Commit Graph

4315 Commits

Author SHA1 Message Date
SoftCoder 126ed18589 - bugfix selection circle and healthbar rendering 2014-11-28 20:49:04 -08:00
SoftCoder 8e7dfbd43a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 20:45:40 -08:00
SoftCoder e27c44bb8f - bugfix of selection circle and healthbar ratio value 2014-11-28 20:45:07 -08:00
SoftCoder 645778a490 - added new files to vc2012 project 2014-11-28 20:05:33 -08:00
SoftCoder ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder a656a64830 - corrected some uninitialized vars identified by cppcheck 2014-11-28 16:53:30 -08:00
SoftCoder d0cdea1a6d Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 16:23:14 -08:00
SoftCoder ec0d9a7cd5 - bugfix to properly set defaults for particles 2014-11-28 16:22:29 -08:00
titiger bb62a998cd render healthbars after particles to make them more visible 2014-11-28 23:52:56 +01:00
titiger a37e7b398e blend mode set to normal after particle rendering 2014-11-28 23:52:13 +01:00
SoftCoder 65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
SoftCoder cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
titiger 99e315b1cb healthbars: EP was not properly handled 2014-11-27 01:17:32 +01:00
titiger eaec6e08ae and one more bugfix for particle positioning 2014-11-27 00:35:37 +01:00
titiger 6ab51749e8 bugfix for particle positioning 2014-11-26 01:51:45 +01:00
titiger 3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
titiger 54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger 024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
titiger 50b27db1d6 delete the projectile type if not needed 2014-11-25 22:35:07 +01:00
titiger 7bf6fe756c bugfix for a crash with projectiles without particle system
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder 29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger eae90a2198 fix for effects debug rendering
units with size>1  showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger 88de5a7050 Upgrades must be taken into account for healthbars too 2014-11-24 01:39:29 +01:00
titiger 30506edebd fixed some more problems with console messages 2014-11-24 01:10:10 +01:00
titiger 6b35fa1918 its "Healthbar" in translation, not "HealthBar" 2014-11-23 01:52:38 +01:00
titiger b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titison 345c88d320 Work on Healthbars
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder 3647a610cc - attempt to improve mutex locking in irc client code to avoid dead locks 2014-11-20 17:51:24 -08:00
titiger 55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger 5791f64829 Scenarios that pause the game in the beginning get no more black screen 2014-11-19 23:29:51 +01:00
titiger 25a8f44ee1 This fixes black background for loaded games which are paused 2014-11-19 22:43:45 +01:00
SoftCoder 5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger 0ac48846cb faction_type has no save game, was just confusing to have this dead code 2014-11-17 00:14:52 +01:00
titison 7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison 5de94dccc9 setLockedUnitForFaction
*removed debug (printf's)
2014-11-15 18:45:46 +01:00
titison ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger 71bdb1cba7 Player names of Scenarios were displayed in wrong slot.
The player names were set with wrong index and CPU players had wrong names.
2014-11-14 22:25:56 +01:00
titiger b85f9794e0 allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
titiger d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titiger 49e55209da Healthbars in ingame options 2014-11-08 01:30:43 +01:00
titiger 26db981702 Merge pull request #27 from titison/feature/hp-bars
Feature/hp bars
2014-11-07 01:33:30 +01:00
titiger 85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titison 2f60d179e9 Healthbars
* Hotkey now toggles between Default/Off/Always/Damaged/Selected
* Code clean up
2014-11-06 21:12:47 +01:00
titison 791e1edec6 Healthbars
Textures (border and background)
Faction.xml can specify more healthbars details
2014-11-05 02:05:47 +01:00
titison d1597334bf *Adjusted Healthbar color
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
titiger c32e828625 buxfix for too many rendered slot lines ( in some cases ). 2014-11-02 18:09:33 +01:00
titiger 534c94ec98 fix for duplicated console messages in connected game menu 2014-10-31 02:34:59 +01:00
titiger dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger e322b5ccb6 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-10-30 00:08:28 +01:00
titiger 49eec16401 disable factioncontrol selection where it is not possible 2014-10-30 00:02:23 +01:00
titison 08806c5416 *Finised Hp Bars
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison 034b6066be Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-28 22:05:04 +01:00
titiger 6507e27fda hopefully smoth switching when connected to headless servers. 2014-10-28 21:52:10 +01:00
titison 2bfe4a0b0f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-27 23:24:20 +01:00
titison a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison 20a8011a46 first hp-bars 2014-10-26 21:34:14 +01:00
titiger 8892a2533c no more trouble when switching maps in headless mode.
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger ea1be62242 fix for a VERY old bug related to wrong display of attack range
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found  in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger 6ebe0a197c whatever caused this code duplication .... 2014-09-29 01:47:00 +02:00
titiger c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
titiger ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
titiger 1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger 5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger 2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger 4fc4359d99 we don't want fancy commands from irc
https://forum.megaglest.org/index.php?topic=7756.0
2014-09-22 00:36:49 +02:00
titiger a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger e5d2bbbf9e Merge pull request #23 from titison/feature/unit_control
non commandable units
2014-08-08 01:22:51 +02:00
titiger ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison 850a9a7dc0 -AI can't command non-commandable units anymore
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger bf5125f1c6 Merge pull request #24 from titison/feature/particle-speedUp
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger 791f42874a Bugfix for spawn attack. Too many checks were removed with last checkin. 2014-08-02 23:27:45 +02:00
titiger c2dcda0969 Merge pull request #22 from titison/feature/spawnattack_at_enemy
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger f66fd92a64 hitsound was accidently mandatory, but it is not. 2014-07-28 23:18:52 +02:00
titison 72828c39a3 Added to booleans
1. selectable	| if this is false, you cant select the unit.
2. commandable	| if this is false, you cant give the units commands.

