Commit Graph

497 Commits

Author SHA1 Message Date
Mark Vejvoda
a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda
9209c5fdbc - bugfix for scenario validation to find standard techtrees 2012-06-22 01:48:31 +00:00
Mark Vejvoda
cb7bd8ff04 - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
Mark Vejvoda
90b0d96b5d - disable main menu background video playback when showing faction preview video 2012-06-09 02:59:46 +00:00
Mark Vejvoda
771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6f48ec6330 - play no videos when running special commands like validations 2012-06-04 00:11:29 +00:00
Mark Vejvoda
e96346ff28 - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
Mark Vejvoda
dcc615d427 - allow overriding text colors 2012-06-01 05:26:01 +00:00
Mark Vejvoda
3187252936 - fixed libvlc on windows (timing problem when loading videos)
- commented out retarded environment variable code since we just ship the plugins folder now
2012-05-19 02:47:53 +00:00
Mark Vejvoda
b91f816f3e - a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install. 2012-05-14 07:28:34 +00:00
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Mark Vejvoda
6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Mark Vejvoda
f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
c13e0ef788 - better error handling logic on crashes
- translate scenario to correct file on players system
2012-03-29 00:43:03 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
6bff5c0687 - try to improve error handling a bit for more accurate stack trace and less chance of garbage info 2012-03-27 22:44:16 +00:00
Mark Vejvoda
4d8fdca765 - changed order of port override to properly work with port status 2012-03-26 07:02:54 +00:00
Mark Vejvoda
d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
b481fbcbb5 - proper save and restore for particles 2012-03-19 21:35:54 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
01f8f518b3 - saved games now go into saved folder 2012-03-15 22:09:11 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
63dbea6af7 - added new commandline option to show which version of xerces is compiled with binary 2012-03-14 00:21:59 +00:00
Mark Vejvoda
e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
6e857b3af2 - more techtree validation fixes 2012-03-10 17:46:10 +00:00
Mark Vejvoda
90698f65dd - segfault bugfix for techtree validation 2012-03-10 06:44:57 +00:00
Mark Vejvoda
04e16819aa - fix segfault when converting models
- fix segfault when mod menu cannot connect to masterserver
2012-03-03 18:40:18 +00:00
Mark Vejvoda
4ed3050f84 - fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support 2012-02-11 15:20:40 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
61bebd6b86 - numerous fixed for network scenario handling 2011-12-28 04:46:36 +00:00
Mark Vejvoda
dfa8f4a7e2 - bugfix for handling of custom data path (Should not require strange escaping sequence) 2011-12-25 16:22:01 +00:00
Mark Vejvoda
2e94c32d59 - added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
eb1408550d - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00
Mark Vejvoda
c11266d529 - fix custom player colors for mods 2011-12-14 23:01:13 +00:00
Mark Vejvoda
157c052a82 - allow mod's to change player colors 2011-12-14 22:42:38 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
8a5d4463a6 - fixed bug in sdl where it doesn't always give the correct key modifiers.
- can now press alt-enter on intro screen
2011-12-03 04:58:36 +00:00
Mark Vejvoda
8bdf863636 - cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Tom Reynolds
953435d549 * fix typo 2011-12-02 01:41:48 +00:00
Mark Vejvoda
27c4b2f629 - added more debug info for headless server conole results 2011-12-01 19:45:46 +00:00
Mark Vejvoda
1a2855f50f - updated windows to properly detect locale in windows (stupid non standard platform) 2011-12-01 08:05:36 +00:00
Mark Vejvoda
a994610574 - auto detect locale language and try to set language on first run 2011-12-01 02:31:00 +00:00
Mark Vejvoda
6937785f22 - now display native language name in options menu 2011-11-30 23:35:54 +00:00
Mark Vejvoda
da854f103b - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
Mark Vejvoda
1935f9314b added new commandline to specify internal/external port #'s to use when hosting:
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
115ef63f57 - hardened code for standalone mods 2011-11-23 19:12:06 +00:00
Mark Vejvoda
aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
31fafe4528 - fixed up font alignment and added a way to force ftgl font mode:
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
54e4d7604c - added new option to headless modedisable reading from local console:
--headless-server-mode=vps

can be comgined with exit option:

--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00
Mark Vejvoda
3e3bcb6af8 - on console error show proper error message 2011-11-16 04:39:26 +00:00
Mark Vejvoda
204d2bea86 - added some extra error output on poll looping 2011-11-16 04:03:17 +00:00
Mark Vejvoda
043cd5789c - default to english is a selected language is missing 2011-11-15 18:38:13 +00:00
Mark Vejvoda
41ae17757b - just for you james! Fixed about screen text alignment
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
252080b3b0 modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
3dfd316484 fixed legacyfont 2011-11-01 23:51:28 +00:00
Mark Vejvoda
bb25e0ec79 fix for macosx 2011-11-01 21:47:34 +00:00
Mark Vejvoda
193354865c another attempt to fix things on macosx 2011-11-01 21:17:24 +00:00
Mark Vejvoda
e15d9cab5d attempt to see if eariler init helps on macosx 2011-11-01 20:07:18 +00:00
Mark Vejvoda
279ef96fd1 another attempt to supplant macosx's weakness 2011-11-01 17:38:51 +00:00
Mark Vejvoda
1c96073db4 fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
Mark Vejvoda
0b6dbdf411 ensure language toggle only happens outside of a render event 2011-10-25 22:40:28 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
5ac681ca73 changed app exit sound fade to 1.75 seconds and allow it to be set via new optiona lini setting: ShutdownFadeSoundMilliseconds 2011-10-21 22:36:36 +00:00
Mark Vejvoda
b10c489418 just for you tomreyn (fade sound on application exit) 2011-10-21 22:07:34 +00:00
Mark Vejvoda
9d1617e045 display thread counts on app shutdown / ftp server startup and shutdown only in verbose mode 2011-10-18 14:01:55 +00:00
Mark Vejvoda
b30fdea0d0 only output error filename once 2011-10-18 02:11:55 +00:00
Mark Vejvoda
62f1ad0464 output to console before trying to write to error.log 2011-10-18 02:02:37 +00:00
Mark Vejvoda
dc4b367f69 - changed contact email address to bug report URL 2011-10-18 01:40:49 +00:00
Mark Vejvoda
d98e35f245 bugfix when shutting down after visiting internet menu 2011-10-18 01:29:08 +00:00
Mark Vejvoda
3b8d07fc8d - don't allow game to start and show a message if network player connected and on an unassigned slot 2011-10-15 01:03:24 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
6aa079390d - try to avoid a hang when multiple runtime errors occur at the same time.
- attempt at small speed boost in pathfinder
2011-10-05 21:46:41 +00:00
Titus Tscharntke
a011cb3b26 Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font. 2011-10-04 23:49:34 +00:00
Mark Vejvoda
be3209e1fc - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:39:21 +00:00
Mark Vejvoda
9316c1b4c3 - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:34:59 +00:00
Mark Vejvoda
7eb68c4023 - added new commandline option to override base font size 2011-10-03 02:45:43 +00:00
Mark Vejvoda
75e73ec85d - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
Mark Vejvoda
77a2fa7d48 - getting fanatical about memory cleanup so that valgrind output is more useful 2011-09-30 23:55:07 +00:00
Mark Vejvoda
43ed4553ea - more memory cleanup and thread cleanup (found using valgrind) 2011-09-28 15:32:57 +00:00
Mark Vejvoda
aed293bba2 - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
Mark Vejvoda
fe8e76efd8 - applied some memory leak cleanups 2011-09-27 20:35:45 +00:00
Mark Vejvoda
04b40ab476 - bugfix for endless loop on headless server when pressing control-D 2011-09-27 19:21:06 +00:00
Mark Vejvoda
0cf03a3562 - added option to quit headless server after game has completed:
./megaglest --headless-server-mode=exit
2011-09-27 18:44:01 +00:00
Mark Vejvoda
ec554ffffb - do not init SDL's video subsystem in headless mode 2011-09-27 10:25:31 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda
c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda
5a79cad34b - do not load models or sound files in headless server mode 2011-09-26 05:29:52 +00:00
Mark Vejvoda
9cd6355733 - some bugfixes for headless mode:
- don't render anything
  - disable sounds in headless mode
(still need to add code to see if we can avoid loading models and graphics to make memory usage much smaller)
2011-09-25 23:57:42 +00:00
Mark Vejvoda
da8e9d2af0 - changed commandline parameter to: --headless-server-mode 2011-09-25 05:46:51 +00:00
Mark Vejvoda
4df997d0ca - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00
Mark Vejvoda
8f0db3e30d - added new commandline option --map-preview=x where x is the mapname (without extension) 2011-09-16 00:34:14 +00:00
Mark Vejvoda
bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda
d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
Mark Vejvoda
