Commit Graph

423 Commits

Author SHA1 Message Date
Mark Vejvoda
d58a3d948c - fast caching of interpolation data 2010-07-17 12:16:02 +00:00
Mark Vejvoda
a0831666b5 - added a check for linux NIC's to only return those that are both UP and Running 2010-07-16 20:02:44 +00:00
Mark Vejvoda
e3ad4b7b60 - bugfix to ignore 0.* ip addresses 2010-07-16 17:11:38 +00:00
Mark Vejvoda
a3ec4650c4 - moved pause for lagged clients option to custom game menu
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
1e077512d8 - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
Mark Vejvoda
2ada9e7550 - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
Mark Vejvoda
4582214815 - bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
James McCulloch
8387ed29dc * wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
d1fa4975de - added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645 - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
f40dd94b1d - added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
3e53b69676 - added client side ping style packet for linux socket disconnect checking 2010-07-09 15:01:49 +00:00
Mark Vejvoda
4ba69753f9 - added extra check on linux for socket disconnect 2010-07-09 05:29:42 +00:00
Mark Vejvoda
ab655162cb - added more bug fixes related to network disconnects.
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d - attempt to improve rendering speed by rolling back render code to be more like 3.3.4
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
aecc708942 - attempt to improve rendering speed 2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e - attempt to improve rendering speed 2010-07-06 10:11:56 +00:00
Mark Vejvoda
8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15 - attempt to fix tomreyn's font issue 2010-07-03 15:45:58 +00:00
Mark Vejvoda
66d4fce081 - added missing translation strings to spanish (used bablefish for translations)
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda
aa0db2c0f0 - network code bugfixes.
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
0e94ee5476 - added support for alt-enter window toggling in windows OS (by default it is tuned off)
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
a064a4a4c8 - just for ultifd, alt-enter no longer touches the mouse pointer 2010-06-30 18:55:58 +00:00
Mark Vejvoda
340d637ae1 - update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen. 2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b - network related bugfixes:
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
94e07e442b - updated to use streflop 2010-06-28 01:10:23 +00:00
Mark Vejvoda
7b3ba31fe7 - fixed masterserver invalid connection issue and blank error message in custom game menu
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b changed direct sound file to use our special math wrapper include file 2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4 - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
Mark Vejvoda
a4686e39d4 - added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out) 2010-06-24 22:51:38 +00:00
Mark Vejvoda
a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940 - Attempt to use libcurl in a thread safe manner 2010-06-23 14:49:20 +00:00
Mark Vejvoda
a05760d2a4 - threading bugfixes from the client join menu 2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc - changed show cursor code since it was not easily allowing you to cursour out of the SDL window 2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462 - commented out ping thread as it was unused and possibly caused crashing 2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2 - feedble attempt to help people with mouse problems 2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e - standardized broadcast socket thread shutdown 2010-06-22 12:18:50 +00:00
Mark Vejvoda
2d50beecfa - bugfix for mutex deadlock 2010-06-18 20:04:05 +00:00
Mark Vejvoda
82f412453e - bugfix for mutex deadlock 2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c - another attempt to have thread stability 2010-06-18 17:21:54 +00:00
Mark Vejvoda
a287422930 bugfixes to correct segfault 2010-06-17 22:09:25 +00:00
Mark Vejvoda
1b5b663331 - small update to event pump 2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke 2010-06-17 06:55:35 +00:00
Mark Vejvoda
c7c9e69567 - added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
e091460f40 - attempt to add a client LAG checker to notify and disconnect clients that fall too far behind. 2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7 - Fix for IP Address discovery and broadcasting UDP servers 2010-06-14 21:03:23 +00:00
