Mark Vejvoda
|
42912e0b74
|
- applied patch to allow tilesets to not force random object placement
|
2013-10-08 04:36:21 +00:00 |
Mark Vejvoda
|
c1305bdd1b
|
- add more crc log info for oos
|
2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
|
ebcbaafc0d
|
re-enable some hitpoint tracking for crc checks
|
2013-10-03 20:04:55 +00:00 |
Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
Titus Tscharntke
|
b38e7cb054
|
and one more "int" which should be "float" ( at the moment )
|
2013-10-02 22:31:04 +00:00 |
Titus Tscharntke
|
a83eb9baba
|
size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
|
2013-10-02 22:19:17 +00:00 |
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
|
ee6eadb0d8
|
print warning if techtree is missing factions
|
2013-09-30 22:12:35 +00:00 |
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
|
dc944b2a79
|
- attempt to fix additional oos issues
|
2013-09-28 16:54:32 +00:00 |
Mark Vejvoda
|
8b8267400a
|
- attempt to fix additional oos issues
|
2013-09-28 16:53:20 +00:00 |
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
Mark Vejvoda
|
111523f60b
|
- corrected game shutdown to do quit logic only once
|
2013-09-28 06:40:26 +00:00 |
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
Mark Vejvoda
|
91b7803270
|
- attempt to fix additional oos issues
|
2013-09-28 03:10:37 +00:00 |
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
|
a73cf8470b
|
attempt to fix attack particle calculation for oos issue
|
2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
|
2013-09-24 19:35:35 +00:00 |
Mark Vejvoda
|
c9b3284aeb
|
bugfix for particle cleanup
|
2013-09-24 04:29:53 +00:00 |
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
Titus Tscharntke
|
440ec7dd7e
|
shadow intensity with better performance
|
2013-09-22 13:55:20 +00:00 |
Titus Tscharntke
|
416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
|
2013-09-22 00:51:47 +00:00 |
Mark Vejvoda
|
836e61d5d6
|
loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
|
1633a80b69
|
- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
|
2013-09-21 06:06:48 +00:00 |
Mark Vejvoda
|
fd1e5f893a
|
try to use double instead of float for timed unit particles
|
2013-09-21 00:32:17 +00:00 |
Mark Vejvoda
|
123a329baf
|
separate problematic code to see where the segfault happens
|
2013-09-21 00:11:34 +00:00 |
Mark Vejvoda
|
30913d9ae1
|
- see if this regular game crc checking every 20th frame is ok for performance
|
2013-09-21 00:02:36 +00:00 |
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
|
b83e7dae90
|
added null checks
|
2013-09-19 17:32:36 +00:00 |
Mark Vejvoda
|
f344aac3f8
|
- load-scenarios now alsways takes physical folder name of the scenario
|
2013-09-19 06:56:50 +00:00 |
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
Mark Vejvoda
|
970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
|
2013-09-19 01:35:08 +00:00 |
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
Mark Vejvoda
|
3a5c99bca5
|
small code cleanup to see if this corrects any memory issues
|
2013-09-18 22:44:04 +00:00 |
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
|
2013-09-18 21:43:25 +00:00 |
Mark Vejvoda
|
60028086e2
|
see if this fixes crc bug
|
2013-09-18 18:49:57 +00:00 |
Mark Vejvoda
|
538a676006
|
- attempt bugfix for floating point issue causing oos
|
2013-09-18 00:46:30 +00:00 |
Mark Vejvoda
|
013ed35c8b
|
added more debug info to unit crc logs
|
2013-09-17 23:52:27 +00:00 |
Mark Vejvoda
|
b716cea3e7
|
update server crc log count
|
2013-09-17 16:36:05 +00:00 |
Mark Vejvoda
|
1d16d57c74
|
lowered the log max size limit for crc logging
|
2013-09-17 03:06:01 +00:00 |
Mark Vejvoda
|
fefb9b6148
|
- hide the removing crc log print to console
|
2013-09-17 03:03:16 +00:00 |
Mark Vejvoda
|
d7abf70920
|
- updated crc log for units to exclude floating point rotation info
|
2013-09-17 01:32:25 +00:00 |
Mark Vejvoda
|
d22c10ccda
|
- added crc logging when crc mismatch detected
|
2013-09-17 00:43:14 +00:00 |
Titus Tscharntke
|
3f7d608955
|
