoid dead locks
2014-11-20 17:51:24 -08:00
titiger
55a27b4c6b
every game initialized with a frame count>1 is a somehwo loaded game
...
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger
5791f64829
Scenarios that pause the game in the beginning get no more black screen
2014-11-19 23:29:51 +01:00
titiger
25a8f44ee1
This fixes black background for loaded games which are paused
2014-11-19 22:43:45 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00
SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
b4e9f787bd
several changes for loading saved games
...
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
0ac48846cb
faction_type has no save game, was just confusing to have this dead code
2014-11-17 00:14:52 +01:00
titison
7eb04e1583
setLockedUnitsForFaction
...
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison
5de94dccc9
setLockedUnitForFaction
...
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison
ea04a2bb58
setLockedUnitForFaction
...
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison
bcb3288d74
setLockedUnitForFaction
...
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger
71bdb1cba7
Player names of Scenarios were displayed in wrong slot.
...
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger
b85f9794e0
allow all kind of gfx formats for healthbar textures
2014-11-10 21:55:30 +01:00
titiger
d21f7bd976
problems found by coverity
2014-11-10 21:53:10 +01:00
titiger
49e55209da
Healthbars in ingame options
2014-11-08 01:30:43 +01:00
titiger
26db981702
Merge pull request #27 from titison/feature/hp-bars
...
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger
85c79be337
Game name is now part of the game settings.
...
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison
2f60d179e9
Healthbars
...
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison
791e1edec6
Healthbars
...
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison
d1597334bf
*Adjusted Healthbar color
...
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger
c32e828625
buxfix for too many rendered slot lines ( in some cases ).
2014-11-02 18:09:33 +01:00
titiger
534c94ec98
fix for duplicated console messages in connected game menu
2014-10-31 02:34:59 +01:00
titiger
dbddadc74b
Fix to see normal consoleMessages in many menus again
...
(+ consolemessages to show that the headless server did
not had the selected map )
2014-10-31 01:08:12 +01:00
titison
fe936f5c8c
Adjusting healthbar related things
...
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger
e322b5ccb6
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-10-30 00:08:28 +01:00
titiger
49eec16401
disable factioncontrol selection where it is not possible
2014-10-30 00:02:23 +01:00
titison
08806c5416
*Finised Hp Bars
...
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison
de5135bfaf
*added split(s,d) function for strings
...
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison
034b6066be
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars
2014-10-28 22:05:04 +01:00
titiger
6507e27fda
hopefully smoth switching when connected to headless servers.
2014-10-28 21:52:10 +01:00
titison
2bfe4a0b0f
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars
2014-10-27 23:24:20 +01:00
titison
a2790bd9cb
Make them actually usable.
...
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison
20a8011a46
first hp-bars
2014-10-26 21:34:14 +01:00
titiger
8892a2533c
no more trouble when switching maps in headless mode.
...
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger
ea1be62242
fix for a VERY old bug related to wrong display of attack range
...
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger
e39fb8e8e4
trying to fix windows build
2014-09-29 02:55:15 +02:00
titiger
feb31e27d9
tags feature
...
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger
6ebe0a197c
whatever caused this code duplication ....
2014-09-29 01:47:00 +02:00
titiger
c6993ed7dd
Merge pull request #19 from MikeHoffert/feature-attack-boost
...
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
titiger
ea2b4bcc7f
Headless servers should not precalculate CRCs.
...
This creates too much load when more than one server is running on
the same machine.
2014-09-25 23:50:37 +02:00
titiger
1f5b571c9d
bugfix for bad {SCENARIODIR} replacement
...
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger
5f9816eaab
multiplier are displayed in debug
...
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger
af46a8497e
Disabled teamchat is reported to the user.
...
If teamchat is disbaled to prevent cheating the user gets a message everytime
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger
2f00143782
cleanup all particle systems when morphing
...
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
4fc4359d99
we don't want fancy commands from irc
...
https://forum.megaglest.org/index.php?topic=7756.0
2014-09-22 00:36:49 +02:00
titiger
a084686ce9
fixed a merge conflict
2014-08-10 00:15:23 +02:00
titiger
cf5da4d2b3
fixed lua function getUnitName; added new lua function getUnitDisplayName
2014-08-09 00:48:04 +02:00
titiger
e5d2bbbf9e
Merge pull request #23 from titison/feature/unit_control
...
non commandable units
2014-08-08 01:22:51 +02:00
titiger
ad5e978be9
Merge pull request #20 from MikeHoffert/documentation
...
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison
850a9a7dc0
-AI can't command non-commandable units anymore
...
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger
bf5125f1c6
Merge pull request #24 from titison/feature/particle-speedUp
...
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger
791f42874a
Bugfix for spawn attack. Too many checks were removed with last checkin.
2014-08-02 23:27:45 +02:00
titiger
c2dcda0969
Merge pull request #22 from titison/feature/spawnattack_at_enemy
...
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger
f66fd92a64
hitsound was accidently mandatory, but it is not.
2014-07-28 23:18:52 +02:00
titison
72828c39a3
Added to booleans
...
1. selectable | if this is false, you cant select the unit.
2. commandable | if this is false, you cant give the units commands.
I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison
51c1afe4e4
Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
...
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf
Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
...
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison
4c51677a9d
Accidently doubled the gravity ^^
2014-07-26 14:03:54 +02:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
...