Mark Vejvoda
f619aad383 - bugfix for hotkey processing (allow single quoted characters to fix grouping units) 2010-06-13 17:55:39 +00:00
Mark Vejvoda
085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
4debe015ce - more bug fixes found during menu navigation and testing 2010-06-11 04:55:49 +00:00
Mark Vejvoda
8d62198ca3 fixed missing header file on Fedora 2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d - fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491 some chat changes and custom game with NetworkFramePeriod 2010-06-08 00:00:28 +00:00
Mark Vejvoda
1c4a5489b7 added missing header files (for fedora compiles) 2010-06-07 06:05:38 +00:00
Mark Vejvoda
9c5d911edc Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00
Mark Vejvoda
4ec55dd434 updated platform defines 2010-06-05 17:22:09 +00:00
Mark Vejvoda
1d0836f0ba -added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
3b06db30e9 commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
Mark Vejvoda
f6517183bb small fix for initial ping time 2010-06-04 20:39:23 +00:00
Mark Vejvoda
77049a2db6 updated ping logic 2010-06-04 20:37:42 +00:00
Mark Vejvoda
d80a8850b6 updated macro's for platform specific logic 2010-06-04 20:26:15 +00:00
Mark Vejvoda
3acc421404 updated ping code to properly work for windows 2010-06-04 20:11:31 +00:00
Mark Vejvoda
ce6068b65a added #defines for win32 2010-06-04 19:55:42 +00:00
Mark Vejvoda
964be91fa9 added ping times to UI 2010-06-04 19:42:58 +00:00
Mark Vejvoda
54a2a36140 more #defines for platform specific code 2010-06-04 15:48:29 +00:00
Mark Vejvoda
a1f26103a6 added another #define for linux distors missing S_ISDIR 2010-06-04 15:25:24 +00:00
Mark Vejvoda
757906b226 added #define for Linux Distros that don't support S_IREAD 2010-06-03 15:52:11 +00:00
Mark Vejvoda
8ebd901dfa Fixed the following nasty bugs:
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ace1cef8a8 - added safe mutex wrapper class 2010-06-02 01:37:45 +00:00
Mark Vejvoda
57f28913d0 - commented out streflop from random # generator 2010-06-01 19:48:35 +00:00
Mark Vejvoda
f70f0cc896 - a few changes to properly compile in win32 2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50 - updates to random number generation 2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e - attempt to use streflop for random number generation to fix AI synch issues on corss platform 2010-06-01 00:32:24 +00:00
Mark Vejvoda
0069fbf4f0 - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
Mark Vejvoda
7753435b3a - Added ability to render text titles for each unit (currently used to debug) 2010-05-29 05:41:40 +00:00
Mark Vejvoda
908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Titus Tscharntke
3308aebb9f volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
Mark Vejvoda
f010130c38 - stupid bugfix for win32 Vista / Windows 7 bug where alt-tab causes no mouse to be seen in windows desktop. 2010-05-18 06:36:47 +00:00
Mark Vejvoda
ab5369a090 bugfix for endswith needs to check >= not just > 2010-05-17 20:05:35 +00:00
Mark Vejvoda
272a072ec3 added client socket accept info to debug log as well as some change detection 2010-05-17 06:41:05 +00:00
Mark Vejvoda
3ba034b8bf Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game 2010-05-16 03:31:12 +00:00
Mark Vejvoda
0f6605fc4a made a few performance improvements for file scanning logic 2010-05-14 07:02:17 +00:00
Mark Vejvoda
57d0420b76 Added some threading for URL calls for new masterserver game play 2010-05-13 06:43:56 +00:00
Mark Vejvoda
43c00d5740 - removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
319b672e20 added better handling of network connections:
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
25b63b10e1 - Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
247cf32531 - Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads 2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699 - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
Mark Vejvoda
8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8 - bugfix for language files in scenarios and tutorials
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Mark Vejvoda
605dd746c0 some bugfixes for silly compile errors and painting issues in windoze 2010-05-04 08:15:16 +00:00
Mark Vejvoda
1efc2dc0a6 - updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00
Mark Vejvoda
c3793d0cfb Added initial code changes to support Chinese Fonts 2010-05-03 06:16:32 +00:00
Mark Vejvoda
677da7f9d5 uncommented some streflop restore statements in lua calls 2010-05-02 14:49:58 +00:00
Mark Vejvoda
abf05a2ae6 - Fixed some bugs related to logfile processing.
