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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74> o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
# include "menu_state_connected_game.h"
# include "menu_state_join_game.h"
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# include "menu_state_masterserver.h"
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# include "renderer.h"
# include "sound_renderer.h"
# include "core_data.h"
# include "config.h"
# include "menu_state_new_game.h"
# include "metrics.h"
# include "network_manager.h"
# include "network_message.h"
# include "client_interface.h"
# include "conversion.h"
# include "socket.h"
# include "game.h"
# include <algorithm>
# include <time.h>
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# include "cache_manager.h"
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# include "leak_dumper.h"
namespace Glest { namespace Game {
using namespace Shared : : Util ;
struct FormatString {
void operator ( ) ( string & s ) {
s = formatString ( s ) ;
}
} ;
// =====================================================
// class MenuStateConnectedGame
// =====================================================
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MenuStateConnectedGame : : MenuStateConnectedGame ( Program * program , MainMenu * mainMenu , JoinMenu joinMenuInfo , bool openNetworkSlots ) :
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MenuState ( program , mainMenu , " connected-game " )
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{
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containerName = " ClientConnectedGame " ;
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switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
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updateDataSynchDetailText = false ;
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currentTechName_factionPreview = " " ;
currentFactionName_factionPreview = " " ;
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ftpClientThread = NULL ;
ftpMissingDataType = ftpmsg_MissingNone ;
getMissingMapFromFTPServer = " " ;
getMissingMapFromFTPServerInProgress = false ;
getMissingTilesetFromFTPServer = " " ;
getMissingTilesetFromFTPServerInProgress = false ;
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currentFactionLogo = " " ;
factionTexture = NULL ;
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lastMissingMap = " " ;
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lastMissingTechtree = " " ;
lastMissingTileSet = " " ;
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activeInputLabel = NULL ;
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lastNetworkSendPing = 0 ;
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pingCount = 0 ;
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needToSetChangedGameSettings = false ;
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lastSetChangedGameSettings = time ( NULL ) ;
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showFullConsole = false ;
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currentFactionName = " " ;
currentMap = " " ;
settingsReceivedFromServer = false ;
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initialSettingsReceivedFromServer = false ;
returnMenuInfo = joinMenuInfo ;
Lang & lang = Lang : : getInstance ( ) ;
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mainMessageBox . registerGraphicComponent ( containerName , " mainMessageBox " ) ;
mainMessageBox . init ( lang . get ( " Ok " ) ) ;
mainMessageBox . setEnabled ( false ) ;
mainMessageBoxState = 0 ;
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ftpMessageBox . registerGraphicComponent ( containerName , " ftpMessageBox " ) ;
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ftpMessageBox . init ( lang . get ( " Yes " ) , lang . get ( " No " ) ) ;
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ftpMessageBox . setEnabled ( false ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
Config & config = Config : : getInstance ( ) ;
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defaultPlayerName = config . getString ( " NetPlayerName " , Socket : : getHostName ( ) . c_str ( ) ) ;
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enableFactionTexturePreview = config . getBool ( " FactionPreview " , " true " ) ;
enableMapPreview = config . getBool ( " MapPreview " , " true " ) ;
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vector < string > teamItems , controlItems , results , rMultiplier ;
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int setupPos = 590 ;
int mapHeadPos = 330 ;
int mapPos = mapHeadPos - 30 ;
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int aHeadPos = 245 ;
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int aPos = aHeadPos - 30 ;
int networkHeadPos = 700 ;
int networkPos = networkHeadPos - 30 ;
int xoffset = 0 ;
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//state
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labelStatus . registerGraphicComponent ( containerName , " labelStatus " ) ;
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labelStatus . init ( 350 , networkHeadPos + 30 ) ;
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labelStatus . setText ( " " ) ;
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labelInfo . registerGraphicComponent ( containerName , " labelInfo " ) ;
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labelInfo . init ( 30 , networkHeadPos + 30 ) ;
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labelInfo . setText ( " " ) ;
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labelInfo . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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//create
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buttonDisconnect . registerGraphicComponent ( containerName , " buttonDisconnect " ) ;
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buttonDisconnect . init ( 450 , 180 , 125 ) ;
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buttonPlayNow . registerGraphicComponent ( containerName , " buttonPlayNow " ) ;
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buttonPlayNow . init ( 525 , 180 , 125 ) ;
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xoffset = 170 ;
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// fog - o - war
// @350 ? 300 ?
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labelFogOfWar . registerGraphicComponent ( containerName , " labelFogOfWar " ) ;
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labelFogOfWar . init ( xoffset , aHeadPos , 130 ) ;
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labelFogOfWar . setText ( lang . get ( " FogOfWar " ) ) ;
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listBoxFogOfWar . registerGraphicComponent ( containerName , " listBoxFogOfWar " ) ;
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listBoxFogOfWar . init ( xoffset , aPos , 130 ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " Enabled " ) ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " Explored " ) ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " Disabled " ) ) ;
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listBoxFogOfWar . setSelectedItemIndex ( 0 ) ;
listBoxFogOfWar . setEditable ( false ) ;
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labelAllowObservers . registerGraphicComponent ( containerName , " labelAllowObservers " ) ;
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labelAllowObservers . init ( xoffset + 150 , aHeadPos , 80 ) ;
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labelAllowObservers . setText ( lang . get ( " AllowObservers " ) ) ;
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listBoxAllowObservers . registerGraphicComponent ( containerName , " listBoxAllowObservers " ) ;
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listBoxAllowObservers . init ( xoffset + 150 , aPos , 80 ) ;
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listBoxAllowObservers . pushBackItem ( lang . get ( " No " ) ) ;
listBoxAllowObservers . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxAllowObservers . setSelectedItemIndex ( 0 ) ;
listBoxAllowObservers . setEditable ( false ) ;
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// Enable Observer Mode
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labelEnableObserverMode . registerGraphicComponent ( containerName , " labelEnableObserverMode " ) ;
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labelEnableObserverMode . init ( xoffset + 250 , aHeadPos , 80 ) ;
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listBoxEnableObserverMode . registerGraphicComponent ( containerName , " listBoxEnableObserverMode " ) ;
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listBoxEnableObserverMode . init ( xoffset + 250 , aPos , 110 ) ;
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listBoxEnableObserverMode . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxEnableObserverMode . pushBackItem ( lang . get ( " No " ) ) ;
listBoxEnableObserverMode . setSelectedItemIndex ( 0 ) ;
listBoxEnableObserverMode . setEditable ( false ) ;
labelEnableObserverMode . setText ( lang . get ( " EnableObserverMode " ) ) ;
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labelPathFinderType . registerGraphicComponent ( containerName , " labelPathFinderType " ) ;
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labelPathFinderType . init ( xoffset + 450 , aHeadPos , 80 ) ;
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labelPathFinderType . setText ( lang . get ( " PathFinderType " ) ) ;
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listBoxPathFinderType . registerGraphicComponent ( containerName , " listBoxPathFinderType " ) ;
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listBoxPathFinderType . init ( xoffset + 450 , aPos , 150 ) ;
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listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRegular " ) ) ;
listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRoutePlanner " ) ) ;
listBoxPathFinderType . setSelectedItemIndex ( 0 ) ;
listBoxPathFinderType . setEditable ( false ) ;
// Network Frame Period
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xoffset = 0 ;
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labelNetworkFramePeriod . registerGraphicComponent ( containerName , " labelNetworkFramePeriod " ) ;
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labelNetworkFramePeriod . init ( xoffset + 170 , networkHeadPos , 80 ) ;