0d14688a87 - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
Mark Vejvoda
fc17d1410e - replaced --use-video-settings with broken out simpler parameters as per tomreyns request 2011-07-08 23:14:26 +00:00
Mark Vejvoda
cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
f5b15bd402 - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
Mark Vejvoda
4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda
545abe93d6 - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
Mark Vejvoda
722261e212 - added new commandline option to override font file 2011-06-12 03:44:50 +00:00
Mark Vejvoda
1d5dcb4ded - better bullet proofing of reading lng files
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
cd05b22c50 - ensure datapath has backslash 2011-06-10 21:18:22 +00:00
Mark Vejvoda
06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
fc3f5bbfa0 - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
Titus Tscharntke
bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4 - fix broken win32 compile (but no freetype2 support yet) 2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
d06b01e4e4 - bugfix to harden the code that looks up line #'s from a stack trace 2011-05-28 18:55:06 +00:00
Mark Vejvoda
8afb22a603 - added a small addition so windows users can optionally use different font setting in lng files if required 2011-05-25 23:34:25 +00:00
Mark Vejvoda
cc958d266e - updates for possible chinese support (but i really doubt this shows the right text) but stil la good start 2011-05-25 21:11:12 +00:00
Mark Vejvoda
adb7ec4a6a - bugfixes from windows unicode work to compile in Linux 2011-05-23 19:50:17 +00:00
Mark Vejvoda
8e5e54d943 - save main.cpp as utf-8 2011-05-18 22:04:45 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
8c59da57cd - bugfixes to install related files to fix:
- missing glest.ini during make install (this file is handled by the data install)
 - properly handles destdir for all installed files
 - customizable paths for all installation destinations (the following can now be set):
   		MEGAGLEST_BIN_INSTALL_PATH   -  "bin/"  -  "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DATA_INSTALL_PATH  - "share/megaglest/"  -  "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DESKTOP_INSTALL_PATH  - "share/applications/"  - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_ICON_INSTALL_PATH  -  "share/pixmaps/"   - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
		CUSTOM_DATA_INSTALL_PATH  -  "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'"   -  "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda
449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda
c258dc0822 - display which files contain the reference (the parents) to duplicate data in validation report 2011-05-05 20:18:38 +00:00
Mark Vejvoda
6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda
1d10d93f64 - fixed win32 build in vc++ 2008 2011-05-04 05:09:27 +00:00
Mark Vejvoda
fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
402ae16657 - added support for specifying data and log paths in the standard glest.ini and glestuser.ini
DataPath=x
LogPath=x
2011-05-02 18:28:57 +00:00
Mark Vejvoda
700e768b0f - changed default command display text to be same as 3.4 but with support to override and show queued commands up to a max of: MaxQueuedCommandDisplayCount=x where x is max queued text to show
- added ini support on linux so it by default looks for glest.ini and glestkeys.ini in /usr/share/megaglest and /usr/local/share/megaglest first
2011-05-01 03:12:36 +00:00
Mark Vejvoda
15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
47ef05ceed - attempt to improve pathfinder performance and lengthen max nodes to 900 2011-04-26 21:51:18 +00:00
Mark Vejvoda
6e8157b9de - added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable:
DisableScreenshotConsoleText=true
2011-04-15 01:05:36 +00:00
Mark Vejvoda
ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
51ae014124 - added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup) 2011-04-09 21:46:13 +00:00
Mark Vejvoda
9b91bf5c68 - modified lua method addConsoleText to look in scenario language file for text
- added new commandline options to display CRC values for various items (like maps, tilesets etc)
2011-04-09 06:20:43 +00:00
Mark Vejvoda
2bab37fdc0 - bugfix so that openal 1.13 works properly with megaglest
- added some code so we can show error messages when no menu item is active
2011-04-09 01:22:39 +00:00
Mark Vejvoda
93a92e9dee - removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
2011-04-08 01:58:34 +00:00
Mark Vejvoda
788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda
896cf7231d - added new commandline option for inital code to validate a scenario. 2011-04-06 18:58:48 +00:00
Mark Vejvoda
d8c337ae7b - bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda
9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Titus Tscharntke
5cd4824c94 default techtree and map ( if available ) , jpg default for screenshots 2011-04-04 23:11:59 +00:00
Mark Vejvoda
7b14d860c9 - attempt to log more info related to CRC processing
- better thread mutex tracking
2011-04-03 06:09:43 +00:00
Mark Vejvoda
755378b0b1 - we now rename duplicate tilesets and techtrees also at program startup (with a warning message) 2011-04-03 04:15:25 +00:00
Mark Vejvoda
cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
55f2bdc2d5 - when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error 2011-03-30 19:23:27 +00:00
Mark Vejvoda
d0b71d0eb2 - added a new commandline parameter to disable sound without having to edit the ini file 2011-03-29 19:30:17 +00:00
Mark Vejvoda
3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
453e5a12e6 - crc thread program exit cleanup, client download now using language string in connected menu 2011-03-27 16:39:19 +00:00
Mark Vejvoda
965ac7e00b - commented out unused curl method so now it should be able to compile on older libcurl 2011-03-27 16:18:16 +00:00
Mark Vejvoda
a3c290240c - removed sleep when waitinf for exit of crc thread 2011-03-26 00:38:26 +00:00
Mark Vejvoda
884b46da60 - more thread cleanup 2011-03-25 22:50:30 +00:00
Mark Vejvoda
2a93d22183 - commented out unused class instance as it caused trouble 2011-03-22 19:28:47 +00:00
Mark Vejvoda
f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda
a0bd1242b6 - improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's 2011-03-16 23:43:31 +00:00
Mark Vejvoda
2c6fef4efc - added purge file stats and bugfix when showing help on commandline 2011-03-15 16:52:42 +00:00
Mark Vejvoda
7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Mark Vejvoda
28f74a15f7 - we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely 2011-03-13 22:43:44 +00:00
Mark Vejvoda
d0a95b1ff5 - added another option when converting model textures (keepsmallest) 2011-03-13 09:57:04 +00:00
Mark Vejvoda
39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
c67d7d48c2 - some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png 2011-03-12 21:29:37 +00:00
Mark Vejvoda
330caf7f8a - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
Mark Vejvoda
ae97a1306c - added another special variable (application path) that can be used for variable substituion in ini file values 2011-03-10 19:19:14 +00:00
Mark Vejvoda
3758a4ba92 - bugfix for missing userdtaa folder, needs to be created right away if missing (thanks KroArtem) 2011-03-10 18:54:40 +00:00
Mark Vejvoda
2f18f96743 - bugfix for alpha letter keys used for certain hotkey operations 2011-03-10 18:26:45 +00:00
Mark Vejvoda
819831a287 - misc logs and screenshots now also go in userdata folder 2011-03-10 17:31:55 +00:00
Mark Vejvoda
0e1b8e62e4 - debug logs now respect mydata path and will be written there 2011-03-10 17:13:15 +00:00
Mark Vejvoda
324a506aac - more debugging for keyboard issues 2011-03-09 06:00:46 +00:00
James McCulloch
2def669678 fix fp flags on windoze release build (solves RoutePlanner sync problems)
init streflop in 'no denormals' mode (just in case)
2011-02-20 23:17:22 +00:00
Mark Vejvoda
a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda
7dcb12ff60 - some more memory cleanup 2011-02-12 09:08:50 +00:00
Mark Vejvoda
c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
Mark Vejvoda
cc973f3427 - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
Mark Vejvoda
c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
ab9d2f1bf2 - some small cleanup in vbo code 2011-02-04 02:26:55 +00:00
Mark Vejvoda
dab57fcb34 - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
Mark Vejvoda
b8075eaf01 - added code to rename duplicate maps and show a warning at game start 2011-01-31 21:59:28 +00:00
Mark Vejvoda
7397ff0368 - updated version to beta3 in prep for another beta
- updated romans_beta:
 - removed long-bowmen
 - change ballista to only have 1 attack for both air and ground
 - requires more use of stone now
2011-01-30 00:55:00 +00:00
Mark Vejvoda
d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
d3db6a370c - attempt to shutdown program and threads on unhandled exceptiosn to avoid bad results (thanks for finding this ElimNator) 2011-01-22 01:23:45 +00:00
Mark Vejvoda
c5def0c3c2 - disable backtrace when running tech validation report 2011-01-22 00:57:32 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
d8e28fbf90 - attempt to fix WSAStartup error message on win32 2011-01-17 21:31:59 +00:00