version set to dev again ( data does not fit anymore )
|
2013-09-15 21:39:22 +00:00 |
Titus Tscharntke
|
a5834ddf57
|
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
|
2013-09-14 23:56:26 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Titus Tscharntke
|
6f85a6aa4a
|
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
|
2013-08-29 22:30:09 +00:00 |
Mark Vejvoda
|
f617866237
|
- attempt to see if this handles resource associated units better
|
2013-08-10 06:53:16 +00:00 |
Mark Vejvoda
|
97b8979a6c
|
added AI logging for resource unit type logic
|
2013-08-02 21:46:55 +00:00 |
Mark Vejvoda
|
1247f1e965
|
a little refactoring and try to fix some of the AI logic for food producers
|
2013-08-02 00:08:16 +00:00 |
Mark Vejvoda
|
f9c991edda
|
add a guard for null texture and warning on console
|
2013-08-01 22:22:21 +00:00 |
Tom Reynolds
|
65b93aa8c2
|
Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
|
2013-07-12 10:28:59 +00:00 |
Mark Vejvoda
|
0c26460f34
|
- updated version to 3.8.0.-beta1 in preparation for beta1
|
2013-06-26 04:57:17 +00:00 |
Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
|
2013-06-25 22:44:57 +00:00 |
Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
Mark Vejvoda
|
88ed55ca8e
|
remove uuid from debug view
|
2013-06-24 00:29:32 +00:00 |
Mark Vejvoda
|
15582c046f
|
allow headless admin to change techtree translation setting
|
2013-06-23 05:37:47 +00:00 |
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
Mark Vejvoda
|
af91eb8b4e
|
update to proper data type
|
2013-06-22 03:49:51 +00:00 |
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
Mark Vejvoda
|
5524cd6a0e
|
- updated exit game menu text vs leaving the application as requested.
- updates from transifex
|
2013-06-21 06:01:43 +00:00 |
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
Mark Vejvoda
|
8d36c07a61
|
make AI smarter when needing more resources, prefer units that 'give back' resources over producers
|
2013-06-20 20:04:19 +00:00 |
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
Mark Vejvoda
|
d7eaeaead5
|
updated next hint to a button and added english label
|
2013-06-19 16:12:00 +00:00 |
Mark Vejvoda
|
06c3186466
|
client can now see if techtree translated setting shows
|
2013-06-19 01:03:51 +00:00 |
Mark Vejvoda
|
aceb9aec0a
|
re-fix titi's morph when no space available
|
2013-06-19 00:19:29 +00:00 |
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
|
2013-06-19 00:01:29 +00:00 |
Mark Vejvoda
|
ceb17ce56d
|
bugfix - proper client shutdown on sudden disconnect during game play
|
2013-06-18 23:41:14 +00:00 |
Titus Tscharntke
|
d13242287c
|
client slowdown/wait/speedup messages in verbose mode only
|
2013-06-16 18:21:33 +00:00 |
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
Mark Vejvoda
|
54a28b6fb5
|
see if this makes the AI produce more food quickly when needed
|
2013-06-15 07:29:59 +00:00 |
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
Mark Vejvoda
|
c646d0371c
|
updated to throw exception (not assert) when item missing from listbox
|
2013-06-15 00:31:51 +00:00 |
Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
|
2013-06-13 21:29:03 +00:00 |
Mark Vejvoda
|
7a6b59ddb1
|
added translatable factions to custom menu
|
2013-06-13 21:20:55 +00:00 |
Mark Vejvoda
|
ba1852aa63
|
a few missed areas of translated techtrees
|
2013-06-13 20:22:04 +00:00 |
Titus Tscharntke
|
dc716702c4
|
In loading screen you can click to show the next hint ( patch made by titi_son )
|
2013-06-13 20:08:50 +00:00 |
Mark Vejvoda
|
c9aab227e5
|
allow pausing network games when not joining an in progress game
|
2013-06-13 19:57:19 +00:00 |
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
|
2013-06-13 08:55:48 +00:00 |
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
Mark Vejvoda
|
a516b0eb0d
|
more render improvements
|
2013-06-12 01:07:53 +00:00 |
Mark Vejvoda
|
929381e3ee
|
see if this fixes the black flicker we sometimes see
|
2013-06-12 00:53:52 +00:00 |
Mark Vejvoda
|
55653c10b5
|
try to see if this affects performance?