- Added debug project to win32 projects
- Changed some compiler settings for win32 projects to enable sse
2010-05-02 06:21:36 +00:00
Mark Vejvoda
7b9036345b streflop updates 2010-05-01 21:07:17 +00:00
Mark Vejvoda
e05062d6ea hopefully the bugfix for lua problems and streflop 2010-05-01 20:37:25 +00:00
Mark Vejvoda
04bb6659ce Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
Mark Vejvoda
2417f37e21 added more debugging for error conditions 2010-05-01 10:46:56 +00:00
Mark Vejvoda
77fccb8c4c a few win32 compile fixes 2010-05-01 09:39:20 +00:00
Mark Vejvoda
58386a72e8 Bugfix for cases where command cache was not yet initialized 2010-05-01 09:27:08 +00:00
Mark Vejvoda
e379905942 Added mutex guards around logging 2010-05-01 09:10:52 +00:00
Mark Vejvoda
a911088d39 Trying an experiment with a thread for playing streamed sounds 2010-05-01 04:34:23 +00:00
Mark Vejvoda
ff592be457 Some cleanup related to Cache Management 2010-05-01 01:22:48 +00:00
Mark Vejvoda
33084f8dbe bug fixes for CRC caching and working version of cache manager 2010-05-01 00:53:43 +00:00
Mark Vejvoda
5cf84e8a2a win32 compile fixes 2010-04-30 23:30:15 +00:00
Mark Vejvoda
fd2274775e moved threads into base common hiearchy and started an a new cache manager. 2010-04-30 22:54:24 +00:00
Mark Vejvoda
b10bb3c2bc moved common platform code into shared are for win32 projects 2010-04-30 19:01:47 +00:00
Mark Vejvoda
c53ff62c46 Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
Mark Vejvoda
cc08074acf more caching and bug fixes for data synch compare 2010-04-29 08:36:37 +00:00
Mark Vejvoda
4f147b2d89 Added more guards and debug info related to network play 2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83 Updates to cache CRC values and folder traversal lookup 2010-04-29 06:10:51 +00:00
Mark Vejvoda
ff32f34bfe change the way we get CRC for a list of files since folder scans don't sort the same on different platforms 2010-04-29 00:34:43 +00:00
Mark Vejvoda
a750d4eda9 bugfix for logfile sharing 2010-04-28 22:34:10 +00:00
Mark Vejvoda
76c256880e Added win32 version of glob to allow windows clients the ability to do unix like folder traversal 2010-04-28 21:49:03 +00:00
Mark Vejvoda
5af308125b - Cleanup of logging code to properly manage multiple logs etc
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
Mark Vejvoda
6d4838f470 Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
Mark Vejvoda
f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Mark Vejvoda
a50b89e9cc Ported 3.3.4.2 fixes to trunk 2010-04-23 04:29:11 +00:00
Mark Vejvoda
2e702d8dd8 One final bugfix for 3.3.4.2 release, click mouse buttons > 2 on some mice would cause a crash 2010-04-23 04:24:20 +00:00
Mark Vejvoda
d412cb5f79 Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
Mark Vejvoda
30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Mark Vejvoda
4c8e4eaccb bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors. 2010-04-13 23:55:07 +00:00
Mark Vejvoda
80f5ee91d5 bugfix to disable alt-enter in win32 2010-04-13 20:20:51 +00:00
Mark Vejvoda
8b90f2bf64 Cleanup from the fallout of porting file locking to win32 2010-04-13 17:14:42 +00:00
Mark Vejvoda
0657004da2 Ported debug file locking mechanism to win32 2010-04-13 17:09:49 +00:00
Mark Vejvoda
feb61e0598 Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically 2010-04-13 16:00:19 +00:00
Mark Vejvoda
8c438b812d Some final fixed related to combined cross platform socket code 2010-04-13 07:29:48 +00:00
Mark Vejvoda
561dd69107 First Attempt at merging socket code into cross platform classes 2010-04-13 06:59:30 +00:00
Mark Vejvoda
2c9b6ea3ee Ported bugfix to win32 2010-04-12 21:54:47 +00:00
Mark Vejvoda
a5aba5cc66 Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda
f7df0fd3d4 Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:13:14 +00:00
Mark Vejvoda
da230fc73d Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces) 2010-04-11 07:12:56 +00:00
Mark Vejvoda
203d37bb6f Added status update for LAN server searching and guard against people who click find like mad. 2010-04-11 04:29:23 +00:00
Mark Vejvoda
af87e53bbe Bugfix for trace bug#: 2984991
falling back to english text for scenarios text. 
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Mark Vejvoda
63743aeedb Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game 2010-04-09 07:44:23 +00:00
Mark Vejvoda
06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Mark Vejvoda
a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke
e290b6db82 resolution switch for windows fixed ( hopefully ) 2010-04-07 16:38:14 +00:00
Mark Vejvoda
9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda
436f46fcba Added support for OpenAL in win32 2010-04-06 05:30:22 +00:00
Mark Vejvoda
b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Mark Vejvoda
1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
a0c0be4d65 Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00
Mark Vejvoda
e56ce605db Ported latest linux changes to win32 2010-04-03 02:28:49 +00:00
Mark Vejvoda
e3a3b974da Added more debug output and protection for X11 font processing 2010-04-03 02:23:46 +00:00
Mark Vejvoda
092f3a2bca some changes in preparation for file transfers 2010-04-03 02:22:41 +00:00
Mark Vejvoda
c8019116c5 Slight change to use receiver's IP address instead of manufactured packet info 2010-04-03 02:21:04 +00:00
Mark Vejvoda
02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98 improved resolution change in options menu 2010-04-02 14:21:43 +00:00
Mark Vejvoda
