Commit Graph

1409 Commits

Author SHA1 Message Date
Mark Vejvoda 2a93d22183 - commented out unused class instance as it caused trouble 2011-03-22 19:28:47 +00:00
Mark Vejvoda 6c9ba8bea4 - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
Mark Vejvoda 14bd71c250 - game ready status bugfix 2011-03-22 06:43:33 +00:00
Mark Vejvoda f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda e3fd34c18c - attempt to make more randomized cell direction when harvesting using locations in the resource cache 2011-03-21 01:03:14 +00:00
Mark Vejvoda 18f2f531e3 - added map, tileset and techtree to debug view and also AI type 2011-03-20 23:41:46 +00:00
Mark Vejvoda ab9f88e4c7 - bugfix for map CRC checking after downloading a map 2011-03-20 06:23:19 +00:00
Mark Vejvoda 0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda 04fe8b73f0 - segfault bugfix for client menu 2011-03-19 18:11:15 +00:00
Mark Vejvoda 513d3f1d3e - bugfix for faction crc checks 2011-03-19 18:05:13 +00:00
Mark Vejvoda 97017b2f1f - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00
Mark Vejvoda bca617cf18 - bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda 83eaa67068 - bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time 2011-03-19 05:11:36 +00:00
Mark Vejvoda d21eeeae07 - lessen pathfinder max nodes to see if this gives better performance 2011-03-19 01:31:49 +00:00
Mark Vejvoda 505abbd1ec - observers now hear sounds from units of all team units in visible quad 2011-03-18 21:23:34 +00:00
Mark Vejvoda 07f56669b7 - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
Titus Tscharntke 6b31149754 Revert last change because this is not done now and I accidently checked it in. 2011-03-17 00:43:46 +00:00
Mark Vejvoda a0bd1242b6 - improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's 2011-03-16 23:43:31 +00:00
Mark Vejvoda 27c183370f - some lobby cleanup and added some options to disable techtree CRC checks on server 2011-03-16 18:39:53 +00:00
Mark Vejvoda b81a0ffdb8 - consistent display order for unit and upgrade requirement resources as requested by tomreyn 2011-03-16 05:27:07 +00:00
Mark Vejvoda d613e5da7b - bugfix for scenarios to be able to use local content in the scenario folder 2011-03-15 23:10:00 +00:00
Mark Vejvoda 2c6fef4efc - added purge file stats and bugfix when showing help on commandline 2011-03-15 16:52:42 +00:00
Mark Vejvoda 7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Titus Tscharntke c54174061f particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
Mark Vejvoda 28f74a15f7 - we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely 2011-03-13 22:43:44 +00:00
Mark Vejvoda d0a95b1ff5 - added another option when converting model textures (keepsmallest) 2011-03-13 09:57:04 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda f35e920d47 - added logic to delete old texture after doing a model texture conversion 2011-03-12 22:11:09 +00:00
Mark Vejvoda c67d7d48c2 - some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png 2011-03-12 21:29:37 +00:00
Mark Vejvoda f88836203a - another keyboard bugfix (pressing esc properly cancels chat mode), Thanks ultifd 2011-03-12 03:10:07 +00:00
Mark Vejvoda be5ac6c9e4 - bugfix for g3d viewer to work with windows openwith 2011-03-11 23:48:16 +00:00
Mark Vejvoda 9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda f46eaa159a - bugfix for bug reported by gonana (ascii hotkeys work properly once again) 2011-03-11 06:34:59 +00:00
Mark Vejvoda 4757bd3bb8 - bugfix for user ini files whne missing, we auto-create them and set proper flags (thanks Muwum) 2011-03-11 01:22:24 +00:00
Mark Vejvoda ee773ef96b - bugfix in connected client menu (init variables for proper techtree file xfer) 2011-03-10 22:00:59 +00:00
Mark Vejvoda fe2854e3e0 - force crc refresh right after clearing the cache after file xfer 2011-03-10 21:50:43 +00:00
