Commit Graph

1789 Commits

Author SHA1 Message Date
SoftCoder 5099f19709 - update miniz code to 1.15 2014-12-17 07:28:06 -08:00
SoftCoder c945a5721d - more coverity based fixes 2014-12-15 21:07:13 -08:00
SoftCoder 8210485a42 - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
titiger 9392aa0fca fixed missing cast found by Coverity CID 1232664 2014-12-16 02:08:29 +01:00
titiger c51817d8d5 fixed missing cast found by Coverity CID 1232666 2014-12-16 01:49:26 +01:00
SoftCoder 5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
SoftCoder ad0b652727 - bugfix for g3d viewer and updated wxwidgets 2014-11-28 23:35:35 -08:00
SoftCoder ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
SoftCoder d0cdea1a6d Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-28 16:23:14 -08:00
SoftCoder ec0d9a7cd5 - bugfix to properly set defaults for particles 2014-11-28 16:22:29 -08:00
titiger a37e7b398e blend mode set to normal after particle rendering 2014-11-28 23:52:13 +01:00
SoftCoder cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
SoftCoder 3647a610cc - attempt to improve mutex locking in irc client code to avoid dead locks 2014-11-20 17:51:24 -08:00
SoftCoder 5676a055ba Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titiger b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger d21f7bd976 problems found by coverity 2014-11-10 21:53:10 +01:00
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger 1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger 4fc4359d99 we don't want fancy commands from irc
https://forum.megaglest.org/index.php?topic=7756.0
2014-09-22 00:36:49 +02:00
titison 4c51677a9d Accidently doubled the gravity ^^ 2014-07-26 14:03:54 +02:00
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
SoftCoder 63863bac89 - updated unit test to compile on windows
- updated vc++ 2012 compile flags and changed asm to use unsigned
2014-02-07 15:42:00 -08:00
SoftCoder fe25767b1c - updated asm code to only compile when x64 mode enabled 2014-02-06 21:39:54 -08:00
SoftCoder 2ed1c2ae2b - attempt to see if this win64 asm is more reliable for streflop 2014-02-06 17:03:15 -08:00
SoftCoder d2f321a2df - attempt to bugfix win64 stability 2014-02-05 11:29:21 -08:00
SoftCoder 78ed6d4601 - attempt to add streflop to win64 build
- CRAZY attempt to add x64 (win64) support to streflop via some new asm code!
2014-02-01 01:28:30 -08:00
SoftCoder 5a48eb0b8a - bugfix for clang 2014-01-27 20:14:06 -08:00
SoftCoder 7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
filux 8ec938a940 Merge remote branch 'upstream/master'. Resolved conflicts in: mk/windoze/coverity-scan.bat 2014-01-26 09:46:53 +01:00
SoftCoder 9cb0ba8833 - xerces included only if forced in cmake since it will be deprecated 2014-01-25 18:12:53 -08:00
SoftCoder 952004151c - removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder 08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
filux ea7b088919 Conversion of files (windows OS specific) from LF to CRLF. Removed 3 ignored files. 2014-01-25 21:52:02 +01:00
SoftCoder 85e659219b - small cppcheck code cleanup 2014-01-18 16:49:31 -08:00
SoftCoder 4583b8d4bc - bugfix for windows compile error for new particle feature from titi 2014-01-17 20:10:18 -08:00
SoftCoder 27316e8912 - added time to error console output log items 2014-01-17 13:32:42 -08:00
SoftCoder 0de4f33923 - error output now shows system time 2014-01-17 09:46:31 -08:00
SoftCoder 2c7d464abc - remove console output for pbo's 2014-01-12 09:59:08 -08:00
SoftCoder 3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger 41553cc679 dumb bug writing mesh bound particle warnings all the time, even if not needed 2014-01-08 22:24:11 +01:00
titiger aee2417ce1 Additional warning for modders to find problems with mesh bound particles. 2014-01-05 23:57:29 +01:00
titiger ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder 9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
SoftCoder 85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder 5f1e67ec9b - updated network throttle check to output nothing if we cannot open the reg key (likely because it does not exist and does not apply)
- updated libvlc use in windows to use 2.1.2
2014-01-01 14:58:14 -08:00
SoftCoder 6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder 7643c2b591 - changed registry branch to hkey local machine for packet throttle 2014-01-01 11:23:51 -08:00
SoftCoder 02cb5c235d - bugfix to compile in msvc 2014-01-01 11:08:51 -08:00
SoftCoder 676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder 21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder b109b26664 - attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console) 2013-12-30 21:23:49 -08:00
SoftCoder e0aa65402d - added ability to force the LUA version to compile with (5.1 or 5.2) 2013-12-30 18:30:23 -08:00
SoftCoder 8742d36a06 - do not save empty lua tables 2013-12-30 17:12:49 -08:00
SoftCoder 5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder 2c788e074a - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
SoftCoder c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder 5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder 163a5a173a - bugfix when user has no sound device 2013-12-27 22:32:58 -08:00
SoftCoder 62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
SoftCoder 220a0130dd - bugfixes for msvc compile 2013-12-25 11:48:08 -08:00
SoftCoder 3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder f06d474b60 - cleanup some socket issues and also a possible int overflow 2013-12-24 22:44:46 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder 25326c64b1 - cleanup some warnings from msvc 2013-12-23 10:34:52 -08:00
SoftCoder 1ba098d0f0 - clang compiler warning cleanup 2013-12-23 00:05:07 -08:00
SoftCoder e0c2a388d4 - msvc compiler warning cleanup 2013-12-22 23:58:12 -08:00
SoftCoder 3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder 6cd1d237ab - a little more code cleanup from coverity issues 2013-12-22 13:18:40 -08:00
SoftCoder 343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
SoftCoder 998cabafac - a few more coverity reported fixes 2013-12-18 08:26:16 -08:00
SoftCoder 606aa392c7 - added coverity linux script
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder ca12b7912a - cleanup clang warning 2013-12-16 19:25:07 -08:00
SoftCoder b5243763a2 - added some device cleanup in case its needed 2013-12-16 19:11:17 -08:00
SoftCoder 1463dc0fc1 - bugfix for memory leak 2013-12-16 17:48:52 -08:00
SoftCoder d1f9fbc4a7 - cleanup warnings from clang 2013-12-15 09:19:24 -08:00
SoftCoder 0b73d3922a - fixed windows build from coverity updates 2013-12-14 22:59:32 -08:00
SoftCoder f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
SoftCoder 22beafe122 - fixed windows build for vc++ 2010 2013-12-14 03:09:12 -08:00
SoftCoder b11932b92d - cleanup from cppcheck report 2013-12-14 03:03:19 -08:00
SoftCoder d69e19b87b Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
	source/shared_lib/include/platform/sdl/factory_repository.h
2013-12-14 02:45:25 -08:00
SoftCoder 65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder 1d9f1f9432 - forgot to commit changes 2013-12-14 02:33:03 -08:00
SoftCoder ec13e904d3 - fixed windows build (removed gl2 references) 2013-12-14 02:29:32 -08:00
SoftCoder 209458adee - removed deprecated gl2 code as it was not used 2013-12-14 02:22:30 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder c887b0c357 - attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
2013-12-11 23:16:56 -08:00
Will 2d6da27807 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-07 20:41:44 +01:00
SoftCoder 02d41bd5f7 fixed windows build 2013-12-06 09:08:47 -08:00
Will 46a0dab916 moved model constructor always behind factory 2013-12-05 21:28:20 +01:00
Will 6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
SoftCoder 6ae1d179bb - updated for proper build on Mac 2013-12-04 14:54:02 -08:00
Will 03c0197437 merge from upstream 2013-12-04 23:37:04 +01:00
William Edwards e71e7104dc Trying to build on OSX 2013-12-04 22:38:06 +01:00
SoftCoder f9e217df94 - bugfix so Mac builds 2013-12-04 13:34:00 -08:00
Will 7e4e98857b integrate upstream 2013-12-04 08:49:33 +01:00
SoftCoder 4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder f7bc5e8f92 - bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors. 2013-11-30 17:20:30 -08:00
Will a869dd0fee Tweak to see if we can get the new colour picking code working 2013-12-01 00:43:49 +01:00
SoftCoder c2929e3d2b merged 2013-11-30 14:31:05 -08:00
SoftCoder 2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
williame 125e1c53dc Got the colour conversion wrong in colour picking 2013-11-30 21:44:53 +01:00
SoftCoder f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
SoftCoder 1a8673feb3 - bugfix for will's color pick optimization (was not properly doing cell selection) 2013-11-28 22:58:13 -08:00
Will c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
filux 00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
filux d0836a6573 transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
Mark Vejvoda ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda f6806bd1ea - added unit tests for arabic handling in fribidi
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
2013-11-20 00:22:39 +00:00
Mark Vejvoda ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda 66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda 39b41cdfea - code cleanup based on additional gcc warnings 2013-11-19 06:29:30 +00:00
Mark Vejvoda 4a4c7fbfde - code cleanup based on additional gcc warnings 2013-11-19 06:24:22 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda 35714002e9 bugfix for vc++ compile 2013-11-15 15:58:23 +00:00
Mark Vejvoda 445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda e3245eb7f4 disable rescursive ftp file download for techtrees and tilesets 2013-11-14 22:57:56 +00:00
Mark Vejvoda 429db5ff66 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:19:40 +00:00
Mark Vejvoda f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda 9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda 85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda 5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda b7267c9176 some memory leak cleanup 2013-11-13 21:26:08 +00:00
Mark Vejvoda 4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda 0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda 7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda 8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda ba3e5a6030 added ip address for socket write errors 2013-11-09 19:32:13 +00:00
Mark Vejvoda 54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda 8d69cc02fd update cmake script for mac and miniupnpc 2013-11-09 18:33:19 +00:00
Mark Vejvoda d55af0355b added mac define for darwin compiling miniupnpc 2013-11-09 18:10:41 +00:00
Mark Vejvoda 342aba5caa - set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda 3796b035cd remove font macro since it always made cppcheck report bad things about the code 2013-11-07 20:41:05 +00:00
Mark Vejvoda 95b7172260 vc++ warnings fixes 2013-11-07 19:00:47 +00:00
Mark Vejvoda 9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda 70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda dbb2409d76 remove usless output from error message 2013-11-05 21:13:26 +00:00
Mark Vejvoda 345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda 1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda 9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda 8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda 8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda 3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda 2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda 957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda 8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
Mark Vejvoda 539df3a854 -- attempt to fix another oos issue detected 2013-10-26 07:02:32 +00:00
Mark Vejvoda ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda 4bc1e1b5bc fixed crc file loading on windows 2013-10-19 07:48:03 +00:00
Mark Vejvoda 5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda 9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda 23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda 5f3568ddd1 - add cache key and filename to cache files for info purposes 2013-10-18 03:49:45 +00:00
Mark Vejvoda 83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda 37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda f45987d59a fix windows build 2013-10-03 14:04:15 +00:00
Mark Vejvoda 53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda 312c2db483 fixed windows build 2013-10-03 00:45:51 +00:00
Mark Vejvoda 9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda 939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda 9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda 4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda 6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda 63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda 37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda 7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda 525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda 875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda 3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda 836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda 792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Titus Tscharntke 3de7740120 copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda 3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda 5ea417b2bd added a fallback to use glib API if we cannot find the users home folder 2013-08-09 18:03:29 +00:00
Mark Vejvoda cd0a8933cd attempt some speed improvements for logging 2013-08-09 04:55:35 +00:00
Mark Vejvoda c60c96a22f enable fontconfig in cmake build 2013-08-01 22:24:00 +00:00
Mark Vejvoda d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda 4764da0e50 check everything when it comes to joining meshes 2013-06-23 03:09:59 +00:00
Mark Vejvoda 9549b7f87a bugfix for join meshes, add opacity check also 2013-06-22 22:41:37 +00:00
Mark Vejvoda b418d46254 bugfix for joining meshes, need to also check noselect flag 2013-06-22 21:47:50 +00:00
Mark Vejvoda 1520cdcea0 add check for invalid model missing texture 2013-06-22 21:41:30 +00:00
Mark Vejvoda 17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda 67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda bb14d4cc1e bugfix for shutdown of threads and garbage collection. 2013-06-22 03:36:18 +00:00
Mark Vejvoda 76ee030e93 bugfix for shutdown of threads and garbage collection. 2013-06-21 22:59:22 +00:00
Mark Vejvoda 0e184d609c updated cmake message 2013-06-21 19:24:59 +00:00
Mark Vejvoda 7b4a724764 bugfix for libminiupnpc cmake script 2013-06-21 19:19:38 +00:00
Mark Vejvoda 0c56e13e7a bugfix for libminiupnpc cmake script 2013-06-21 19:04:57 +00:00
Mark Vejvoda bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda 441390e5c5 - fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
2013-06-21 00:12:19 +00:00
Mark Vejvoda 4848e957e7 code cleanup from cppcheck 2013-06-20 22:51:28 +00:00
Mark Vejvoda dde601e416 attempt to implement will's mesh merging for better render performance 2013-06-20 07:24:09 +00:00
Mark Vejvoda b31df9e94c attempt to further stabilize thread garbage collector 2013-06-18 22:41:18 +00:00
Mark Vejvoda eec6d4f59c bugfix for pure virtual error on garbage collector thread 2013-06-18 22:26:12 +00:00
Mark Vejvoda 1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda b9bb1623a6 make sure unpnpc patch is applied as given on sourceforge 2013-06-14 03:32:10 +00:00
Mark Vejvoda 1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda 1d7b138ac3 load bmp's a little faster 2013-06-12 15:22:16 +00:00
Mark Vejvoda cc4d650fad tga file load speed improvement 2013-06-12 07:21:16 +00:00
Mark Vejvoda 80f25e8fff bugfix for windows copmpiler 2013-06-12 06:51:59 +00:00
Mark Vejvoda 1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda 836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda 267dc7534f bugfix for float rounding segfault 2013-06-11 01:23:04 +00:00
Mark Vejvoda d067b52799 fixed windows build and added new test to vc++ project 2013-06-10 23:08:03 +00:00
Mark Vejvoda 16f4e08395 attempt to speed up float truncation and add some unit tests 2013-06-10 22:38:33 +00:00
Mark Vejvoda 6387d1b1b1 add default value of allowed keys in english of none 2013-06-08 21:57:11 +00:00
Mark Vejvoda 4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda 173075d962 allow each language to specify special keys allowed for that language (bugfix for polish) 2013-06-05 05:53:59 +00:00
Mark Vejvoda 56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Mark Vejvoda 25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda e809080d0f tracking down bug on i386 platform
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda 8c725df8a2 tracking down bug on i386 platform 2013-06-01 17:02:10 +00:00
Mark Vejvoda 22eb5cc4d4 attempt to fix a thread bug when starting a game 2013-06-01 06:28:03 +00:00