Commit Graph

423 Commits

Author SHA1 Message Date
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
7b3de2d109 - added support for intro videos using libvlc (if libvlc is installed for the developer, its optional) 2012-05-12 20:33:18 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
81890b0077 - fixed build on linux 2012-04-20 02:11:15 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Mark Vejvoda
f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda
d6619a9cd3 - added new ability to specify the game status listen port 2012-03-26 06:59:08 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
63dbea6af7 - added new commandline option to show which version of xerces is compiled with binary 2012-03-14 00:21:59 +00:00
Titus Tscharntke
edd7f732ea alpha correction in options menu ( checkin with error included , which needs to be fixed! ) 2012-03-13 00:44:55 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda
246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda
cf1c7c1ca2 - tighten up socket error checking during peek for data on connection check 2012-02-11 22:52:52 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ebe45d253a - bugfix for custom data path 2012-01-24 16:14:49 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
0427cea646 - only init sdl keyboard items in interactive game mode 2012-01-06 07:15:04 +00:00
Mark Vejvoda
835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
Mark Vejvoda
2e94c32d59 - added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
2298cc99a7 - more debian related changes for better manpages 2011-12-20 06:31:38 +00:00
Mark Vejvoda
50021e7789 - cleanup of some manpage output (try to keep max width of 80 characters) 2011-12-19 23:29:33 +00:00
Mark Vejvoda
ebba25b06f - updated so streflop can be totally ignored when that cmake switch is off 2011-12-16 06:24:21 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
2dd2afb296 - changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
8bdf863636 - cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
7cf9c189b2 - disallow non compressed tileset downloads when client IP not on same subnet as host
- bugfix for LAN server broadcasting
- bugfix for empty message on player disconnect (now properly shows that player switched to AI mode)
2011-11-29 05:07:18 +00:00
Mark Vejvoda
03a7a72ef5 revert network code back to beta1 code 2011-11-27 05:27:50 +00:00
Mark Vejvoda
da854f103b - added some special ways to configure how sockets work on a system for testing 2011-11-27 00:07:55 +00:00
Mark Vejvoda
6c1c248d62 - attempt to fix network stuttering using a new multi-read single write mutex + semaphore class 2011-11-26 08:14:23 +00:00
Mark Vejvoda
82c9002d0a - attempt to further stabilize cpu usage and network reliability 2011-11-25 20:03:07 +00:00
Mark Vejvoda
1935f9314b added new commandline to specify internal/external port #'s to use when hosting:
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
a995fb9220 trying to fix mac build 2011-11-20 01:14:22 +00:00
Mark Vejvoda
dfc6caf41f does this fix the mac build? weltall? 2011-11-19 18:29:44 +00:00
Mark Vejvoda
53e1610234 - cleanup of header files related to opengl / glew 2011-11-19 10:13:27 +00:00
Mark Vejvoda
5bb270fe41 - all languages now define their sio639-1 code and the commandline option can take it now:
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda
31fafe4528 - fixed up font alignment and added a way to force ftgl font mode:
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
316739c5bd - fixed Linux build 2011-11-18 08:42:50 +00:00
Mark Vejvoda
d0acde5d88 - fixed freetype-gl on windows compiler
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
54e4d7604c - added new option to headless modedisable reading from local console:
--headless-server-mode=vps

can be comgined with exit option:

--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00
Mark Vejvoda
e15d9cab5d attempt to see if eariler init helps on macosx 2011-11-01 20:07:18 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
2cecb2c3a0 fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
Mark Vejvoda
5b7329594c - merging in changes from weltall for macosx 2011-10-18 01:13:38 +00:00
Mark Vejvoda
3d20c207d5 - bugfixes for supporting compile of miniupnpc1.4 -> 1.6. Added two new optional commandline options for cmake:
-DMINIUPNPC_VERSION_PRE1_6=true