I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison 51c1afe4e4 Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison 6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison 4c51677a9d Accidently doubled the gravity ^^ 2014-07-26 14:03:54 +02:00
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison 731597ff4e Fix animationbound-particles 2014-07-23 21:24:43 +02:00
titiger a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger 082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger af634f24e8 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:24:49 +02:00
Mike Hoffert fbde1e69a3 Fixed bad names 2014-07-22 15:23:05 -06:00
titiger a510150ef5 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:08:52 +02:00
Mike Hoffert 86954aed47 Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger 62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert 488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert d6668b7e85 No more warnings for undocumented code 2014-07-21 21:01:15 -06:00
Mike Hoffert d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
Mike Hoffert bcc75b16d3 Doxygen now outputs private, static, etc 2014-07-20 23:02:56 -06:00
titiger 7e81728fe8 damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert 5243a30b8b Documented most of upgrade_type 2014-07-20 12:32:18 -06:00
Mike Hoffert 69e95eef7f Added Doxygen support
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert a829fe580a Animation speed now properly scales
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00
Mike Hoffert 3165e41014 Attack speed is now upgradable
Syntax is the same as all other upgrade stats. This also allows attack
boosts to upgrade the attack speed (since they use the same code).
2014-07-19 22:05:59 -06:00
titiger da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert b9eb74d916 Percentages were wrong way around 2014-07-19 19:12:34 -06:00
Mike Hoffert f0801b3c33 Converted floats to ints
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert 9883bf7656 Merge branch 'feature-starting-vals' into feature-looting 2014-07-19 19:00:08 -06:00
Mike Hoffert ef0cf706b3 Converted percentages to use int instead of float
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert 191c353491 Fixing platform inconsistency
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert cedb20646e Fixed compilation error
Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert 75eb5c8ddf Lootable resources now checks for dups 2014-07-19 16:52:53 -06:00
Mike Hoffert 3cae2559c7 No looting if you attack units in same faction 2014-07-19 16:44:11 -06:00
Mike Hoffert 68455a819f Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert df0d7aaac9 Implemented rest of resource amount/loss attrs 2014-07-19 16:13:09 -06:00
Mike Hoffert 23deb957a7 First, basic looting implementation
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger 26bab8548c Splash was broken and destructor needs to cleanup more 2014-07-19 20:26:45 +02:00
titiger 666333b4a1 new style projectiles must have a particle system 2014-07-19 19:29:41 +02:00
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger 762f09ab43 multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert 94667b9ab9 Error checking now active for start-ep
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert a65898571d Implemented start percentage for EP
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert f22c96e503 Start ep now an argument of max-ep
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger b72f4857d7 multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
titiger c081862070 use a bool instead of a (unused) pointer. 2014-07-11 00:26:16 +02:00
titiger dff810a5b1 multishot with more than one attack particle system 2014-07-10 23:34:39 +02:00
FreshDumbledore a5e8e6df02 testing version of multiple projectiles 2014-07-09 19:59:09 +02:00
FreshDumbledore 202fcd7cad fixed an unimported copy&paste tag :) had no influence afaik but still
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore 04d2664b06 optional start-ep tag implemented 2014-06-18 22:00:50 +02:00
alketii cac1cc3e6e Disabled button in lobby which holds players name. 2014-05-23 22:43:36 +02:00
Paul Wise c190c2eabb Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
SoftCoder a737bcde3c - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
SoftCoder 63863bac89 - updated unit test to compile on windows
- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder 6c7e0cdbce - added more streflop unit tests 2014-02-07 15:09:50 -08:00
SoftCoder 7ccc0f143f - added more streflop tests to check xplatform compat 2014-02-07 14:32:58 -08:00
SoftCoder 754bfcf2a0 - try updated micro test 2014-02-07 14:15:55 -08:00
SoftCoder f2396dfa4d Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-02-07 13:55:52 -08:00
SoftCoder c691bcb9ed - check to see if this new unit test passes on windows? 2014-02-07 13:55:26 -08:00
SoftCoder fe25767b1c - updated asm code to only compile when x64 mode enabled 2014-02-06 21:39:54 -08:00
SoftCoder b1cafabb01 - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00
SoftCoder 2ed1c2ae2b - attempt to see if this win64 asm is more reliable for streflop 2014-02-06 17:03:15 -08:00
SoftCoder d2f321a2df - attempt to bugfix win64 stability 2014-02-05 11:29:21 -08:00
titiger 70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger 341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
SoftCoder 50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
titiger 98234228d9 shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder 20789087d9 - bugfix for streflop_test on windows 2014-02-01 11:25:01 -08:00
SoftCoder 4310ebc6d4 - added missing unti testfile 2014-02-01 10:36:31 -08:00
SoftCoder c7a2040fdc - added more verbose info when tracking network CRC 2014-02-01 10:27:11 -08:00
SoftCoder 78ed6d4601 - attempt to add streflop to win64 build
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00