Mark Vejvoda 330caf7f8a - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
Mark Vejvoda ae97a1306c - added another special variable (application path) that can be used for variable substituion in ini file values 2011-03-10 19:19:14 +00:00
Mark Vejvoda 3758a4ba92 - bugfix for missing userdtaa folder, needs to be created right away if missing (thanks KroArtem) 2011-03-10 18:54:40 +00:00
Mark Vejvoda a013d9300f - cleaned up some compiler warnings 2011-03-10 18:45:05 +00:00
Mark Vejvoda 2f18f96743 - bugfix for alpha letter keys used for certain hotkey operations 2011-03-10 18:26:45 +00:00
Mark Vejvoda 819831a287 - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
Mark Vejvoda 0e1b8e62e4 - debug logs now respect mydata path and will be written there 2011-03-10 17:13:15 +00:00
Mark Vejvoda 242b02c001 - added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content 2011-03-10 07:26:43 +00:00
Mark Vejvoda 2101a83a5d - added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest 2011-03-10 01:23:34 +00:00
Mark Vejvoda 63da3d7af2 - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
Mark Vejvoda ab706e1762 - some code cleanup related to vc++ posix naming warnings 2011-03-09 18:51:26 +00:00
Mark Vejvoda 817d8cfea8 - added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server 2011-03-09 18:35:19 +00:00
Mark Vejvoda b97687c772 - possible bugfix on windows for special key values 2011-03-09 06:15:09 +00:00
Mark Vejvoda 324a506aac - more debugging for keyboard issues 2011-03-09 06:00:46 +00:00
Titus Tscharntke ad94506842 gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) 2011-03-09 01:46:00 +00:00
Titus Tscharntke 5e844c39e4 particles for ressouces ... the gold will glow tomorrow :-D 2011-03-09 01:32:27 +00:00
Titus Tscharntke 5db11ec538 double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
Mark Vejvoda 5b2a6bb45f - bugfix for esc key 2011-03-08 02:07:35 +00:00
Titus Tscharntke 5494a80233 removed unused isDirty bool ( maybe unstable with tileset particles before ) 2011-03-07 20:19:43 +00:00
Mark Vejvoda f07b7a3603 - more keyboard bugfixes so some special keys above 255 work 2011-03-06 23:45:46 +00:00
Titus Tscharntke 4874d31ddd hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
Titus Tscharntke 273ab4c502 Option to switch on/off tileset particles 2011-03-06 13:11:22 +00:00
Mark Vejvoda d75fbe51f6 - another attempt to fix keyboard menu for windows 2011-03-06 07:55:38 +00:00
Mark Vejvoda d9e6b45052 - another attempt to fix keyboard menu for windows 2011-03-06 07:29:30 +00:00
Mark Vejvoda 9104141efe - added error handling for keyboard menu to see if we get this far in windows 2011-03-06 07:18:34 +00:00
Mark Vejvoda 9382473294 - attempt to make a few tweaks for more smooth network play 2011-03-05 20:15:28 +00:00
Titus Tscharntke fefed3e3ce No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
Mark Vejvoda dcecb1ba8d - carving pathfinder to 500 and disabling pathfinder cache to see if it performs better. 2011-03-05 08:01:48 +00:00
Mark Vejvoda 935895c89f - configurable keys can be edited in keyboard menu now 2011-03-04 22:54:04 +00:00
Mark Vejvoda 0f57fe6b92 - additional work to allow for changing hotkeys in the keyboard options menu, currently changes are not saved to file, only on screen. 2011-03-04 20:26:47 +00:00
Mark Vejvoda 744602d0e3 - more keyboard handler cleanup related to special key presses (like shift) 2011-03-04 00:46:45 +00:00
Titus Tscharntke 792d0aa665 particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
Mark Vejvoda 4975882ea2 - cleanup some useless warnings (thanks johndh) 2011-02-28 23:33:11 +00:00
Mark Vejvoda 1136f056ce - added performance logging for new ai unblock rule when perf logging enabled 2011-02-28 16:47:01 +00:00
Mark Vejvoda 45a646ffef - carved back max nodes in pathfinder to 600 2011-02-28 16:45:15 +00:00
Mark Vejvoda c679c4bfe0 - set pathfinder max to 800 (From 1200) 2011-02-26 00:47:41 +00:00
Mark Vejvoda 823fd842d4 - added NULL guard for units without a move command to avoid segfault 2011-02-26 00:41:00 +00:00
Mark Vejvoda bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda 9de151d975 - added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
2011-02-25 16:32:27 +00:00
Mark Vejvoda c4795eb6cb - more fixing of map corner position actions causing memory access violations (this will further stabilize the code) 2011-02-25 04:15:22 +00:00
Titus Tscharntke 922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda 4cb2485cdf - fixed meeting point crash on edge of map 2011-02-24 22:13:40 +00:00
Titus Tscharntke 25204e0084 I just removed an unneeded check 2011-02-24 20:14:12 +00:00
Mark Vejvoda d300c5635b - bugfix for selection circle on units on the edge of map cells 2011-02-23 21:54:51 +00:00
Mark Vejvoda 16c7316887 - initial attempt to enable pathfinder caching (think it might work now). Please test 2011-02-23 07:03:38 +00:00
Mark Vejvoda 53e8d96092 - removed printf 2011-02-23 00:00:44 +00:00
Mark Vejvoda 77fb1b6d15 - bugfix for building units at edges of maps 2011-02-22 23:59:21 +00:00
Mark Vejvoda 8d8ed75990 - bugfix for building units at edges of maps 2011-02-22 22:25:03 +00:00
Titus Tscharntke a06cb541b1 units with move skill have higher priority while selecting now than those without move skill ( typically buildings ) 2011-02-22 16:18:44 +00:00
Mark Vejvoda bd29260fef - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
James McCulloch 2def669678 fix fp flags on windoze release build (solves RoutePlanner sync problems)
init streflop in 'no denormals' mode (just in case)
2011-02-20 23:17:22 +00:00
Mark Vejvoda b2ae0f3b7b - reverted morph to original code to see if this fixes out of synch (from muwums original change) 2011-02-20 00:04:57 +00:00
Mark Vejvoda 92ca6ba75d - attempt to see if this change corrects out of synch 2011-02-19 22:36:59 +00:00
Mark Vejvoda 755bed6553 - attempt to fix crash at intro screen 2011-02-18 16:15:14 +00:00
Titus Tscharntke 050a604390 hopefully the masterserver listing works now ... 2011-02-17 00:54:17 +00:00
Mark Vejvoda 69a7f8f1d6 - hopefully stabilized pathfinder for network play so we won't get out of synch 2011-02-16 19:44:12 +00:00
Mark Vejvoda 7a5de218b7 - chasing down out of synch 2011-02-16 04:43:27 +00:00
Mark Vejvoda 14c5b87da4 - debugging out of synch (make bailout logic optional) 2011-02-16 03:48:13 +00:00
Mark Vejvoda a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda 8ec58868dc - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
Mark Vejvoda 2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
Mark Vejvoda 31e722287f - bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Titus Tscharntke 01db66105e status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00
Titus Tscharntke a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke 62a2b7cc94 bugfix for target selection 2011-02-13 16:46:32 +00:00
Titus Tscharntke 30da435fc2 target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
Mark Vejvoda 737f95e5dd - for testing made max pathfinder nodecount configurable 2011-02-13 03:31:05 +00:00
Mark Vejvoda 4488a4d388 - make pathfinder caching an ini setting tso its easy to test (disabled by default)
- some code cleanup related to threads and sockets
2011-02-13 03:06:12 +00:00
Mark Vejvoda 91a56e7805 - another segfault bugfix for spawned attacks 2011-02-12 21:47:31 +00:00
Mark Vejvoda 7dcb12ff60 - some more memory cleanup 2011-02-12 09:08:50 +00:00
Mark Vejvoda c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
Mark Vejvoda cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda d056486ec4 - disable a cache that i think causes out of synch 2011-02-12 01:13:52 +00:00
Mark Vejvoda 0533ce2c63 - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