-DMINIUPNPC_VERSION_PRE1_5=true
2011-10-12 22:04:00 +00:00
Mark Vejvoda
f0fc8dc561 - updated embedded miniupnpc to latest version 1.6 2011-10-12 19:21:13 +00:00
Mark Vejvoda
2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
9cb44c72bf - enabled sdl's key repetition when holding keys for easier typing in chat mode 2011-10-03 18:06:50 +00:00
Mark Vejvoda
7eb68c4023 - added new commandline option to override base font size 2011-10-03 02:45:43 +00:00
Mark Vejvoda
43ed4553ea - more memory cleanup and thread cleanup (found using valgrind) 2011-09-28 15:32:57 +00:00
Mark Vejvoda
a3bf4bfe32 - modified the following commands so they don't required SDL video mode:
--help
--version
--show-ini-settings
2011-09-28 07:04:42 +00:00
Mark Vejvoda
aed293bba2 - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
Mark Vejvoda
0cf03a3562 - added option to quit headless server after game has completed:
./megaglest --headless-server-mode=exit
2011-09-27 18:44:01 +00:00
Mark Vejvoda
ec554ffffb - do not init SDL's video subsystem in headless mode 2011-09-27 10:25:31 +00:00
Mark Vejvoda
2a86cb4f7d - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
Mark Vejvoda
9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda
64d1e696b0 - compiler fixes for windows 2011-09-25 23:27:26 +00:00
Mark Vejvoda
b4972f6365 - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
Mark Vejvoda
1a6cdf3a06 - bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with - 2011-08-30 23:45:51 +00:00
Mark Vejvoda
0d248958c3 - added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code 2011-07-08 16:45:55 +00:00
Mark Vejvoda
3584a831cf - threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build) 2011-07-08 15:17:50 +00:00
Mark Vejvoda
1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Mark Vejvoda
852b4aa2d2 - bugfix for some hotkeys not working properly 2011-07-04 18:05:02 +00:00
Mark Vejvoda
8e1836220d - added more info if we get mutex errors in the lobby 2011-07-02 07:36:28 +00:00
Mark Vejvoda
f5b15bd402 - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
Mark Vejvoda
34ef62c59f - fix win32 build (around definition of byte keyword) 2011-06-26 15:41:32 +00:00
Mark Vejvoda
675750eda7 - some more unicode input cleanup 2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda
ef0fbc5886 - fixed broken win32 compiling 2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
df178e5eb4 - fix broken win32 compile (but no freetype2 support yet) 2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
4c7a2729d5 - bugfix for windows users 7z extraction 2011-05-27 16:39:01 +00:00
Mark Vejvoda
1cf6d523fd - updated cmake system to support using NON EMBEDDED versions of libircclient and miniupnpc for proper build in Debian 2011-05-27 06:37:43 +00:00
Mark Vejvoda
1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda
e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda
c8a6404ecf - screen resolutions sorted now in options menu 2011-04-18 23:31:33 +00:00
Mark Vejvoda
c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
1858240879 - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
Mark Vejvoda
7bf40db4ce - updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day 2011-04-13 01:51:15 +00:00
Mark Vejvoda
42a6737960 - proper detection that user does not have 7z installed in their path 2011-04-09 22:20:10 +00:00
Mark Vejvoda
788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Mark Vejvoda
3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
d9bc605974 - added scenarios to mod menu 2011-03-26 18:37:38 +00:00
Mark Vejvoda
9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda
f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d - removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0) 2011-03-20 00:11:00 +00:00
Mark Vejvoda
bca617cf18 - bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
a0bd1242b6 - improved performance of CRC precache thread, now uses up to 3 worker threads to batch process techtree's 2011-03-16 23:43:31 +00:00
Mark Vejvoda
2c6fef4efc - added purge file stats and bugfix when showing help on commandline 2011-03-15 16:52:42 +00:00
Mark Vejvoda
7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Mark Vejvoda
d0a95b1ff5 - added another option when converting model textures (keepsmallest) 2011-03-13 09:57:04 +00:00
Mark Vejvoda
39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