8cf77f1b8a Ported LAN auto-connect feature to win32 2010-04-02 03:06:27 +00:00
Mark Vejvoda
bc725454fd Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses 2010-04-02 02:33:32 +00:00
Mark Vejvoda
d4e645424a added a fallback to fixed font on X11 in case of missing fonts 2010-04-02 00:31:39 +00:00
Mark Vejvoda
2391d025ac Bugfix for X11 font loading when NULL pointer encountered. 2010-04-01 20:42:07 +00:00
Titus Tscharntke
c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
05a031cc0e Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:23:25 +00:00
Mark Vejvoda
02c41f7b77 Attempt to fix the retrieval of supported video resolutions 2010-04-01 16:22:17 +00:00
Mark Vejvoda
76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Mark Vejvoda
e392f3ca2f Changed posix to use all IP addresses for LAN auto connect 2010-04-01 07:50:15 +00:00
Mark Vejvoda
6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda
215fbdb33f Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash. 2010-04-01 07:38:49 +00:00
Mark Vejvoda
0bcb710606 Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Mark Vejvoda
cda368b96c Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously 2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2 Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
Mark Vejvoda
25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
James McCulloch
a9026f8c20 * added missing #include "leak_dumper.h" to new cpp files
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
 * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
 * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
26289b70d2 Patch from PolitikerNEU for RGB / RGBA files 2010-03-26 16:55:17 +00:00
Mark Vejvoda
1e519fedbe Bugfix for incorrect header check for jpg textures 2010-03-26 05:45:46 +00:00
Mark Vejvoda
2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
Mark Vejvoda
2b56cfe3b0 ported new mouse changes by Titi to win32 (and removed debug output for image classes) 2010-03-25 01:06:28 +00:00
Titus Tscharntke
147447b638 better mouse camera navigation ( missing win32 implementation ) 2010-03-25 00:19:49 +00:00
Mark Vejvoda
844ca894b4 bugfixes for static init filereader concrete classes 2010-03-24 22:50:45 +00:00
Mark Vejvoda
b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
Mark Vejvoda
6496d72533 Updates related to win32 camera zoom compile fixes 2010-03-24 10:10:56 +00:00
Mark Vejvoda
7521a251f5 Commented out temp debug printing 2010-03-24 07:11:12 +00:00
Mark Vejvoda
3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
221b099c67 More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
Mark Vejvoda
1fbff088e4 Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
Mark Vejvoda
ae10ab55b2 Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path) 2010-03-23 06:57:41 +00:00
Mark Vejvoda
1e7cd63330 - Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
b9b6aafe1c updated changes for win32 camera zoom 2010-03-23 05:08:56 +00:00
Mark Vejvoda
237b76e2f2 Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator 2010-03-23 02:37:41 +00:00
Mark Vejvoda
5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Mark Vejvoda
344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda
a9d644eba0 Bugfixes so that win32 code will compile with latest user data changes 2010-03-20 10:52:55 +00:00
Mark Vejvoda
a6609cbdab Bugfixes so that win32 code will compile with latest sdl changes 2010-03-20 09:02:56 +00:00
Mark Vejvoda
1f2c805fe8 Added new setting to allow playing glest using multiple monitors 2010-03-20 07:19:45 +00:00
Mark Vejvoda
a731f9c2a9 Updates to Win32 code to port latest mega-glest features 2010-03-20 00:22:17 +00:00
Mark Vejvoda
965a7ac2ba Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
Mark Vejvoda
f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
b9172acc5c Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:37:11 +00:00
Mark Vejvoda
67d88bbe65 Fix for different locale's 2010-03-14 13:38:55 +00:00
Mark Vejvoda
ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Titus Tscharntke
b8082e83ce fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data 2010-03-12 04:00:51 +00:00
Mark Vejvoda
cb0ea38d74 Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt. 2010-03-11 17:45:39 +00:00
Mark Vejvoda
4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke
a76e4aaec9 teamcolor TGAs / more particles / better snow 2010-02-28 15:39:12 +00:00
Titus Tscharntke
bb637920fa 8 player fix for existing scenarios. Closed slots don't have to be set any more. 2010-02-28 13:16:03 +00:00
Titus Tscharntke
775386190a ...dumb 2010-02-28 11:40:52 +00:00
Titus Tscharntke
5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Titus Tscharntke
59faabfe14 bugfix/improvement for teamcolor particles ** units can morph to flying units ** tech faction with particles 2010-02-27 00:34:03 +00:00
Titus Tscharntke
96114d25e4 indians with particle party! Particel renderer fix for tilesets with fog enabled. 2010-02-24 00:43:29 +00:00
Titus Tscharntke
15783511fd black particles 2010-02-22 22:51:46 +00:00
Mark Vejvoda
7657b40a4b - Additional bug fixes related to network connection code for win32
- print out socket errors to console instead of throw exceptions
2010-02-21 03:48:05 +00:00
Titus Tscharntke
0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke
c4d32651c6 removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Mark Vejvoda
fb5035c230 Updated with initial 3.4.4 codebase includes:
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00