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labelNetworkFramePeriod . setText ( lang . get ( " NetworkFramePeriod " ) ) ;
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listBoxNetworkFramePeriod . registerGraphicComponent ( containerName , " listBoxNetworkFramePeriod " ) ;
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listBoxNetworkFramePeriod . init ( xoffset + 170 , networkPos , 80 ) ;
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listBoxNetworkFramePeriod . pushBackItem ( " 10 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 20 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 30 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 40 " ) ;
listBoxNetworkFramePeriod . setSelectedItem ( " 20 " ) ;
listBoxNetworkFramePeriod . setEditable ( false ) ;
// Network Frame Period
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labelNetworkPauseGameForLaggedClients . registerGraphicComponent ( containerName , " labelNetworkPauseGameForLaggedClients " ) ;
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labelNetworkPauseGameForLaggedClients . init ( xoffset + 420 , networkHeadPos , 80 ) ;
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labelNetworkPauseGameForLaggedClients . setText ( lang . get ( " NetworkPauseGameForLaggedClients " ) ) ;
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listBoxNetworkPauseGameForLaggedClients . registerGraphicComponent ( containerName , " listBoxNetworkPauseGameForLaggedClients " ) ;
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listBoxNetworkPauseGameForLaggedClients . init ( xoffset + 420 , networkPos , 80 ) ;
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listBoxNetworkPauseGameForLaggedClients . pushBackItem ( lang . get ( " No " ) ) ;
listBoxNetworkPauseGameForLaggedClients . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxNetworkPauseGameForLaggedClients . setSelectedItem ( lang . get ( " No " ) ) ;
listBoxNetworkPauseGameForLaggedClients . setEditable ( false ) ;
// Enable Server Controlled AI
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labelEnableServerControlledAI . registerGraphicComponent ( containerName , " labelEnableServerControlledAI " ) ;
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labelEnableServerControlledAI . init ( xoffset + 640 , networkHeadPos , 80 ) ;
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labelEnableServerControlledAI . setText ( lang . get ( " EnableServerControlledAI " ) ) ;
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listBoxEnableServerControlledAI . registerGraphicComponent ( containerName , " listBoxEnableServerControlledAI " ) ;
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listBoxEnableServerControlledAI . init ( xoffset + 640 , networkPos , 80 ) ;
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listBoxEnableServerControlledAI . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxEnableServerControlledAI . pushBackItem ( lang . get ( " No " ) ) ;
listBoxEnableServerControlledAI . setSelectedItemIndex ( 0 ) ;
listBoxEnableServerControlledAI . setEditable ( false ) ;
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xoffset = 70 ;
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int labelOffset = 23 ;
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//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
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listBoxMap . registerGraphicComponent ( containerName , " listBoxMap " ) ;
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listBoxMap . init ( xoffset + 100 , mapPos , 200 ) ;
listBoxMap . setEditable ( false ) ;
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labelMapInfo . registerGraphicComponent ( containerName , " labelMapInfo " ) ;
labelMapInfo . init ( xoffset + 100 , mapPos - labelOffset , 200 , 40 ) ;
labelMapInfo . setText ( " ? " ) ;
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labelMap . registerGraphicComponent ( containerName , " labelMap " ) ;
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labelMap . init ( xoffset + 100 , mapHeadPos ) ;
labelMap . setText ( lang . get ( " Map " ) ) ;
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//tileset listBox
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//listBoxTileset.init(500, 260, 150);
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listBoxTileset . registerGraphicComponent ( containerName , " listBoxTileset " ) ;
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listBoxTileset . init ( xoffset + 350 , mapPos , 150 ) ;
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listBoxTileset . setEditable ( false ) ;
//listBoxTileset.setItems(results);
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//labelTileset.init(500, 290);
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labelTileset . registerGraphicComponent ( containerName , " labelTileset " ) ;
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labelTileset . init ( xoffset + 350 , mapHeadPos ) ;
labelTileset . setText ( lang . get ( " Tileset " ) ) ;
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//tech Tree listBox
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//listBoxTechTree.init(700, 260, 150);
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listBoxTechTree . setEditable ( false ) ;
//listBoxTechTree.setItems(results);
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//labelTechTree.init(700, 290);
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listBoxTechTree . registerGraphicComponent ( containerName , " listBoxTechTree " ) ;
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listBoxTechTree . init ( xoffset + 550 , mapPos , 150 ) ;
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labelTechTree . registerGraphicComponent ( containerName , " labelTechTree " ) ;
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labelTechTree . init ( xoffset + 550 , mapHeadPos ) ;
labelTechTree . setText ( lang . get ( " TechTree " ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
//list boxes
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xoffset = 100 ;
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int rowHeight = 27 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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labelPlayers [ i ] . registerGraphicComponent ( containerName , " labelPlayers " + intToStr ( i ) ) ;
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labelPlayers [ i ] . init ( xoffset + 0 , setupPos - 30 - i * rowHeight ) ;
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labelPlayers [ i ] . setEditable ( false ) ;
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labelPlayerNames [ i ] . registerGraphicComponent ( containerName , " labelPlayerNames " + intToStr ( i ) ) ;
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labelPlayerNames [ i ] . init ( xoffset + 50 , setupPos - 30 - i * rowHeight ) ;
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listBoxControls [ i ] . registerGraphicComponent ( containerName , " listBoxControls " + intToStr ( i ) ) ;
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listBoxControls [ i ] . init ( xoffset + 210 , setupPos - 30 - i * rowHeight ) ;
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listBoxControls [ i ] . setEditable ( false ) ;
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listBoxRMultiplier [ i ] . registerGraphicComponent ( containerName , " listBoxRMultiplier " + intToStr ( i ) ) ;
listBoxRMultiplier [ i ] . init ( xoffset + 350 , setupPos - 30 - i * rowHeight , 70 ) ;
listBoxRMultiplier [ i ] . setEditable ( false ) ;
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listBoxFactions [ i ] . registerGraphicComponent ( containerName , " listBoxFactions " + intToStr ( i ) ) ;
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listBoxFactions [ i ] . init ( xoffset + 430 , setupPos - 30 - i * rowHeight ) ;
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listBoxFactions [ i ] . setEditable ( false ) ;
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listBoxTeams [ i ] . registerGraphicComponent ( containerName , " listBoxTeams " + intToStr ( i ) ) ;
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listBoxTeams [ i ] . init ( xoffset + 590 , setupPos - 30 - i * rowHeight , 60 ) ;
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listBoxTeams [ i ] . setEditable ( false ) ;
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labelNetStatus [ i ] . registerGraphicComponent ( containerName , " labelNetStatus " + intToStr ( i ) ) ;
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labelNetStatus [ i ] . init ( xoffset + 670 , setupPos - 30 - i * rowHeight , 60 ) ;
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grabSlotButton [ i ] . registerGraphicComponent ( containerName , " grabSlotButton " + intToStr ( i ) ) ;
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grabSlotButton [ i ] . init ( xoffset + 670 , setupPos - 30 - i * rowHeight , 30 ) ;
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grabSlotButton [ i ] . setText ( " > " ) ;
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}
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labelControl . registerGraphicComponent ( containerName , " labelControl " ) ;
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labelControl . init ( xoffset + 210 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
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labelControl . setText ( lang . get ( " Control " ) ) ;
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labelRMultiplier . registerGraphicComponent ( containerName , " labelRMultiplier " ) ;
labelRMultiplier . init ( xoffset + 350 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
//labelRMultiplier.setText(lang.get("RMultiplier"));
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labelFaction . registerGraphicComponent ( containerName , " labelFaction " ) ;
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labelFaction . init ( xoffset + 430 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
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labelFaction . setText ( lang . get ( " Faction " ) ) ;
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labelTeam . registerGraphicComponent ( containerName , " labelTeam " ) ;
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labelTeam . init ( xoffset + 590 , setupPos , 60 , GraphicListBox : : defH , true ) ;
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labelTeam . setText ( lang . get ( " Team " ) ) ;
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labelControl . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelFaction . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelTeam . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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//texts
buttonDisconnect . setText ( lang . get ( " Return " ) ) ;
buttonPlayNow . setText ( lang . get ( " PlayNow " ) ) ;
controlItems . push_back ( lang . get ( " Closed " ) ) ;
controlItems . push_back ( lang . get ( " CpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " Cpu " ) ) ;
controlItems . push_back ( lang . get ( " CpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " CpuMega " ) ) ;
controlItems . push_back ( lang . get ( " Network " ) ) ;
controlItems . push_back ( lang . get ( " Human " ) ) ;
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for ( int i = 0 ; i < 45 ; + + i ) {
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rMultiplier . push_back ( floatToStr ( 0.5f + 0.1f * i , 1 ) ) ;
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}
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if ( config . getBool ( " EnableNetworkCpu " , " false " ) = = true ) {
controlItems . push_back ( lang . get ( " NetworkCpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpu " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuMega " ) ) ;
}
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for ( int i = 1 ; i < = GameConstants : : maxPlayers ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
for ( int i = GameConstants : : maxPlayers + 1 ; i < = GameConstants : : maxPlayers + GameConstants : : specialFactions ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setText ( lang . get ( " Player " ) + " " + intToStr ( i ) ) ;
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labelPlayerNames [ i ] . setText ( " " ) ;
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listBoxTeams [ i ] . setItems ( teamItems ) ;
listBoxTeams [ i ] . setSelectedItemIndex ( i ) ;
listBoxControls [ i ] . setItems ( controlItems ) ;
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listBoxRMultiplier [ i ] . setItems ( rMultiplier ) ;
listBoxRMultiplier [ i ] . setSelectedItemIndex ( 5 ) ;
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labelNetStatus [ i ] . setText ( " V " ) ;
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}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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//loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo);
//loadMapInfo(Map::getMapPath(""), &mapInfo);
//labelMapInfo.setText(mapInfo.desc);
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//init controllers
listBoxControls [ 0 ] . setSelectedItemIndex ( ctHuman ) ;
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chatManager . init ( & console , - 1 , true ) ;
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GraphicComponent : : applyAllCustomProperties ( containerName ) ;
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//tileset listBox
findDirs ( config . getPathListForType ( ptTilesets ) , tileSets ) ;
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if ( config . getBool ( " EnableFTPXfer " , " false " ) = = true ) {
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ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
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string serverUrl = clientInterface - > getServerIpAddress ( ) ;
int portNumber = config . getInt ( " FTPServerPort " , intToStr ( ServerSocket : : getFTPServerPort ( ) ) . c_str ( ) ) ;
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vector < string > mapPathList = config . getPathListForType ( ptMaps ) ;
std : : pair < string , string > mapsPath ;
if ( mapPathList . size ( ) > 0 ) {
mapsPath . first = mapPathList [ 0 ] ;
}
if ( mapPathList . size ( ) > 1 ) {
mapsPath . second = mapPathList [ 1 ] ;
}
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std : : pair < string , string > tilesetsPath ;
vector < string > tilesetsList = Config : : getInstance ( ) . getPathListForType ( ptTilesets ) ;
if ( tilesetsList . size ( ) > 0 ) {
tilesetsPath . first = tilesetsList [ 0 ] ;
if ( tilesetsList . size ( ) > 1 ) {
tilesetsPath . second = tilesetsList [ 1 ] ;
}
}
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2011-01-01 01:50:10 +01:00
ftpClientThread = new FTPClientThread ( portNumber , serverUrl , mapsPath , tilesetsPath , this ) ;
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ftpClientThread - > start ( ) ;
}
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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MenuStateConnectedGame : : ~ MenuStateConnectedGame ( ) {
cleanupFactionTexture ( ) ;
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if ( ftpClientThread ! = NULL ) {
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if ( ftpClientThread - > shutdownAndWait ( ) = = true ) {
delete ftpClientThread ;
ftpClientThread = NULL ;
}
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}
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}
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void MenuStateConnectedGame : : mouseClick ( int x , int y , MouseButton mouseButton ) {
CoreData & coreData = CoreData : : getInstance ( ) ;
SoundRenderer & soundRenderer = SoundRenderer : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
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if ( mainMessageBox . getEnabled ( ) ) {
int button = 1 ;
if ( mainMessageBox . mouseClick ( x , y , button ) )
{
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
if ( button = = 1 )
{
mainMessageBox . setEnabled ( false ) ;
}
}
}
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else if ( ftpMessageBox . getEnabled ( ) ) {
int button = 1 ;
if ( ftpMessageBox . mouseClick ( x , y , button ) ) {
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
ftpMessageBox . setEnabled ( false ) ;
if ( button = = 1 ) {
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if ( ftpMissingDataType = = ftpmsg_MissingMap ) {
getMissingMapFromFTPServerInProgress = true ;
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char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s is attempting to download the map: %s " , getHumanPlayerName ( ) . c_str ( ) , getMissingMapFromFTPServer . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > addMapToRequests ( getMissingMapFromFTPServer ) ;
}
}
else if ( ftpMissingDataType = = ftpmsg_MissingTileset ) {
getMissingTilesetFromFTPServerInProgress = true ;
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s is attempting to download the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , getMissingTilesetFromFTPServer . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
if ( ftpClientThread ! = NULL ) {
ftpClientThread - > addTilesetToRequests ( getMissingTilesetFromFTPServer ) ;
}
}
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}
}
}
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else if ( buttonDisconnect . mouseClick ( x , y ) ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
if ( clientInterface - > getSocket ( ) ! = NULL )
{
if ( clientInterface - > isConnected ( ) = = true )
{
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string sQuitText = " chose to leave the game! " ;
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clientInterface - > sendTextMessage ( sQuitText , - 1 ) ;
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sleep ( 1 ) ;
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}
clientInterface - > close ( ) ;
}
clientInterface - > reset ( ) ;
networkManager . end ( ) ;
currentFactionName = " " ;
currentMap = " " ;
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returnToJoinMenu ( ) ;
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return ;
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}
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if ( ! initialSettingsReceivedFromServer ) return ;
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// Only allow changes after we get game settings from the server
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//if( clientInterface->isConnected() == true &&
// clientInterface->getGameSettingsReceived() == true) {
if ( clientInterface - > isConnected ( ) = = true ) {
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if ( buttonPlayNow . mouseClick ( x , y ) & & buttonPlayNow . getEnabled ( ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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else
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{
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int myCurrentIndex = - 1 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i )
{ // find my current index by looking at editable listBoxes
if ( listBoxFactions [ i ] . getEditable ( ) ) {
myCurrentIndex = i ;
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}
}
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if ( myCurrentIndex ! = - 1 )
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i )
{
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if ( listBoxFactions [ i ] . getEditable ( ) ) {
if ( listBoxFactions [ i ] . mouseClick ( x , y ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
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if ( clientInterface - > isConnected ( ) ) {
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clientInterface - > setGameSettingsReceived ( false ) ;
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clientInterface - > sendSwitchSetupRequest ( listBoxFactions [ i ] . getSelectedItem ( ) , i , - 1 , listBoxTeams [ i ] . getSelectedItemIndex ( ) , getHumanPlayerName ( ) , switchSetupRequestFlagType ) ;
switchSetupRequestFlagType = ssrft_None ;
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}
break ;
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}
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}
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if ( listBoxTeams [ i ] . getEditable ( ) ) {
if ( listBoxTeams [ i ] . mouseClick ( x , y ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
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if ( clientInterface - > isConnected ( ) ) {
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clientInterface - > setGameSettingsReceived ( false ) ;
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clientInterface - > sendSwitchSetupRequest ( listBoxFactions [ i ] . getSelectedItem ( ) , i , - 1 , listBoxTeams [ i ] . getSelectedItemIndex ( ) , getHumanPlayerName ( ) , switchSetupRequestFlagType ) ;
switchSetupRequestFlagType = ssrft_None ;
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}
break ;
}
}
if ( ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) & &
( labelNetStatus [ i ] . getText ( ) = = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) ) {
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if ( grabSlotButton [ i ] . mouseClick ( x , y ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
clientInterface - > setGameSettingsReceived ( false ) ;
settingsReceivedFromServer = false ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] sending a switchSlot request from %d to %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) , i ) ;
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clientInterface - > sendSwitchSetupRequest ( listBoxFactions [ myCurrentIndex ] . getSelectedItem ( ) , myCurrentIndex , i , listBoxTeams [ myCurrentIndex ] . getSelectedItemIndex ( ) , labelPlayerNames [ myCurrentIndex ] . getText ( ) , switchSetupRequestFlagType ) ;
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labelPlayerNames [ myCurrentIndex ] . setText ( " " ) ;
labelPlayerNames [ i ] . setText ( " " ) ;
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switchSetupRequestFlagType = ssrft_None ;
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break ;
}
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}
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if ( labelPlayerNames [ i ] . mouseClick ( x , y ) & & ( activeInputLabel ! = & labelPlayerNames [ i ] ) ) {
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if ( i = = clientInterface - > getPlayerIndex ( ) ) {
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setActiveInputLabel ( & labelPlayerNames [ i ] ) ;
}
}
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}
}
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}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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void MenuStateConnectedGame : : returnToJoinMenu ( ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( returnMenuInfo = = jmSimple ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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mainMenu - > setState ( new MenuStateJoinGame ( program , mainMenu ) ) ;
}
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else {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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mainMenu - > setState ( new MenuStateMasterserver ( program , mainMenu ) ) ;
}
}
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void MenuStateConnectedGame : : mouseMove ( int x , int y , const MouseState * ms ) {
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if ( mainMessageBox . getEnabled ( ) ) {
mainMessageBox . mouseMove ( x , y ) ;
}
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if ( ftpMessageBox . getEnabled ( ) ) {
ftpMessageBox . mouseMove ( x , y ) ;
}
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buttonDisconnect . mouseMove ( x , y ) ;
buttonPlayNow . mouseMove ( x , y ) ;
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bool editingPlayerName = false ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxControls [ i ] . mouseMove ( x , y ) ;
listBoxFactions [ i ] . mouseMove ( x , y ) ;
listBoxTeams [ i ] . mouseMove ( x , y ) ;
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grabSlotButton [ i ] . mouseMove ( x , y ) ;
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if ( labelPlayerNames [ i ] . mouseMove ( x , y ) = = true ) {
editingPlayerName = true ;
}
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}
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if ( editingPlayerName = = false ) {
setActiveInputLabel ( NULL ) ;
}
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listBoxMap . mouseMove ( x , y ) ;
listBoxFogOfWar . mouseMove ( x , y ) ;
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listBoxAllowObservers . mouseMove ( x , y ) ;
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listBoxTileset . mouseMove ( x , y ) ;
listBoxTechTree . mouseMove ( x , y ) ;
}
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void MenuStateConnectedGame : : render ( ) {
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try {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Renderer & renderer = Renderer : : getInstance ( ) ;
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if ( mainMessageBox . getEnabled ( ) ) {
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renderer . renderMessageBox ( & mainMessageBox ) ;
}
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if ( ftpMessageBox . getEnabled ( ) ) {
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renderer . renderMessageBox ( & ftpMessageBox ) ;
}
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if ( ! initialSettingsReceivedFromServer ) return ;
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2010-07-09 17:59:49 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-07-08 10:29:51 +02:00
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if ( factionTexture ! = NULL ) {
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//renderer.renderTextureQuad(60+575+80,365,200,225,factionTexture,1);
renderer . renderTextureQuad ( 800 , 600 , 200 , 150 , factionTexture , 1 ) ;
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-07-08 10:29:51 +02:00
2010-04-22 01:13:39 +02:00
renderer . renderButton ( & buttonDisconnect ) ;
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//renderer.renderButton(&buttonPlayNow);
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2010-07-09 17:59:49 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-07-08 10:29:51 +02:00
2010-10-22 09:28:55 +02:00
// Get a reference to the player texture cache
std : : map < int , Texture2D * > & crcPlayerTextureCache = CacheManager : : getCachedItem < std : : map < int , Texture2D * > > ( GameConstants : : playerTextureCacheLookupKey ) ;
2010-11-06 00:12:46 +01:00
// START - this code ensure player title and player names don't overlap
int offsetPosition = 0 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
//labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
//labelPlayers[i].init(xoffset+50, setupPos-30-i*rowHeight);
const Metrics & metrics = Metrics : : getInstance ( ) ;
const FontMetrics * fontMetrics = CoreData : : getInstance ( ) . getMenuFontNormal ( ) - > getMetrics ( ) ;
if ( fontMetrics = = NULL ) {
throw runtime_error ( " fontMetrics == NULL " ) ;
}
int curWidth = ( metrics . toVirtualX ( fontMetrics - > getTextWidth ( labelPlayers [ i ] . getText ( ) ) ) ) ;
if ( labelPlayers [ i ] . getX ( ) + curWidth > = labelPlayerNames [ i ] . getX ( ) ) {
int newOffsetPosition = labelPlayers [ i ] . getX ( ) + curWidth + 2 ;
if ( offsetPosition < newOffsetPosition ) {
offsetPosition = newOffsetPosition ;
}
}
}
// END
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
if ( crcPlayerTextureCache [ i ] ! = NULL ) {
// Render the player # label the player's color
Vec3f playerColor = crcPlayerTextureCache [ i ] - > getPixmap ( ) - > getPixel3f ( 0 , 0 ) ;
renderer . renderLabel ( & labelPlayers [ i ] , & playerColor ) ;
// Blend the color with white so make it more readable
2010-11-02 21:19:56 +01:00
//Vec4f newColor(1.f, 1.f, 1.f, 0.57f);
//renderer.renderLabel(&labelPlayers[i],&newColor);
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//int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5;
//renderer.renderTextureQuad(labelPlayers[i].getX(), labelPlayers[i].getY(), quadWidth, labelPlayers[i].getH(), crcPlayerTextureCache[i],1.0f,&playerColor);
}
else {
renderer . renderLabel ( & labelPlayers [ i ] ) ;
}
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if ( offsetPosition > 0 ) {
labelPlayerNames [ i ] . setX ( offsetPosition ) ;
}
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renderer . renderListBox ( & listBoxControls [ i ] ) ;
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
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renderer . renderListBox ( & listBoxRMultiplier [ i ] ) ;
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renderer . renderListBox ( & listBoxFactions [ i ] ) ;
renderer . renderListBox ( & listBoxTeams [ i ] ) ;
2010-04-23 01:18:04 +02:00
//renderer.renderLabel(&labelNetStatus[i]);
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2010-06-29 08:50:35 +02:00
if ( ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) & &
( labelNetStatus [ i ] . getText ( ) = = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) ) {
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renderer . renderButton ( & grabSlotButton [ i ] ) ;
}
else if ( ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) | |
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( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman ) ) {
renderer . renderLabel ( & labelNetStatus [ i ] ) ;
}
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if ( ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) | |
( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman ) ) {
if ( labelNetStatus [ i ] . getText ( ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
renderer . renderLabel ( & labelPlayerNames [ i ] ) ;
}
}
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}
}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-07-08 10:29:51 +02:00
2010-04-22 01:13:39 +02:00
renderer . renderLabel ( & labelStatus ) ;
renderer . renderLabel ( & labelInfo ) ;
renderer . renderLabel ( & labelMap ) ;
renderer . renderLabel ( & labelFogOfWar ) ;
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renderer . renderLabel ( & labelAllowObservers ) ;
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renderer . renderLabel ( & labelTileset ) ;
renderer . renderLabel ( & labelTechTree ) ;
renderer . renderLabel ( & labelControl ) ;
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//renderer.renderLabel(&labelRMultiplier);
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renderer . renderLabel ( & labelFaction ) ;
renderer . renderLabel ( & labelTeam ) ;
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renderer . renderLabel ( & labelMapInfo ) ;
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renderer . renderListBox ( & listBoxMap ) ;
renderer . renderListBox ( & listBoxFogOfWar ) ;
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renderer . renderListBox ( & listBoxAllowObservers ) ;
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renderer . renderListBox ( & listBoxTileset ) ;
renderer . renderListBox ( & listBoxTechTree ) ;
2010-08-05 01:39:12 +02:00