f35e920d47 - added logic to delete old texture after doing a model texture conversion 2011-03-12 22:11:09 +00:00
Mark Vejvoda
9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda
330caf7f8a - added a CRC file cache to improve performance of CRC operations for large lists of files 2011-03-10 21:38:43 +00:00
Mark Vejvoda
2101a83a5d - added support for special tags in ini file strings in preparation for storing userdata in ~/.megaglest 2011-03-10 01:23:34 +00:00
Mark Vejvoda
63da3d7af2 - added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now) 2011-03-09 23:09:32 +00:00
Mark Vejvoda
817d8cfea8 - added logic for ftp file transfers to look for 7z archives for tilesets and download and extract on the client side if the 7z archive exists on the server 2011-03-09 18:35:19 +00:00
Mark Vejvoda
d3feaaddec - a little more keyboard fixes to try to bring some consistency to unicode style keyboard events 2011-03-03 19:33:31 +00:00
Mark Vejvoda
a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda
8ec58868dc - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
Mark Vejvoda
c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
Mark Vejvoda
17e2a87890 - fixed one type of freeze in the custom menu
- some small opengl changes
2011-02-08 18:23:41 +00:00
Mark Vejvoda
c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
f373a66c31 - fixed win32 build from last checkin 2011-01-31 23:17:42 +00:00
Mark Vejvoda
0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda
66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda
d16f6a93bc - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
2011-01-18 01:24:45 +00:00
Mark Vejvoda
9ba8668751 - win32 winsock bugfixes causing havok and grief for win32 users (corrupt winsock stack due to extra call to wsacleanup) 2011-01-17 23:45:09 +00:00
Mark Vejvoda
d8e28fbf90 - attempt to fix WSAStartup error message on win32 2011-01-17 21:31:59 +00:00
Mark Vejvoda
385fb0b3f0 - bunch of bugfixes for FTP file transfer:
- failed attempts should now properly cleanup partial downloaded files
  - better logging and resource usage to track down problems
2011-01-15 21:53:00 +00:00
Mark Vejvoda
a7ca23d18e - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
Mark Vejvoda
2ab82c9271 - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
Mark Vejvoda
8c4cdd037c - updated for compiling on BSD
- also bugfix for socket broadcast segfault (partial fix)
2011-01-13 01:46:32 +00:00
Mark Vejvoda
fb91c2b624 - added a new check for duplicate data (maps, tilesets and techtree names) 2011-01-10 20:27:25 +00:00
Mark Vejvoda
7bc6b603b9 - lua bugfix for fog of war toggling
- ftp client bugfix for reported segfault
2011-01-10 00:05:31 +00:00
Mark Vejvoda
912188679c - some ftp bugfixes and cleanup on ftp client that have failed transfers 2011-01-09 05:49:59 +00:00
Mark Vejvoda
b30fe62528 - to appease the security freaks, ONLY clients that are ALREADY connected in the lobby are able to connect to the built in FTP server now 2011-01-07 06:21:23 +00:00
Mark Vejvoda
055293d027 - bugfix for code compiled in VC++ 2011-01-06 23:13:36 +00:00
Mark Vejvoda
a5a744fcad - updated FTP code to use specific ports for MG and not random FTP ports 2011-01-06 00:52:00 +00:00
Mark Vejvoda
f3eee457c0 - added an in progress bar when downloading tilesets
- clear the CRC cache after a new file is downloaded
2011-01-04 08:44:00 +00:00
Mark Vejvoda
f7d2631879 - added a few more special keys for available use as hotkeys (vkPause and vkPrint) 2011-01-03 22:22:52 +00:00
Mark Vejvoda
5f4d3e9088 - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
Mark Vejvoda
2b1732e27e - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
Mark Vejvoda
9150701e70 - more thread guards for IRC Client 2011-01-02 04:16:24 +00:00
Mark Vejvoda
8eeb0b550c - more ftp tileset bugfixes 2011-01-01 03:12:28 +00:00
Mark Vejvoda
2cdb8dd354 - initial work for tileset ftp transfers, needs some testing 2011-01-01 00:50:10 +00:00
Mark Vejvoda
7e55a545c4 - added code for ftp client to handle failures and menu exit more gracefully 2010-12-31 21:02:06 +00:00
Mark Vejvoda
1f29685803 - bugfixes for ftp server to work on windows, silly M$ compiler has issues with mixing C / C++ code so I had to make these changes 2010-12-31 21:00:25 +00:00
Mark Vejvoda
d176053da9 - plenty of code cleanup (some refactoring of socket / UPNP code)
- FTP console output now only shows when --verbose used