|
2013-06-12 00:25:43 +00:00 |
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
Mark Vejvoda
|
473e79c356
|
add lag pause when client lag reaches warning level
|
2013-06-11 00:07:28 +00:00 |
Mark Vejvoda
|
aa63d07497
|
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
|
2013-06-10 20:08:03 +00:00 |
Mark Vejvoda
|
ab437c2590
|
better formatting for upgrade type data
|
2013-06-08 17:53:25 +00:00 |
Mark Vejvoda
|
8066502f9b
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-08 03:40:04 +00:00 |
Mark Vejvoda
|
8d2e812dc8
|
remove unused reference to image and image-cancel for upgrade types
|
2013-06-07 23:33:35 +00:00 |
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
|
2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
|
9a7fba2842
|
bugfix for custom about screen texture
|
2013-06-07 22:27:09 +00:00 |
Mark Vejvoda
|
58ebee280d
|
added custom credits ability for Ishmaru
|
2013-06-07 20:36:07 +00:00 |
Mark Vejvoda
|
7aca6c73c7
|
bugfix to allow changing of texture compression
|
2013-06-07 18:34:55 +00:00 |
Mark Vejvoda
|
e44420f9c9
|
joining player can only click play now once
|
2013-06-07 00:29:29 +00:00 |
Mark Vejvoda
|
7a40e78b6a
|
allow player status message in game lobby
|
2013-06-07 00:23:30 +00:00 |
Mark Vejvoda
|
462524bcae
|
attempt to fix titi's segfault when reloading and exiting custom menu
|
2013-06-06 23:57:21 +00:00 |
Mark Vejvoda
|
ed00d9ad8b
|
hide player status when joining in progress game
|
2013-06-06 14:38:55 +00:00 |
Mark Vejvoda
|
6e38d9b187
|
do not require lng file to have a new key
|
2013-06-06 05:51:32 +00:00 |
Mark Vejvoda
|
4533da71bd
|
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
|
2013-06-06 04:10:49 +00:00 |
Mark Vejvoda
|
4da10fc7fa
|
save player uuid in last game settings
|
2013-06-05 20:31:54 +00:00 |
Mark Vejvoda
|
09b6c1c1b1
|
bugfix to change title when joining in progress game
|
2013-06-05 20:25:14 +00:00 |
Mark Vejvoda
|
8a3cf2f956
|
when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
|
2013-06-05 20:04:03 +00:00 |
Mark Vejvoda
|
6d349b839c
|
avoid mutex use for client slot thread on server to improve performance
|
2013-06-05 18:05:21 +00:00 |
Mark Vejvoda
|
4ca6c232cf
|
allow game to be paused before player joins game and retain pause state
|
2013-06-05 17:17:03 +00:00 |
Mark Vejvoda
|
173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
|
2013-06-05 05:53:59 +00:00 |
Mark Vejvoda
|
c54251c12c
|
try to improve performance
|
2013-06-04 22:32:47 +00:00 |
Mark Vejvoda
|
5fd46478c6
|
try to improve performance
|
2013-06-04 21:55:16 +00:00 |
Mark Vejvoda
|
ac24630573
|
bugfix to properly shutdown masterserver thread
|
2013-06-04 18:40:37 +00:00 |
Mark Vejvoda
|
0af3e349d8
|
bugfixes to allow joining in progress game and also ensure disconnect list is correct.
|
2013-06-04 08:01:33 +00:00 |
Mark Vejvoda
|
b6780d2af7
|
code cleanup
|
2013-06-04 04:36:00 +00:00 |
Mark Vejvoda
|
aab72b863c
|
enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
|
2013-06-04 04:26:37 +00:00 |
Mark Vejvoda
|
03862948e2
|
bugfix to cleanup closing client connections quickly
|
2013-06-04 03:47:04 +00:00 |
Mark Vejvoda
|
8cd2383a78
|
bugfix for minimap for joining in progress games
|
2013-06-04 02:21:56 +00:00 |
Mark Vejvoda
|
56774bc087
|
make server slots continuously read data on sockets during game
|
2013-06-04 00:31:41 +00:00 |
Titus Tscharntke
|
819622f40e
|
I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
|
2013-06-03 23:09:02 +00:00 |
Mark Vejvoda
|
2e2f16e3bc
|
bugfix for missing data to not show console error on server
|
2013-06-03 19:55:34 +00:00 |
Mark Vejvoda
|
50ade6b471
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:50:50 +00:00 |
Mark Vejvoda
|
25450ebb85
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:30:52 +00:00 |
Mark Vejvoda
|
1097938c2e
|
bugfix for loading saved games which do not have playeruuid
|
2013-06-03 05:33:07 +00:00 |
Mark Vejvoda
|
8d8c9ab20c
|
bugfix for join in progress game (clear path for each unit)
|
2013-06-03 05:29:01 +00:00 |
Mark Vejvoda
|
335eb3ac4a
|
bugfix for smoother animation sequences and fix progress bound animations
|
2013-06-03 04:28:53 +00:00 |
Titus Tscharntke
|
01e7c28992
|
screenshots for savegames without annoying menu in screenshot. ( I render the scene again before taking a screenshot ).