Mark Vejvoda 34e95f5cd5 - streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this? 2011-02-11 19:16:06 +00:00
Mark Vejvoda cab252c220 - more expansion of the maximum distance the pathfinder will calculate, this is required for proper play with cliffs 2011-02-11 16:43:57 +00:00
Mark Vejvoda 41907b7728 - increase pathfinders range for better results with cliffs 2011-02-11 07:51:29 +00:00
Mark Vejvoda b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
Mark Vejvoda 2d0912ae19 - attempt to fix some network performance issues 2011-02-11 05:36:01 +00:00
Mark Vejvoda 7cae047f15 - added more code guards around morph validation
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda 2d76d348c7 - bugfix to put priority on attacking units first 2011-02-10 22:54:49 +00:00
Mark Vejvoda 39e4d62133 - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
Titus Tscharntke 91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Mark Vejvoda 12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda bcc82a381d - again M$ compiler madness, absolute insanity, its why I love gcc and hate vc 2011-02-09 01:42:58 +00:00
Mark Vejvoda 49d7f5f036 - more rendering speed improvements (conversion of main portions of minimap to vertex arrays) 2011-02-09 01:27:41 +00:00
Titus Tscharntke e20162a3c4 cleaned up the cliff coding; hopefully really no more flickering now 2011-02-08 20:59:34 +00:00
Mark Vejvoda 5623866779 - better handling of map preview for different resolutions 2011-02-08 20:17:16 +00:00
Mark Vejvoda 17e2a87890 - fixed one type of freeze in the custom menu
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda a2b9ca9e18 - some smaller rendering improvements to surface render 2011-02-08 07:35:37 +00:00
Mark Vejvoda 86baa04a3b - added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects 2011-02-08 05:54:05 +00:00
Titus Tscharntke e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
Titus Tscharntke e856d5e4f0 MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
Mark Vejvoda c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Titus Tscharntke f2caf186f9 step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f 2011-02-06 01:36:55 +00:00
Mark Vejvoda ef3aaacbc2 - reverted back to original surface rendering due to memory issues that need to be looked at eventually 2011-02-06 00:46:40 +00:00
Mark Vejvoda 6052ee6cc7 - bugfix to clear surface data cache on game exit (lest we overfill system RAM) 2011-02-05 05:50:42 +00:00
Mark Vejvoda 25f1cdaae6 - updated surface rendering to improve performance (currently VBO's disabled for surface rendering because they somehow seem to give worse performance) 2011-02-05 05:07:05 +00:00
Titus Tscharntke dc1033875a fix for status message not shown when inprogress 2011-02-05 00:32:31 +00:00
Mark Vejvoda 1574e05fcd - surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects) 2011-02-04 23:27:55 +00:00
Mark Vejvoda 6ec92f2127 - attempt to add more randomness to pathfinding and faster AI decsions 2011-02-04 06:34:32 +00:00
Mark Vejvoda ab9d2f1bf2 - some small cleanup in vbo code 2011-02-04 02:26:55 +00:00
Mark Vejvoda dab57fcb34 - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
Mark Vejvoda 5fd1bbe855 - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
Mark Vejvoda 2498d44cd3 - updated AI code for special empty cellmap units, so AI does not look for them (since they already cannot attack them) 2011-02-03 19:19:27 +00:00
Mark Vejvoda 145b71970e - set version to 3.4.0 in prep for release 2011-01-31 23:50:06 +00:00
Mark Vejvoda 325ea2515a - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
Mark Vejvoda 0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda b8075eaf01 - added code to rename duplicate maps and show a warning at game start 2011-01-31 21:59:28 +00:00
Titus Tscharntke d7a65ed18e fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps; 
new/updated maps; 
reverted egypt mining slave model;
many loading screens for scenarios
2011-01-30 23:01:55 +00:00
Mark Vejvoda 7397ff0368 - updated version to beta3 in prep for another beta
- updated romans_beta:
 - removed long-bowmen
 - change ballista to only have 1 attack for both air and ground
 - requires more use of stone now
2011-01-30 00:55:00 +00:00
Mark Vejvoda 4b085691df - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
Mark Vejvoda f2467faebe - added wxWidgets version info to g3d viewer help and map editor
- added a log entry if sound thread starts to log
2011-01-29 21:20:33 +00:00
Titus Tscharntke 7d09f24b9e 5 seconds delay to switch over maps you don't want to distribute ( maybe tilesets shoudl do the same? ) 2011-01-29 20:13:29 +00:00
Mark Vejvoda a5a6cf76d6 - updated some new lua commands 2011-01-29 17:52:53 +00:00
Mark Vejvoda 041289770e - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
Mark Vejvoda 1a3545f8ab - cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda 1b6f9c324a - more user friendly messages for scenario errors 2011-01-28 20:16:45 +00:00
mnaumann 0218c7bbf8 - set version string back to v3.4.0-dev (as requested by titi) 2011-01-28 15:03:40 +00:00
Mark Vejvoda bbab778738 - attempt for improved harvesting when congested 2011-01-28 08:58:16 +00:00
Mark Vejvoda 177531c376 - commented out some debug statements and corrected stuck harvesting a bit 2011-01-28 08:37:48 +00:00
Mark Vejvoda 23135b5bab - when units get congested now we try to randomly pick different approaches to find resources 2011-01-28 07:17:32 +00:00
Mark Vejvoda 9adf8bcc62 - a few more logging entries for future debugging needs 2011-01-28 02:32:55 +00:00
Mark Vejvoda 1c558abef0 - bugfix for observers to see water effects 2011-01-27 22:17:31 +00:00
Mark Vejvoda ab7cf4d22b - a cup of tea for m0llemeister (bugfix for observers to see attack particles) 2011-01-27 22:10:44 +00:00
Mark Vejvoda f0c6c1b0c5 - bugfix for privacy settings invalid value sent to server 2011-01-26 21:18:26 +00:00
Mark Vejvoda ff3bb353fc - bugfix for game over and player can see whole map causing out of synch in some cases. 2011-01-26 16:13:08 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda 7c54e5e955 - added privacy option to options menu 2011-01-25 23:30:51 +00:00
Mark Vejvoda 909d36e457 - added privacy setting for country indicator. Add this to glestuser.ini to hide your country when hosting:
PrivacyPlease=true
2011-01-25 22:55:53 +00:00
Mark Vejvoda e15c5b48e3 - null pointer check when slots are switching in game lobby (thanks tomreyn) 2011-01-25 22:43:39 +00:00
Mark Vejvoda 52ffe988b7 - bugfix for masterserver new field had a newline on wrong field (added some verbose debug when enabled for masterserver data) 2011-01-25 22:03:04 +00:00
Titus Tscharntke 66471d8ef4 masterserver menu rearranged ( ip and tileset are not longer shown ) 2011-01-25 21:45:42 +00:00
Mark Vejvoda fbdd3a0a8f - fixed country filename lookup to be lowercase 2011-01-25 19:04:52 +00:00
Mark Vejvoda e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda 4670935fd0 - added a new check is there is a connection lost during command execution we now display a Connection Lost error along with possible out of synch. 2011-01-25 00:54:37 +00:00
Mark Vejvoda ed90d620b3 - bugfix to disallow CPU players to be observers
- spelling mistake fix in error message
2011-01-25 00:42:09 +00:00
Titus Tscharntke 9faa63fd27 upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
Mark Vejvoda 787db6df9f - updated version # to beta2 (for screenshot fix) 2011-01-22 18:29:51 +00:00
Mark Vejvoda 15e4792e32 - updated version # to beta1 2011-01-22 07:08:46 +00:00
Mark Vejvoda d3db6a370c - attempt to shutdown program and threads on unhandled exceptiosn to avoid bad results (thanks for finding this ElimNator) 2011-01-22 01:23:45 +00:00
Mark Vejvoda c5def0c3c2 - disable backtrace when running tech validation report 2011-01-22 00:57:32 +00:00