2010-12-31 08:21:26 +00:00
Mark Vejvoda
0987536af8 - changed order of map searching, now we look in this order:
mydata/maps mgm file type
mydata/maps gbm file type
maps / mgm file type
maps/ gbm file type
2010-12-30 21:19:08 +00:00
Mark Vejvoda
973b546b04 - more bugfixes related to ftp and firewall handling 2010-12-30 20:02:30 +00:00
Mark Vejvoda
3f0ee7a6cb - some initial changes to try to get ftp working over the Internet with firewalls etc 2010-12-30 15:56:02 +00:00
Mark Vejvoda
2ca50ee9f9 - attempt to avoid IRC client crashes on Internet menu if user does not have an Internet connection 2010-12-29 21:03:57 +00:00
Mark Vejvoda
4fb1b1092f - added ftp port # as an ini setting and added to UPNP for router auto-config
- added new language string for message box to prompt map file downloads
2010-12-29 20:28:25 +00:00
Mark Vejvoda
6e88e4be4c - got my plumbers suit on and added the plumbing for FTP file xfers 2010-12-29 01:10:53 +00:00
Mark Vejvoda
e4e7a456f5 - attempt to bugfix threaded logger 2010-12-26 01:27:49 +00:00
Mark Vejvoda
36f62ea084 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-26 00:27:38 +00:00
Mark Vejvoda
2234928a35 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-25 23:49:24 +00:00
Mark Vejvoda
b006e72b53 - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
Mark Vejvoda
d997e2af5d - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda
97ee61165a updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Mark Vejvoda
809d56e86c - added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
ThreadedLogging=true
2010-12-23 19:47:40 +00:00
Mark Vejvoda
8b0b6300ed - some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby 2010-12-23 07:42:15 +00:00
Mark Vejvoda
7e6a7a85f7 - big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps) 2010-12-23 02:17:29 +00:00
Mark Vejvoda
ea4f8e0bcd - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
Mark Vejvoda
3dd35c147b - updated codeblocks projects with new UPNP files 2010-12-21 05:24:22 +00:00
Mark Vejvoda
bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
Mark Vejvoda
a844b79d3e - fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug 2010-12-18 23:03:53 +00:00
Mark Vejvoda
6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
Mark Vejvoda
7f0a179340 - bugfix for vc++ compile (added #define for mingw) 2010-12-07 22:29:31 +00:00
Mark Vejvoda
7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
Mark Vejvoda
15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
Mark Vejvoda
664b2b1b7d - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Mark Vejvoda
8ab95a5305 - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
Mark Vejvoda
343fdb70b2 - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
Mark Vejvoda
45a26a4597 - cleaned up more compiler warnings
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda
c6a4e53151 - fix compile error on linux 2010-10-21 15:35:13 +00:00
Mark Vejvoda
f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda
fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda
6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda
54f37d6231 - bugfix for missing header file 2010-09-08 22:35:12 +00:00
Mark Vejvoda
9817e8a860 - memory leak fixes 2010-09-07 17:30:13 +00:00
Mark Vejvoda
ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
58ab55a6aa - cleaned up some compiler warnings 2010-09-06 06:22:08 +00:00
Mark Vejvoda
9bacf0abea - added a better detection of threads statuses 2010-08-26 22:13:41 +00:00
Mark Vejvoda
0c0642bd17 - commandline bugfixes for windows 2010-08-22 09:06:26 +00:00
Mark Vejvoda
b3a60f5b69 - updated commandline too show usage when using wrong parameters 2010-08-22 08:40:18 +00:00
Mark Vejvoda
25a7097066 - added new commandline parameters:
--help
--validate-factions=x

for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
1e077512d8 - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
James McCulloch
bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645 - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
3e53b69676 - added client side ping style packet for linux socket disconnect checking 2010-07-09 15:01:49 +00:00
Mark Vejvoda
ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
66d4fce081 - added missing translation strings to spanish (used bablefish for translations)
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00