renderer . renderLabel ( & labelEnableObserverMode ) ;
renderer . renderLabel ( & labelPathFinderType ) ;
renderer . renderListBox ( & listBoxEnableObserverMode ) ;
renderer . renderListBox ( & listBoxPathFinderType ) ;
renderer . renderListBox ( & listBoxEnableServerControlledAI ) ;
renderer . renderLabel ( & labelEnableServerControlledAI ) ;
renderer . renderLabel ( & labelNetworkFramePeriod ) ;
renderer . renderListBox ( & listBoxNetworkFramePeriod ) ;
renderer . renderLabel ( & labelNetworkPauseGameForLaggedClients ) ;
renderer . renderListBox ( & listBoxNetworkPauseGameForLaggedClients ) ;
2010-07-08 10:29:51 +02:00
if ( program ! = NULL ) program - > renderProgramMsgBox ( ) ;
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2010-09-26 23:34:00 +02:00
if ( enableMapPreview & & ( mapPreview . hasFileLoaded ( ) = = true ) ) {
2010-09-14 08:10:48 +02:00
int mouseX = mainMenu - > getMouseX ( ) ;
int mouseY = mainMenu - > getMouseY ( ) ;
int mouse2dAnim = mainMenu - > getMouse2dAnim ( ) ;
renderer . renderMouse2d ( mouseX , mouseY , mouse2dAnim ) ;
2010-12-20 22:59:46 +01:00
bool renderAll = ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 2 ) ;
2010-09-16 01:49:26 +02:00
renderer . renderMapPreview ( & mapPreview , renderAll , 10 , 350 ) ;
2010-09-14 08:10:48 +02:00
}
2010-09-15 01:02:50 +02:00
renderer . renderChatManager ( & chatManager ) ;
renderer . renderConsole ( & console , showFullConsole , true ) ;
2010-12-29 02:10:53 +01:00
2010-12-29 21:28:25 +01:00
if ( mainMessageBox . getEnabled ( ) ) {
renderer . renderMessageBox ( & mainMessageBox ) ;
}
if ( ftpMessageBox . getEnabled ( ) ) {
renderer . renderMessageBox ( & ftpMessageBox ) ;
}
2010-04-22 01:13:39 +02:00
}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
2010-10-06 22:22:06 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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throw runtime_error ( szBuf ) ;
}
}
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void MenuStateConnectedGame : : update ( ) {
2010-09-02 23:40:43 +02:00
Chrono chrono ;
chrono . start ( ) ;
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ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
if ( difftime ( time ( NULL ) , lastNetworkSendPing ) > = GameConstants : : networkPingInterval ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] about to sendPingMessage... \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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lastNetworkSendPing = time ( NULL ) ;
clientInterface - > sendPingMessage ( GameConstants : : networkPingInterval , time ( NULL ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] pingCount = %d, clientInterface->getLastPingLag() = %f, GameConstants::networkPingInterval = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , pingCount , clientInterface - > getLastPingLag ( ) , GameConstants : : networkPingInterval ) ;
// Starting checking timeout after sending at least 3 pings to server
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) & &
pingCount > = 3 & & clientInterface - > getLastPingLag ( ) > = ( GameConstants : : networkPingInterval * 3 ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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string playerNameStr = getHumanPlayerName ( ) ;
clientInterface - > sendTextMessage ( " connection timed out communicating with server. " , - 1 ) ;
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clientInterface - > close ( ) ;
}
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pingCount + + ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//update status label
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
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buttonDisconnect . setText ( lang . get ( " Disconnect " ) ) ;
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if ( clientInterface - > getAllowDownloadDataSynch ( ) = = false ) {
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string label = lang . get ( " ConnectedToServer " ) ;
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if ( ! clientInterface - > getServerName ( ) . empty ( ) ) {
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label = label + " " + clientInterface - > getServerName ( ) ;
}
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label = label + " , " + clientInterface - > getVersionString ( ) ;
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if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true & &
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clientInterface - > getNetworkGameDataSynchCheckOk ( ) = = false ) {
label = label + " -synch mismatch for: " ;
if ( clientInterface - > getNetworkGameDataSynchCheckOkMap ( ) = = false ) {
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label = label + " map " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) & &
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lastMapDataSynchError ! = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ) {
lastMapDataSynchError = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ;
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clientInterface - > sendTextMessage ( lastMapDataSynchError , - 1 , true ) ;
}
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}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTile ( ) = = false ) {
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label = label + " tile " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) & &
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lastTileDataSynchError ! = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ) {
lastTileDataSynchError = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ;
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clientInterface - > sendTextMessage ( lastTileDataSynchError , - 1 , true ) ;
}
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}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTech ( ) = = false ) {
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label = label + " techtree " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) ) {
string report = clientInterface - > getNetworkGameDataSynchCheckTechMismatchReport ( ) ;
if ( lastTechtreeDataSynchError ! = " techtree CRC mismatch " + report ) {
lastTechtreeDataSynchError = " techtree CRC mismatch " + report ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] report: %s \n " , __FILE__ , __FUNCTION__ , __LINE__ , report . c_str ( ) ) ;
clientInterface - > sendTextMessage ( " techtree CRC mismatch " , - 1 , true ) ;
vector < string > reportLineTokens ;
Tokenize ( report , reportLineTokens , " \n " ) ;
for ( int reportLine = 0 ; reportLine < reportLineTokens . size ( ) ; + + reportLine ) {
clientInterface - > sendTextMessage ( reportLineTokens [ reportLine ] , - 1 , true ) ;
}
}
}
}
if ( clientInterface - > getReceivedDataSynchCheck ( ) = = true ) {
updateDataSynchDetailText = false ;
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}
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//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
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else if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true ) {
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label + = " - data synch is ok " ;
}
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//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
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//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
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//char szBuf[1024]="";
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//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
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//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
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//labelStatus.setText(szBuf);
labelStatus . setText ( label ) ;
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}
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else {
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string label = lang . get ( " ConnectedToServer " ) ;
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if ( ! clientInterface - > getServerName ( ) . empty ( ) ) {
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label = label + " " + clientInterface - > getServerName ( ) ;
}
if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true & &
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clientInterface - > getNetworkGameDataSynchCheckOk ( ) = = false ) {
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label = label + " -waiting to synch: " ;
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if ( clientInterface - > getNetworkGameDataSynchCheckOkMap ( ) = = false ) {
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label = label + " map " ;
}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTile ( ) = = false ) {
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label = label + " tile " ;
}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTech ( ) = = false ) {
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label = label + " techtree " ;
}
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
else if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true )
{
label + = " - data synch is ok " ;
}
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//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
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//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
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//char szBuf[1024]="";
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//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
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//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
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//labelStatus.setText(szBuf);
labelStatus . setText ( label ) ;
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}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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}
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else {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) = = true ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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clientInterface - > close ( ) ;
}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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returnToJoinMenu ( ) ;
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return ;
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}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//process network messages
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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try {
bool mustSwitchPlayerName = false ;
if ( clientInterface - > getGameSettingsReceived ( ) ) {
updateDataSynchDetailText = true ;
bool errorOnMissingData = ( clientInterface - > getAllowGameDataSynchCheck ( ) = = false ) ;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
vector < string > maps , tilesets , techtree ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
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if ( gameSettings = = NULL ) {
throw runtime_error ( " gameSettings == NULL " ) ;
}
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if ( getMissingTilesetFromFTPServerInProgress = = false ) {
// tileset
if ( std : : find ( this - > tileSets . begin ( ) , this - > tileSets . end ( ) , gameSettings - > getTileset ( ) ) ! = this - > tileSets . end ( ) ) {
lastMissingTileSet = " " ;
tilesets . push_back ( formatString ( gameSettings - > getTileset ( ) ) ) ;
}
else {
// try to get the map via ftp
if ( ftpClientThread ! = NULL & & getMissingTilesetFromFTPServer ! = gameSettings - > getTileset ( ) ) {
if ( ftpMessageBox . getEnabled ( ) = = false ) {
getMissingTilesetFromFTPServer = gameSettings - > getTileset ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " %s %s ? " , lang . get ( " DownloadMissingTilesetQuestion " ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
ftpMissingDataType = ftpmsg_MissingTileset ;
showFTPMessageBox ( szBuf , lang . get ( " Question " ) , false ) ;
}
}
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tilesets . push_back ( " ***missing*** " ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
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if ( lastMissingTileSet ! = gameSettings - > getTileset ( ) ) {
lastMissingTileSet = gameSettings - > getTileset ( ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s is missing the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
}
listBoxTileset . setItems ( tilesets ) ;
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}
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// techtree
techtree . push_back ( formatString ( gameSettings - > getTech ( ) ) ) ;
listBoxTechTree . setItems ( techtree ) ;
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// factions
bool hasFactions = true ;
if ( currentFactionName ! = gameSettings - > getTech ( ) )
{
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , hasFactions , currentFactionName . c_str ( ) ) ;
currentFactionName = gameSettings - > getTech ( ) ;
hasFactions = loadFactions ( gameSettings , false ) ;
}
else {
// do this to process special faction types liek observers
loadFactions ( gameSettings , false ) ;
}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,hasFactions,currentFactionName.c_str());
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if ( getMissingMapFromFTPServerInProgress = = false ) {
// map
if ( currentMap ! = gameSettings - > getMap ( ) ) { // load the setup again
currentMap = gameSettings - > getMap ( ) ;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool mapLoaded = loadMapInfo ( Map : : getMapPath ( currentMap , " " , false ) , & mapInfo , true ) ;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if ( mapLoaded = = true ) {
maps . push_back ( formatString ( gameSettings - > getMap ( ) ) ) ;
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}
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else {
// try to get the map via ftp
if ( ftpClientThread ! = NULL & & getMissingMapFromFTPServer ! = currentMap ) {
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if ( ftpMessageBox . getEnabled ( ) = = false ) {
getMissingMapFromFTPServer = currentMap ;
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Lang & lang = Lang : : getInstance ( ) ;
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " %s %s ? " , lang . get ( " DownloadMissingMapQuestion " ) . c_str ( ) , currentMap . c_str ( ) ) ;
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ftpMissingDataType = ftpmsg_MissingMap ;
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showFTPMessageBox ( szBuf , lang . get ( " Question " ) , false ) ;
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}
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}
maps . push_back ( " ***missing*** " ) ;
}
listBoxMap . setItems ( maps ) ;
labelMapInfo . setText ( mapInfo . desc ) ;
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// FogOfWar
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listBoxFogOfWar . setSelectedItemIndex ( 0 ) ; // default is 0!
if ( gameSettings - > getFogOfWar ( ) = = false ) {
listBoxFogOfWar . setSelectedItemIndex ( 2 ) ;
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}
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if ( ( gameSettings - > getFlagTypes1 ( ) & ft1_show_map_resources ) = = ft1_show_map_resources ) {
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if ( gameSettings - > getFogOfWar ( ) = = true ) {
listBoxFogOfWar . setSelectedItemIndex ( 1 ) ;
}
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}
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// Allow Observers
if ( gameSettings - > getAllowObservers ( ) ) {
listBoxAllowObservers . setSelectedItemIndex ( 1 ) ;
}
else
{
listBoxAllowObservers . setSelectedItemIndex ( 0 ) ;
}
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if ( gameSettings - > getEnableObserverModeAtEndGame ( ) ) {
listBoxEnableObserverMode . setSelectedItemIndex ( 0 ) ;
}
else {
listBoxEnableObserverMode . setSelectedItemIndex ( 1 ) ;
}
if ( gameSettings - > getEnableServerControlledAI ( ) ) {
listBoxEnableServerControlledAI . setSelectedItemIndex ( 0 ) ;
}
else {
listBoxEnableServerControlledAI . setSelectedItemIndex ( 1 ) ;
}
if ( gameSettings - > getNetworkPauseGameForLaggedClients ( ) ) {
listBoxNetworkPauseGameForLaggedClients . setSelectedItemIndex ( 1 ) ;
}
else {
listBoxNetworkPauseGameForLaggedClients . setSelectedItemIndex ( 0 ) ;
}
if ( gameSettings - > getPathFinderType ( ) = = pfBasic ) {
listBoxPathFinderType . setSelectedItemIndex ( 0 ) ;
}
else {
listBoxPathFinderType . setSelectedItemIndex ( 1 ) ;
}
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listBoxNetworkFramePeriod . setSelectedItem ( intToStr ( gameSettings - > getNetworkFramePeriod ( ) ) , false ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Control
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctClosed ) ;
listBoxFactions [ i ] . setEditable ( false ) ;
listBoxTeams [ i ] . setEditable ( false ) ;
}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if ( hasFactions = = true ) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] errorOnMissingData = %d\n",__FILE__,__FUNCTION__,__LINE__,errorOnMissingData);
for ( int i = 0 ; i < gameSettings - > getFactionCount ( ) ; + + i ) {
int slot = gameSettings - > getStartLocationIndex ( i ) ;
listBoxControls [ slot ] . setSelectedItemIndex ( gameSettings - > getFactionControl ( i ) , errorOnMissingData ) ;
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listBoxRMultiplier [ slot ] . setSelectedItemIndex ( ( gameSettings - > getResourceMultiplierIndex ( i ) ) ) ;
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listBoxTeams [ slot ] . setSelectedItemIndex ( gameSettings - > getTeam ( i ) , errorOnMissingData ) ;
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
listBoxFactions [ slot ] . setSelectedItem ( formatString ( gameSettings - > getFactionTypeName ( i ) ) , false ) ;
if ( gameSettings - > getFactionControl ( i ) = = ctNetwork ) {
labelNetStatus [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
if ( gameSettings - > getThisFactionIndex ( ) ! = i & &
gameSettings - > getNetworkPlayerName ( i ) ! = " " & &
gameSettings - > getNetworkPlayerName ( i ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
labelPlayerNames [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
}
}
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if ( gameSettings - > getFactionControl ( i ) = = ctNetwork & &
gameSettings - > getThisFactionIndex ( ) = = i ) {
// set my current slot to ctHuman
listBoxControls [ slot ] . setSelectedItemIndex ( ctHuman ) ;
listBoxFactions [ slot ] . setEditable ( true ) ;
listBoxTeams [ slot ] . setEditable ( true ) ;
if ( labelPlayerNames [ slot ] . getText ( ) = = " " & &
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gameSettings - > getNetworkPlayerName ( i ) ! = " " & &
gameSettings - > getNetworkPlayerName ( i ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
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labelPlayerNames [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
}
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}
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settingsReceivedFromServer = true ;
initialSettingsReceivedFromServer = true ;
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
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mustSwitchPlayerName = true ;
}
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}
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if ( enableFactionTexturePreview = = true ) {
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) & &
gameSettings ! = NULL ) {
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if ( currentTechName_factionPreview ! = gameSettings - > getTech ( ) | |
currentFactionName_factionPreview ! = gameSettings - > getFactionTypeName ( gameSettings - > getThisFactionIndex ( ) ) ) {
currentTechName_factionPreview = gameSettings - > getTech ( ) ;
currentFactionName_factionPreview = gameSettings - > getFactionTypeName ( gameSettings - > getThisFactionIndex ( ) ) ;
string factionLogo = Game : : findFactionLogoFile ( gameSettings , NULL , " preview_screen.* " ) ;
if ( factionLogo = = " " ) {
factionLogo = Game : : findFactionLogoFile ( gameSettings , NULL ) ;
}
if ( currentFactionLogo ! = factionLogo ) {
currentFactionLogo = factionLogo ;
loadFactionTexture ( currentFactionLogo ) ;
}
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}
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}
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}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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}
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//update lobby
clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] clientInterface = %p\n",__FILE__,__FUNCTION__,__LINE__,clientInterface);
clientInterface - > updateLobby ( ) ;