Mark Vejvoda dde0abd04b - some in progress work for next release 2011-01-21 22:41:05 +00:00
Mark Vejvoda 895dde0de6 - added an IRC connection status label to the masterserver menu 2011-01-20 21:11:39 +00:00
Mark Vejvoda b73045b349 - turn off music playing while game is loading 2011-01-20 19:56:11 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda a2b9754895 - changed some limit values related to lag checking to be a little more patient 2011-01-20 08:25:09 +00:00
Mark Vejvoda fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda 60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
Mark Vejvoda 6b0bc35e3c - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
mnaumann 7c15f58286 www.megaglest.org 2011-01-18 21:58:04 +00:00
Mark Vejvoda c54e6dbf5d - a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
Mark Vejvoda 55d213435a - changed music change-over during game start so that background music continues to play while waiting for network clients 2011-01-18 04:56:42 +00:00
Mark Vejvoda d16f6a93bc - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
2011-01-18 01:24:45 +00:00
Mark Vejvoda 9ba8668751 - win32 winsock bugfixes causing havok and grief for win32 users (corrupt winsock stack due to extra call to wsacleanup) 2011-01-17 23:45:09 +00:00
Mark Vejvoda d8e28fbf90 - attempt to fix WSAStartup error message on win32 2011-01-17 21:31:59 +00:00
Mark Vejvoda c51eb0a3c4 - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
Mark Vejvoda 6d08797a14 - commented out another ftp console output 2011-01-16 06:41:48 +00:00
Mark Vejvoda 43f2677bad - disabled more console output for ftp 2011-01-16 04:15:18 +00:00
Mark Vejvoda 385fb0b3f0 - bunch of bugfixes for FTP file transfer:
- failed attempts should now properly cleanup partial downloaded files
  - better logging and resource usage to track down problems
2011-01-15 21:53:00 +00:00
Mark Vejvoda 67e0c27b60 - ftp connect change in master menu 2011-01-15 19:22:59 +00:00
Mark Vejvoda 934b430f93 - added more logging to see what client FTP port # will be 2011-01-15 19:16:00 +00:00
Mark Vejvoda e6f69a3839 - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
Mark Vejvoda c6e809ec97 - removed deprecated code from renderer since we have good success with the visible quad cache 2011-01-15 08:45:17 +00:00
Mark Vejvoda a7ca23d18e - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
Mark Vejvoda 3dac5df814 - wacky vc++ compile bugfix, code was changed in other header files and now std::max fails! 2011-01-15 00:29:25 +00:00
Mark Vejvoda 2ab82c9271 - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
Mark Vejvoda ccaaf5ab35 - simple attempt to avoid one small type of cheating related to resource values (please test this tomreyn) 2011-01-14 21:16:43 +00:00
Mark Vejvoda f6b0bd3fd7 - some ftp file transfer bugfixes and moved many strings into language file 2011-01-14 17:57:37 +00:00
Mark Vejvoda a8f982ad2b - rollback last change since now we know what the problem is 2011-01-14 01:50:54 +00:00
Titus Tscharntke 0cb64ca1fa Selection bugfix? Lets see if this one line fix really fixes it... 2011-01-14 01:14:38 +00:00
Mark Vejvoda 469cf14b92 - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
Mark Vejvoda 6f601777ef - another bsd compiler fix
- added new command param for testing disable of backtrace
2011-01-13 01:52:34 +00:00
Mark Vejvoda 8c4cdd037c - updated for compiling on BSD
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
Titus Tscharntke fec68c872a Some changed external ports for ftp; switch ftp ports according to external port; Menu looks a bit more friendly(less fog) 2011-01-12 19:42:25 +00:00
Mark Vejvoda 0a01f98c4e - a few tweaks to lag limit / handling values 2011-01-12 07:03:29 +00:00
Mark Vejvoda 26a382bd64 - added queued broadcast message ability and tried to fix tomreyn's fuzzer program issue 2011-01-12 00:16:50 +00:00
Mark Vejvoda ccbd707ae1 - numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda 227f39ccf9 - bugfixes for connection slot disconnect handling 2011-01-11 20:02:07 +00:00
Mark Vejvoda 1a7716dbdd - bugfix for disconnected clients 2011-01-11 19:16:48 +00:00
Mark Vejvoda a7f6a592ff - try to better handle socket disconnects 2011-01-11 18:39:18 +00:00
Mark Vejvoda e319c2cf62 - attempt to fix game freeze when lag causes game pauses 2011-01-11 08:45:58 +00:00
Mark Vejvoda b778098d13 - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
Mark Vejvoda d9e7dcc69a - another attempt to fix socket send freeze 2011-01-11 03:56:38 +00:00
Mark Vejvoda 1225eecdf0 - attempt to fix the socket send freeze bug 2011-01-11 00:59:08 +00:00
Mark Vejvoda 35925a98a6 - attempt to fix tomreyns socket fuzzer 2011-01-10 21:00:55 +00:00
Mark Vejvoda fb91c2b624 - added a new check for duplicate data (maps, tilesets and techtree names) 2011-01-10 20:27:25 +00:00
Mark Vejvoda 52fd9bfb6f - added another check to socket mutex processing to try avoid potential deadlocks 2011-01-10 15:50:16 +00:00
Mark Vejvoda d301f5873d - bugfix for multi-build bug found by tomreyn (looks like an infinite loop) 2011-01-10 15:31:40 +00:00
Mark Vejvoda fb42c50efd - added guards around CRC checking in client connected menu 2011-01-10 07:32:12 +00:00
Mark Vejvoda 9b275a5077 - added guard against NULL commandtype clicking in icon panel (discovered during testing) 2011-01-10 06:43:47 +00:00
Mark Vejvoda b201cebf3b - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
Mark Vejvoda 18a0a93a8e - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
Mark Vejvoda 3dd6f244e6 - bugfix for CRC handling in connected menu 2011-01-10 00:33:40 +00:00
Mark Vejvoda 7bc6b603b9 - lua bugfix for fog of war toggling
- ftp client bugfix for reported segfault
2011-01-10 00:05:31 +00:00
Titus Tscharntke 38da21ae18 fix in german languagefile, buildings can set meeting points when under construction 2011-01-09 20:52:00 +00:00
Titus Tscharntke 033c56d7f0 cleaned up options menu 2011-01-09 18:05:10 +00:00
Titus Tscharntke 6d94548b4f loading progress a bit more detailed 2011-01-09 12:41:08 +00:00
Mark Vejvoda b5a139033a - added game loading progress bar 2011-01-09 10:03:33 +00:00
Mark Vejvoda 2d6203bd21 - ftp progressbar calculation error fix 2011-01-09 09:32:32 +00:00
Mark Vejvoda 26cdb8ccad - more bugfixes for ftp painting 2011-01-09 09:05:34 +00:00
Mark Vejvoda 5a8f05e8af - better messagebox painting
- bugfix for progress bar painting
2011-01-09 08:43:25 +00:00
Mark Vejvoda 74824fe753 - added some ftp logging to network debug log 2011-01-09 07:37:59 +00:00
Mark Vejvoda 94862e2671 - attempt to make ftp messagebox appear on top 2011-01-09 05:59:35 +00:00
Mark Vejvoda 31be2df752 - ftp bugfix for a segfault discovered 2011-01-09 05:12:48 +00:00
Mark Vejvoda 1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Titus Tscharntke 2e60d3e0a8 no more error when no upgrade is defined in a faction 2011-01-09 01:02:50 +00:00
Mark Vejvoda 7347dc9545 - bugfix for multi-build queued commands 2011-01-08 21:53:05 +00:00
Mark Vejvoda b30fe62528 - to appease the security freaks, ONLY clients that are ALREADY connected in the lobby are able to connect to the built in FTP server now 2011-01-07 06:21:23 +00:00
Mark Vejvoda 02b7787b35 - added an option to disable FTP server but keep ftp client 2011-01-07 05:32:47 +00:00
Mark Vejvoda ec467b6ac4 - bugfix, when a unit morphs we now add to stored resource count if the unit is of that type (used to only work when building, now works during a morph) 2011-01-07 05:15:39 +00:00
Mark Vejvoda a6cd69d9ed - a few bugfixes pointed out by tomreyn.. thanks 2011-01-07 04:32:41 +00:00
Mark Vejvoda 3e809c8c8e - added warnings for gcc for functions that are defined to return a value but they do not
- fixed a few defines that do the above
2011-01-06 23:31:07 +00:00