|
2013-06-02 21:41:09 +00:00 |
Titus Tscharntke
|
27e46dd10a
|
selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI.
|
2013-06-02 20:30:22 +00:00 |
Mark Vejvoda
|
ee271467d0
|
attempt to fix join game out of synch (and added more logging to track further if needed)
|
2013-06-02 05:57:51 +00:00 |
Mark Vejvoda
|
9c4b469d09
|
bugfix for segfault on client disconnect (regression introduced a few checkins ago)
|
2013-06-02 05:08:40 +00:00 |
Mark Vejvoda
|
6e6a70aab0
|
fix progress bar for downloading saved games
|
2013-06-02 05:01:28 +00:00 |
Mark Vejvoda
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a7269de8f6
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fix the filename shown when downloading saved game for join in progress
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2013-06-01 23:55:21 +00:00 |
Mark Vejvoda
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2cd6325806
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attempt to fix message which used servers version of the text always
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2013-06-01 23:45:19 +00:00 |
Mark Vejvoda
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ae458f9b4b
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cleanup compile warnings
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2013-06-01 23:31:17 +00:00 |
Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
Mark Vejvoda
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d4568f1bdd
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fixed connection segfault on i386 platform
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2013-06-01 18:07:06 +00:00 |
Mark Vejvoda
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68456111b4
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tracking down bug on i386 platform
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2013-06-01 17:56:38 +00:00 |
Mark Vejvoda
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92bc5c6e12
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tracking down bug on i386 platform
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2013-06-01 17:51:42 +00:00 |
Mark Vejvoda
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0df2e19e10
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tracking down bug on i386 platform
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2013-06-01 17:40:34 +00:00 |
Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
Mark Vejvoda
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4daef05777
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bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
Mark Vejvoda
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27c0141b34
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fixed headless admin button for player status changes
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2013-05-31 19:32:20 +00:00 |
Mark Vejvoda
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761fc44f14
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reprompt to download missing data after 7 seconds if the user is still misisng game data
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2013-05-31 19:05:34 +00:00 |
Mark Vejvoda
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4efc2f9cea
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try to make world synch logging not use translated unit names
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2013-05-31 15:33:01 +00:00 |
Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
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a0506e3486
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bugfix for join game segfault posted by atze
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2013-05-30 06:28:09 +00:00 |
Mark Vejvoda
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79c3c1eed5
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bugfix player # in disconnect message
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2013-05-29 06:13:21 +00:00 |
Mark Vejvoda
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7191fe092d
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safer and faster shutdown of disconnected client socket
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2013-05-29 06:06:43 +00:00 |
Mark Vejvoda
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831bbda6c9
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better error handling for game / scenario loading problems (like bad xml)
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2013-05-28 15:42:54 +00:00 |
Mark Vejvoda
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995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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43d533aec3
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 03:08:51 +00:00 |
Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
Mark Vejvoda
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f79dd4be83
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admin can now kick player joining in progress game while he is in the lobby
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2013-05-26 06:45:56 +00:00 |
Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
Mark Vejvoda
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c1ca53f50d
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allow admin to kick player multiple times
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2013-05-26 04:01:01 +00:00 |
Mark Vejvoda
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f84cf5c216
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attempt to fix resume game
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2013-05-26 03:35:31 +00:00 |
Mark Vejvoda
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c932965d9e
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correct click sound for a bunch of menu buttons
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2013-05-26 02:44:36 +00:00 |
Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
Mark Vejvoda
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cef0ce9978
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:11:07 +00:00 |
Mark Vejvoda
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7c98c35d67
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init new variable to null
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2013-05-25 22:46:01 +00:00 |
Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
Titus Tscharntke
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60a7ea172d
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client slowdown/catchup reenabled again
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2013-05-25 22:30:31 +00:00 |
Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
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e456096ffc
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added more important logging for out of synch
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2013-05-25 00:02:49 +00:00 |
Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
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a0b87ba7eb
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attempt to see if this fixes out of synch
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2013-05-23 23:55:28 +00:00 |
Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
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3746bf4f11
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bugfix to properly close socket when connected client leaves game lobby
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2013-05-23 07:12:29 +00:00 |
Mark Vejvoda
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497dac4189
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move cancel and download and progrress bars to right align in UI
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2013-05-23 06:11:46 +00:00 |
Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
Titus Tscharntke
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a6920049e8
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lets see if things work without client speedup/slowdown
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2013-05-22 22:15:52 +00:00 |
Mark Vejvoda
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a98234c14e
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THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
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2013-05-21 21:19:59 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |