Mark Vejvoda
|
0557a1195e
|
- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
|
2013-11-12 15:01:37 +00:00 |
|
Mark Vejvoda
|
41083f9f32
|
small cpp check cleanup
|
2013-11-12 02:30:26 +00:00 |
|
Mark Vejvoda
|
7f5d35ef0f
|
- do not validate null fire particle
|
2013-11-12 01:00:03 +00:00 |
|
Mark Vejvoda
|
feedde5f61
|
- streamlining fog of war unit cache
|
2013-11-11 22:11:13 +00:00 |
|
Mark Vejvoda
|
6705a346ef
|
attempt to squeeze a bit more performance
|
2013-11-11 19:33:25 +00:00 |
|
Mark Vejvoda
|
07ac33ec99
|
bugfix for performance enhancement
|
2013-11-11 18:34:51 +00:00 |
|
Mark Vejvoda
|
c98a09b905
|
attempt to squeeze a bit more performance
|
2013-11-11 18:09:00 +00:00 |
|
Mark Vejvoda
|
9625bd77a4
|
- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
|
2013-11-11 08:28:15 +00:00 |
|
Mark Vejvoda
|
f1abe148ea
|
- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
|
2013-11-11 04:46:49 +00:00 |
|
Mark Vejvoda
|
8a7f686e33
|
updated to warn on console when performance is showing poor
|
2013-11-11 04:08:10 +00:00 |
|
Mark Vejvoda
|
d2494605e9
|
made performance info viewable by toggle key
|
2013-11-11 03:34:42 +00:00 |
|
Mark Vejvoda
|
ed94e9578c
|
added performance info for various game sections using: ShowInGamePerformance=true
|
2013-11-11 01:42:27 +00:00 |
|
Mark Vejvoda
|
d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
|
Mark Vejvoda
|
e712f307c3
|
attempt to see if removing this mutex is stable and improves performance
|
2013-11-10 19:49:02 +00:00 |
|
Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
|
2d4cf315f6
|
attempt to fix performance issue with pathfinder and mutexes
|
2013-11-10 07:25:52 +00:00 |
|
Mark Vejvoda
|
597feb452f
|
fix warnings from vc++
|
2013-11-10 05:27:59 +00:00 |
|
Mark Vejvoda
|
ebaa8ced1a
|
- ensure mutexes are properly protecting shared data in pathfinder
|
2013-11-10 05:23:59 +00:00 |
|
Mark Vejvoda
|
c6368b221e
|
- added optional display of a frame count to help debug
|
2013-11-10 04:42:24 +00:00 |
|
Mark Vejvoda
|
856e6fd88e
|
when using team switch, AI player will now always answers YES if he already lost the game
|
2013-11-10 04:26:20 +00:00 |
|
Mark Vejvoda
|
fd2cc5f66b
|
updating pathfinder mutexes to ensure safety of shared access to precache buffers
|
2013-11-09 21:22:51 +00:00 |
|
Mark Vejvoda
|
273abcde75
|
try to see if this improves pathfidner performance
|
2013-11-09 20:44:37 +00:00 |
|
Mark Vejvoda
|
bb2e2d0f64
|
removed more unused code for last path cache which was already removed
|
2013-11-09 19:14:53 +00:00 |
|
Mark Vejvoda
|
095351c1a0
|
removed unused code
|
2013-11-09 16:51:00 +00:00 |
|
Mark Vejvoda
|
23cab07fe8
|
code cleanup from cpp check
|
2013-11-09 03:16:41 +00:00 |
|
Mark Vejvoda
|
f6e5a6a3a0
|
code cleanup from cpp check (And removed commented and useless code)
|
2013-11-09 01:26:29 +00:00 |
|
Titus Tscharntke
|
907a95ff8b
|
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
|
2013-11-09 01:14:32 +00:00 |
|
Mark Vejvoda
|
2c452d3587
|
attempt to use per faction mutexes for safer pathfinding
|
2013-11-08 22:41:17 +00:00 |
|
Mark Vejvoda
|
e8a94eacfc
|
tracking for nig's issue
|
2013-11-08 19:00:47 +00:00 |
|
Mark Vejvoda
|
0f5f4c0792
|
bugfix for nig's issue
|
2013-11-08 17:01:32 +00:00 |
|
Mark Vejvoda
|
22b230a5b3
|
bugfix for nig's issue
|
2013-11-08 16:26:36 +00:00 |
|
Mark Vejvoda
|
96d2723646
|
tracking down nigs bug
|
2013-11-08 15:30:53 +00:00 |
|
Mark Vejvoda
|
e75a88b42c
|
updated status textures and alinged the texture position in menus as they were off by 2 pixels
|
2013-11-08 02:50:59 +00:00 |
|
Mark Vejvoda
|
2baab89bab
|
more cpp check fixes
|
2013-11-08 01:03:24 +00:00 |
|
Mark Vejvoda
|
382cb120ee
|
bugfix to init all variables for client connection
|
2013-11-08 00:48:05 +00:00 |
|
Mark Vejvoda
|
6fe733468d
|
some cpp check cleanup
|
2013-11-07 20:07:03 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
|
b7a7d3bc4a
|
ensure load saved games checks if new attribute exists
|
2013-11-07 05:20:02 +00:00 |
|
Mark Vejvoda
|
4a70fd09e2
|
added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
|
2013-11-07 05:18:21 +00:00 |
|
Mark Vejvoda
|
f7002a36ef
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 03:33:04 +00:00 |
|
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
|
Mark Vejvoda
|
f0546df518
|
added more debug tracking info if win64 crashes
|
2013-11-07 01:55:02 +00:00 |
|
Mark Vejvoda
|
3f611a1d17
|
refactor core data code to move features into smaller chunks
|
2013-11-06 07:52:05 +00:00 |
|
Mark Vejvoda
|
493981e8b3
|
- reverted win64 to sse2
- added some debug info for win64 testing
|
2013-11-06 02:14:49 +00:00 |
|
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
|
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