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
if ( initialSettingsReceivedFromServer = = true & &
clientInterface - > getIntroDone ( ) = = true & &
( switchSetupRequestFlagType & ssrft_NetworkPlayerName ) = = ssrft_NetworkPlayerName ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] getHumanPlayerName() = [%s], clientInterface->getGameSettings()->getThisFactionIndex() = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , getHumanPlayerName ( ) . c_str ( ) , clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) ;
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//needToSetChangedGameSettings = false;
//lastSetChangedGameSettings = time(NULL);
clientInterface - > sendSwitchSetupRequest ( " " , clientInterface - > getPlayerIndex ( ) , - 1 , - 1 , getHumanPlayerName ( ) , switchSetupRequestFlagType ) ;
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switchSetupRequestFlagType = ssrft_None ;
}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//intro
if ( clientInterface - > getIntroDone ( ) ) {
labelInfo . setText ( lang . get ( " WaitingHost " ) ) ;
//servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
}
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//launch
if ( clientInterface - > getLaunchGame ( ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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//servers.save(serversSavedFile);
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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assert ( clientInterface ! = NULL ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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program - > setState ( new Game ( program , clientInterface - > getGameSettings ( ) ) ) ;
return ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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}
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//call the chat manager
chatManager . updateNetwork ( ) ;
//console732
console . update ( ) ;
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}
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catch ( const runtime_error & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " Error [%s] " , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] %s \n " , __FILE__ , __FUNCTION__ , __LINE__ , szBuf ) ;
//throw runtime_error(szBuf);
showMessageBox ( szBuf , " Error " , false ) ;
}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
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//if(clientInterface != NULL && clientInterface->getLaunchGame()) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - D\n",__FILE__,__FUNCTION__);
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}
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bool MenuStateConnectedGame : : loadFactions ( const GameSettings * gameSettings , bool errorOnNoFactions ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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bool foundFactions = false ;
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vector < string > results ;
Config & config = Config : : getInstance ( ) ;
vector < string > techPaths = config . getPathListForType ( ptTechs ) ;
for ( int idx = 0 ; idx < techPaths . size ( ) ; idx + + ) {
string & techPath = techPaths [ idx ] ;
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findAll ( techPath + " / " + gameSettings - > getTech ( ) + " /factions/*. " , results , false , false ) ;
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if ( results . size ( ) > 0 ) {
break ;
}
}
if ( results . size ( ) = = 0 ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = false ) {
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if ( errorOnNoFactions = = true ) {
throw runtime_error ( " (2) There are no factions for the tech tree [ " + gameSettings->getTech() + " ] " ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] (2)There are no factions for the tech tree [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , gameSettings - > getTech ( ) . c_str ( ) ) ;
}
results . push_back ( " ***missing*** " ) ;
factionFiles = results ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxFactions [ i ] . setItems ( results ) ;
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}
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if ( lastMissingTechtree ! = gameSettings - > getTech ( ) ) {
lastMissingTechtree = gameSettings - > getTech ( ) ;
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s is missing the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
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foundFactions = false ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
else {
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lastMissingTechtree = " " ;
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// Add special Observer Faction
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//Lang &lang= Lang::getInstance();
if ( gameSettings - > getAllowObservers ( ) = = true ) {
results . push_back ( formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) ;
}
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results . push_back ( formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) ;
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factionFiles = results ;
for ( int i = 0 ; i < results . size ( ) ; + + i ) {
results [ i ] = formatString ( results [ i ] ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " Tech [%s] has faction [%s] \n " , gameSettings - > getTech ( ) . c_str ( ) , results [ i ] . c_str ( ) ) ;
}
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxFactions [ i ] . setItems ( results ) ;
}
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foundFactions = ( results . size ( ) > 0 ) ;
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}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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return foundFactions ;
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}
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// ============ PRIVATE ===========================
bool MenuStateConnectedGame : : hasNetworkGameSettings ( )
{
bool hasNetworkSlot = false ;
try {
for ( int i = 0 ; i < mapInfo . players ; + + i )
{
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct ! = ctClosed )
{
if ( ct = = ctNetwork )
{
hasNetworkSlot = true ;
break ;
}
}
}
}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " Error [%s] " , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] %s \n " , __FILE__ , __FUNCTION__ , __LINE__ , szBuf ) ;
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//throw runtime_error(szBuf);
showMessageBox ( szBuf , " Error " , false ) ;
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}
return hasNetworkSlot ;
}
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void MenuStateConnectedGame : : keyDown ( char key ) {
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if ( activeInputLabel ! = NULL ) {
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string text = activeInputLabel - > getText ( ) ;
if ( key = = vkBack & & text . length ( ) > 0 ) {
size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
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text . erase ( text . end ( ) - 1 ) ;
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}
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else {
if ( text . size ( ) > 1 ) {
text . erase ( text . end ( ) - 2 ) ;
}
}
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activeInputLabel - > setText ( text ) ;
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switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
else {
//send key to the chat manager
chatManager . keyDown ( key ) ;
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if ( chatManager . getEditEnabled ( ) = = false ) {
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
if ( key = = configKeys . getCharKey ( " ShowFullConsole " ) ) {
showFullConsole = true ;
}
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else if ( key = = configKeys . getCharKey ( " SaveGUILayout " ) ) {
bool saved = GraphicComponent : : saveAllCustomProperties ( containerName ) ;
Lang & lang = Lang : : getInstance ( ) ;
console . addLine ( lang . get ( " GUILayoutSaved " ) + " [ " + ( saved ? lang . get ( " Yes " ) : lang . get ( " No " ) ) + " ] " ) ;
}
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}
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}
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}
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void MenuStateConnectedGame : : keyPress ( char c ) {
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if ( activeInputLabel ! = NULL ) {
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int maxTextSize = 16 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
if ( & labelPlayerNames [ i ] = = activeInputLabel ) {
if ( ( c > = ' 0 ' & & c < = ' 9 ' ) | | ( c > = ' a ' & & c < = ' z ' ) | | ( c > = ' A ' & & c < = ' Z ' ) | |
( c = = ' - ' ) | | ( c = = ' ( ' ) | | ( c = = ' ) ' ) ) {
if ( activeInputLabel - > getText ( ) . size ( ) < maxTextSize ) {
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string text = activeInputLabel - > getText ( ) ;
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text . insert ( text . end ( ) - 1 , c ) ;
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activeInputLabel - > setText ( text ) ;
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switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
}
}
}
else {
chatManager . keyPress ( c ) ;
}
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}
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void MenuStateConnectedGame : : keyUp ( char key ) {
if ( activeInputLabel = = NULL ) {
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chatManager . keyUp ( key ) ;
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
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if ( chatManager . getEditEnabled ( ) ) {
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//send key to the chat manager
chatManager . keyUp ( key ) ;
}
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else if ( key = = configKeys . getCharKey ( " ShowFullConsole " ) ) {
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showFullConsole = false ;
}
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}
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}
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void MenuStateConnectedGame : : setActiveInputLabel ( GraphicLabel * newLable ) {
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if ( newLable ! = NULL ) {