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison
731597ff4e
Fix animationbound-particles
2014-07-23 21:24:43 +02:00
titiger
a51ae28018
windows does not know uint out of the box
2014-07-23 02:33:10 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
titiger
af634f24e8
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 23:24:49 +02:00
Mike Hoffert
fbde1e69a3
Fixed bad names
2014-07-22 15:23:05 -06:00
titiger
a510150ef5
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 23:08:52 +02:00
Mike Hoffert
86954aed47
Renamed loss-percentage to faction-loss-percentage
...
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger
62b147b2ee
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
...
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d6668b7e85
No more warnings for undocumented code
2014-07-21 21:01:15 -06:00
Mike Hoffert
d2ad51613e
Documented most of upgrade.h
2014-07-20 23:03:36 -06:00
Mike Hoffert
bcc75b16d3
Doxygen now outputs private, static, etc
2014-07-20 23:02:56 -06:00
titiger
7e81728fe8
damagePercent for projectiles
...
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert
5243a30b8b
Documented most of upgrade_type
2014-07-20 12:32:18 -06:00
Mike Hoffert
69e95eef7f
Added Doxygen support
...
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert
a829fe580a
Animation speed now properly scales
...
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00
Mike Hoffert
3165e41014
Attack speed is now upgradable
...
Syntax is the same as all other upgrade stats. This also allows attack
boosts to upgrade the attack speed (since they use the same code).
2014-07-19 22:05:59 -06:00
titiger
da23e4c048
multi sounds
...
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
b9eb74d916
Percentages were wrong way around
2014-07-19 19:12:34 -06:00
Mike Hoffert
f0801b3c33
Converted floats to ints
...
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
9883bf7656
Merge branch 'feature-starting-vals' into feature-looting
2014-07-19 19:00:08 -06:00
Mike Hoffert
ef0cf706b3
Converted percentages to use int instead of float
...
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
191c353491
Fixing platform inconsistency
...
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert
cedb20646e
Fixed compilation error
...
Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert
75eb5c8ddf
Lootable resources now checks for dups
2014-07-19 16:52:53 -06:00
Mike Hoffert
3cae2559c7
No looting if you attack units in same faction
2014-07-19 16:44:11 -06:00
Mike Hoffert
68455a819f
Added setting to disable going into negatives
...
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9
Implemented rest of resource amount/loss attrs
2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7
First, basic looting implementation
...
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger
26bab8548c
Splash was broken and destructor needs to cleanup more
2014-07-19 20:26:45 +02:00
titiger
666333b4a1
new style projectiles must have a particle system
2014-07-19 19:29:41 +02:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
...
Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger
762f09ab43
multishot with multi sounds and possible camerashake on projectile impact.
...
Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert
94667b9ab9
Error checking now active for start-ep
...
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
...
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503
Start ep now an argument of max-ep
...
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger
b72f4857d7
multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
titiger
c081862070
use a bool instead of a (unused) pointer.
2014-07-11 00:26:16 +02:00
titiger
dff810a5b1
multishot with more than one attack particle system
2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02
testing version of multiple projectiles
2014-07-09 19:59:09 +02:00
FreshDumbledore
202fcd7cad
fixed an unimported copy&paste tag :) had no influence afaik but still
...
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
alketii
cac1cc3e6e
Disabled button in lobby which holds players name.
2014-05-23 22:43:36 +02:00
Paul Wise
c190c2eabb
Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
...
Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
SoftCoder
a737bcde3c
- fixed hard coded paths to use derived data fodler
2014-02-07 16:37:55 -08:00
SoftCoder
63863bac89
- updated unit test to compile on windows
...
- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder
6c7e0cdbce
- added more streflop unit tests
2014-02-07 15:09:50 -08:00
SoftCoder
7ccc0f143f
- added more streflop tests to check xplatform compat
2014-02-07 14:32:58 -08:00
SoftCoder
754bfcf2a0
- try updated micro test
2014-02-07 14:15:55 -08:00
SoftCoder
f2396dfa4d
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
2014-02-07 13:55:52 -08:00
SoftCoder
c691bcb9ed
- check to see if this new unit test passes on windows?
2014-02-07 13:55:26 -08:00
SoftCoder
fe25767b1c
- updated asm code to only compile when x64 mode enabled
2014-02-06 21:39:54 -08:00
SoftCoder
b1cafabb01
- added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require.
2014-02-06 19:14:14 -08:00
SoftCoder
2ed1c2ae2b
- attempt to see if this win64 asm is more reliable for streflop
2014-02-06 17:03:15 -08:00
SoftCoder
d2f321a2df
- attempt to bugfix win64 stability
2014-02-05 11:29:21 -08:00
titiger
70e01d5e0b
lua commands to shake the cam
...
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration)
-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger
341c7ce46f
Shake without effecting the real camera pos
...
The camera shake effect does not manipulate the real camera pos anymore,
just the Opengl campos is effected by it. By this all camera pos related caches
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
SoftCoder
50bdd2039e
- changed command speed change to only change speed min every 160 frames or more as required.
2014-02-01 22:33:59 -08:00
titiger
98234228d9
shake it baby ( camera shake effects )
...
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
20789087d9
- bugfix for streflop_test on windows
2014-02-01 11:25:01 -08:00
SoftCoder
4310ebc6d4
- added missing unti testfile
2014-02-01 10:36:31 -08:00
SoftCoder
c7a2040fdc
- added more verbose info when tracking network CRC
2014-02-01 10:27:11 -08:00
SoftCoder
78ed6d4601
- attempt to add streflop to win64 build
...
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00