|
Titus Tscharntke
|
e689ac8bff
|
"Observer" and "Random" moved to main lang file instead of techtree based translation
|
2013-11-05 23:35:11 +00:00 |
|
Titus Tscharntke
|
7224f134c7
|
hotkey support for scenario list boxes
|
2013-11-05 21:25:51 +00:00 |
|
Mark Vejvoda
|
5ab99d2469
|
cppcheck cleanup
|
2013-11-05 20:59:28 +00:00 |
|
Mark Vejvoda
|
282feba074
|
bugfix for holding control to set all slots to same control type
|
2013-11-05 19:40:27 +00:00 |
|
Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
|
Mark Vejvoda
|
b190968e6b
|
- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
|
Mark Vejvoda
|
c6b42e4bf6
|
bugfixes in win64 for exception handling
|
2013-11-04 17:42:48 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
|
Titus Tscharntke
|
d3d8623a2d
|
default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
|
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
|
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
|
Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
|
2013-11-02 22:30:16 +00:00 |
|
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
|
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
|
Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
|
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
|
Mark Vejvoda
|
a716e692c7
|
bugfixes for resource multiplier
|
2013-11-01 19:48:04 +00:00 |
|
Mark Vejvoda
|
d24da2f7b5
|
updated masterserver stats so we DO NOT update slot counts after game is won
|
2013-11-01 14:38:28 +00:00 |
|
Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
|
Mark Vejvoda
|
e7fb242716
|
small code cleanup from cppcheck
|
2013-11-01 05:43:01 +00:00 |
|
Mark Vejvoda
|
9ef8076429
|
bugfix to ensure we set headless mode at game start so it can be saved on masterserver
|
2013-11-01 05:31:15 +00:00 |
|
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
|
Mark Vejvoda
|
9128efcfbb
|
bugfix for wrong resource mutliplier in menu
|
2013-11-01 00:23:43 +00:00 |
|
Mark Vejvoda
|
ed4444a6da
|
check if this fixes techtree name bug
|
2013-10-31 20:12:49 +00:00 |
|
Mark Vejvoda
|
5c71ebcf0e
|
check if this fixes techtree name bug
|
2013-10-31 19:45:03 +00:00 |
|
Mark Vejvoda
|
e008754581
|
check if this fixes techtree name bug
|
2013-10-31 18:32:26 +00:00 |
|
Mark Vejvoda
|
b71ec8447e
|
see if this helps titi with tech names
|
2013-10-31 14:09:27 +00:00 |
|
Mark Vejvoda
|
77b9cbfb1d
|
updated to set game stats before exit game check
|
2013-10-31 04:43:25 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Titus Tscharntke
|
c0a2265f7e
|
ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
|
2013-10-29 21:41:45 +00:00 |
|
Mark Vejvoda
|
af135e6ad5
|
code cleanup
|
2013-10-29 21:35:04 +00:00 |
|
Mark Vejvoda
|
7011d49868
|
popup language menu now shows native and english version of language name
|
2013-10-29 21:32:19 +00:00 |
|
Mark Vejvoda
|
c04a73017c
|
allow language toggle to switch faction names in menus
|
2013-10-29 21:13:44 +00:00 |
|
Mark Vejvoda
|
958872cacf
|
bugfix for translations for techtree
|
2013-10-29 20:24:23 +00:00 |
|
Titus Tscharntke
|
dea351095c
|
no more crashes for hotkey based selections in listboxes without translation.
|
2013-10-29 19:11:36 +00:00 |
|
Mark Vejvoda
|
0c00b49995
|
more lang class code cleanup and better caching of techtree strings
|
2013-10-29 17:28:29 +00:00 |
|
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
|
Mark Vejvoda
|
dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
|
2013-10-29 01:56:57 +00:00 |
|
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
|
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
|
Mark Vejvoda
|
cc4f4aaa37
|
- attempt to improve performance when crc logging is disabled
|
2013-10-28 04:57:55 +00:00 |
|
Titus Tscharntke
|
35b8251bef
|
changed version number to avoid beta1 people joining svn test games
|
2013-10-27 16:17:20 +00:00 |
|
Titus Tscharntke
|
0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
|
2013-10-27 16:13:27 +00:00 |
|
Mark Vejvoda
|
539df3a854
|
-- attempt to fix another oos issue detected
|
2013-10-26 07:02:32 +00:00 |
|
Titus Tscharntke
|
7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
|
2013-10-25 22:09:19 +00:00 |
|
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
|
Titus Tscharntke
|
c4b6bee52b
|
new scenario menu layout
displays folder and translated names of scenarios.
|
2013-10-23 23:20:13 +00:00 |
|
Titus Tscharntke
|
49451e1184
|
listboxes are rendered with dark background.
listboxes can be "leftControlled"
|
2013-10-23 23:11:18 +00:00 |
|
Titus Tscharntke
|
ea92fce58d
|
little bugfix for last checkin
|
2013-10-23 20:33:00 +00:00 |
|
Titus Tscharntke
|
5c419a2713
|
Extended console is rendered with dark background
|
2013-10-23 20:23:21 +00:00 |
|