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string text = newLable - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
text + = " _ " ;
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}
newLable - > setText ( text ) ;
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}
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if ( activeInputLabel ! = NULL & & activeInputLabel - > getText ( ) . empty ( ) = = false ) {
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string text = activeInputLabel - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
text = text . substr ( 0 , found ) ;
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}
activeInputLabel - > setText ( text ) ;
}
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activeInputLabel = newLable ;
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}
string MenuStateConnectedGame : : getHumanPlayerName ( ) {
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string result = defaultPlayerName ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
for ( int j = 0 ; j < GameConstants : : maxPlayers ; + + j ) {
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if ( clientInterface ! = NULL & &
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j = = clientInterface - > getPlayerIndex ( ) & &
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labelPlayerNames [ j ] . getText ( ) ! = " " ) {
result = labelPlayerNames [ j ] . getText ( ) ;
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if ( activeInputLabel ! = NULL ) {
size_t found = result . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
result = result . substr ( 0 , found ) ;
}
}
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break ;
}
}
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return result ;
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}
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void MenuStateConnectedGame : : loadFactionTexture ( string filepath ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
cleanupFactionTexture ( ) ;
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if ( enableFactionTexturePreview = = true ) {
if ( filepath = = " " ) {
factionTexture = NULL ;
}
else {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] filepath = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , filepath . c_str ( ) ) ;
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factionTexture = GraphicsInterface : : getInstance ( ) . getFactory ( ) - > newTexture2D ( ) ;
//loadingTexture = renderer.newTexture2D(rsGlobal);
factionTexture - > setMipmap ( true ) ;
//loadingTexture->getPixmap()->load(filepath);
factionTexture - > load ( filepath ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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Renderer & renderer = Renderer : : getInstance ( ) ;
renderer . initTexture ( rsGlobal , factionTexture ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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}
}
void MenuStateConnectedGame : : cleanupFactionTexture ( ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( factionTexture ! = NULL ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
factionTexture - > end ( ) ;
delete factionTexture ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
//delete loadingTexture;
factionTexture = NULL ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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bool MenuStateConnectedGame : : loadMapInfo ( string file , MapInfo * mapInfo , bool loadMapPreview ) {
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struct MapFileHeader {
int32 version ;
int32 maxPlayers ;
int32 width ;
int32 height ;
int32 altFactor ;
int32 waterLevel ;
int8 title [ 128 ] ;
} ;
Lang & lang = Lang : : getInstance ( ) ;
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bool mapLoaded = false ;
try {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] map [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , file . c_str ( ) ) ;
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if ( file ! = " " ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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lastMissingMap = file ;
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FILE * f = fopen ( file . c_str ( ) , " rb " ) ;
if ( f = = NULL ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
throw runtime_error ( " [2]Can't open file " ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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MapFileHeader header ;
size_t readBytes = fread ( & header , sizeof ( MapFileHeader ) , 1 , f ) ;
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mapInfo - > size . x = header . width ;
mapInfo - > size . y = header . height ;
mapInfo - > players = header . maxPlayers ;
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mapInfo - > desc = lang . get ( " MaxPlayers " ) + " : " + intToStr ( mapInfo - > players ) + " \n " ;
mapInfo - > desc + = lang . get ( " Size " ) + " : " + intToStr ( mapInfo - > size . x ) + " x " + intToStr ( mapInfo - > size . y ) ;
fclose ( f ) ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelPlayerNames [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxControls [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxFactions [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxTeams [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelNetStatus [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
}
// Not painting properly so this is on hold
if ( loadMapPreview = = true ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
mapPreview . loadFromFile ( file . c_str ( ) ) ;
}
mapLoaded = true ;
}
else {
mapInfo - > desc = " ***missing*** " ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] map [%s] lastMissingMap [%s] gameSettings->getMap() [%s]\n",__FILE__,__FUNCTION__,__LINE__,file.c_str(),lastMissingMap.c_str(),gameSettings->getMap().c_str());
if ( lastMissingMap ! = gameSettings - > getMap ( ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
lastMissingMap = gameSettings - > getMap ( ) ;
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s is missing the map: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
}
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}
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catch ( exception & e ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
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//throw runtime_error("Error loading map file: "+file+'\n'+e.what());
showMessageBox ( " Error loading map file: " + file + ' \n ' + e . what ( ) , " Error " , false ) ;
}
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return mapLoaded ;
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}
void MenuStateConnectedGame : : showMessageBox ( const string & text , const string & header , bool toggle ) {
if ( ! toggle ) {
mainMessageBox . setEnabled ( false ) ;
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}
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if ( ! mainMessageBox . getEnabled ( ) ) {
mainMessageBox . setText ( text ) ;
mainMessageBox . setHeader ( header ) ;
mainMessageBox . setEnabled ( true ) ;
}
else {
mainMessageBox . setEnabled ( false ) ;
}
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}
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void MenuStateConnectedGame : : showFTPMessageBox ( const string & text , const string & header , bool toggle ) {
if ( ! toggle ) {
ftpMessageBox . setEnabled ( false ) ;
}
if ( ! ftpMessageBox . getEnabled ( ) ) {
ftpMessageBox . setText ( text ) ;
ftpMessageBox . setHeader ( header ) ;
ftpMessageBox . setEnabled ( true ) ;
}
else {
ftpMessageBox . setEnabled ( false ) ;
}
}
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void MenuStateConnectedGame : : FTPClient_CallbackEvent ( string itemName , FTP_Client_CallbackType type , FTP_Client_ResultType result ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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if ( type = = ftp_cct_Map ) {
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getMissingMapFromFTPServerInProgress = false ;
printf ( " Got FTP Callback for [%s] result = %d \n " , itemName . c_str ( ) , result ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
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if ( result = = ftp_crt_SUCCESS ) {
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s SUCCESSFULLY downloaded the map: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
else {
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curl_version_info_data * curlVersion = curl_version_info ( CURLVERSION_NOW ) ;
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char szMsg [ 1024 ] = " " ;
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sprintf ( szMsg , " Player: %s FAILED to download the map: [%s] using CURL version [%s] " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) , curlVersion - > version ) ;
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clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
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}
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else if ( type = = ftp_cct_Tileset ) {
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getMissingTilesetFromFTPServerInProgress = false ;
printf ( " Got FTP Callback for [%s] result = %d \n " , itemName . c_str ( ) , result ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( result = = ftp_crt_SUCCESS ) {
char szMsg [ 1024 ] = " " ;
sprintf ( szMsg , " Player: %s SUCCESSFULLY downloaded the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
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findDirs ( Config : : getInstance ( ) . getPathListForType ( ptTilesets ) , tileSets ) ;
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}
else {
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curl_version_info_data * curlVersion = curl_version_info ( CURLVERSION_NOW ) ;
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char szMsg [ 1024 ] = " " ;
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sprintf ( szMsg , " Player: %s FAILED to download the tileset: [%s] using CURL version [%s] " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) , curlVersion - > version ) ;
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clientInterface - > sendTextMessage ( szMsg , - 1 , true ) ;
}
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}
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}
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} } //end namespace