SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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606aa392c7
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- added coverity linux script
- a few updates to fix coverity reported issues
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2013-12-17 23:57:45 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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0b73d3922a
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- fixed windows build from coverity updates
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2013-12-14 22:59:32 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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94684c66a4
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- code cleanup based on additional gcc warnings
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2013-11-19 06:56:09 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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1dd1b8febb
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some minor bugfixes (proper variable init, added validation error message)
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2013-11-16 18:36:54 +00:00 |
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Mark Vejvoda
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aa1efb5d3a
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added a check for missing data in menu
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2013-11-16 10:02:32 +00:00 |
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Mark Vejvoda
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77fba5a65e
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bugfix for clients that have no data, no need to crash
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2013-11-16 03:33:13 +00:00 |
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Mark Vejvoda
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5db18c76f4
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bugfix for load games when xml is bad
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2013-11-14 04:13:40 +00:00 |
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Mark Vejvoda
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85799eddc2
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more user friendly handling of loading corrupt saved game files
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2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
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ccd6e19683
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bug fix for font handling of newlines and added unit test
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2013-11-14 00:23:01 +00:00 |
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Mark Vejvoda
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0bc9ed082f
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attempt bugfix for bad screenshots on saved games
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2013-11-13 23:37:12 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
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Mark Vejvoda
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0557a1195e
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- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
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2013-11-12 15:01:37 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Titus Tscharntke
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907a95ff8b
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add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
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2013-11-09 01:14:32 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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e75a88b42c
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updated status textures and alinged the texture position in menus as they were off by 2 pixels
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2013-11-08 02:50:59 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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73bf27d76e
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attempt to fix menu disconnect timeout issues
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2013-11-07 02:30:23 +00:00 |
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Titus Tscharntke
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e689ac8bff
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"Observer" and "Random" moved to main lang file instead of techtree based translation
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2013-11-05 23:35:11 +00:00 |
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Titus Tscharntke
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7224f134c7
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hotkey support for scenario list boxes
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2013-11-05 21:25:51 +00:00 |
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Mark Vejvoda
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282feba074
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bugfix for holding control to set all slots to same control type
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2013-11-05 19:40:27 +00:00 |
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Titus Tscharntke
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7c4c7a142b
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code cleanup ( too many formatStrings() ...)
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2013-11-03 21:55:50 +00:00 |
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Mark Vejvoda
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f74198129b
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cleanup the resource multiplier code to be consistent in the menus
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2013-11-02 22:30:16 +00:00 |
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Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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e7fb242716
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small code cleanup from cppcheck
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2013-11-01 05:43:01 +00:00 |
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Mark Vejvoda
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b05c6c1136
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- handle it more gracefully when user has no techtrees
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2013-11-01 05:25:55 +00:00 |
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Mark Vejvoda
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9128efcfbb
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bugfix for wrong resource mutliplier in menu
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2013-11-01 00:23:43 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Titus Tscharntke
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c0a2265f7e
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ensure that upcase/downcase does not cause unneeded translation beeing displayed in faction listboxes
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2013-10-29 21:41:45 +00:00 |
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Mark Vejvoda
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c04a73017c
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allow language toggle to switch faction names in menus
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2013-10-29 21:13:44 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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dda2f99e01
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changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
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2013-10-29 01:56:57 +00:00 |
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Titus Tscharntke
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0b2d58f03b
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new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
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2013-10-27 16:13:27 +00:00 |
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Titus Tscharntke
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7f97d94983
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connect menu should work too now. Lets hope all works ;-)
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2013-10-25 22:09:19 +00:00 |
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Titus Tscharntke
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cc480e6bbd
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more menu changes ( still work in progress )
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2013-10-25 19:35:10 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Titus Tscharntke
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524c0ef2d9
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new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
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2013-10-24 00:02:08 +00:00 |
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Titus Tscharntke
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c4b6bee52b
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new scenario menu layout
displays folder and translated names of scenarios.
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2013-10-23 23:20:13 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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11471243ea
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- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
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Titus Tscharntke
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416ccaae4b
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Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
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2013-09-22 00:51:47 +00:00 |
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Mark Vejvoda
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f344aac3f8
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- load-scenarios now alsways takes physical folder name of the scenario
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2013-09-19 06:56:50 +00:00 |
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Mark Vejvoda
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ab413f1d0c
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small code cleanup from cppcheck
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2013-09-19 06:32:47 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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8a50dbd671
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- on reload game check ini setting for crc network checks
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2013-09-18 21:43:25 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Titus Tscharntke
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5747a36394
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smaller button with clicksound for "next hint"
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2013-06-25 22:44:57 +00:00 |
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Titus Tscharntke
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5a25c094db
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unblock button always visible ( if a network game )
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2013-06-25 20:39:15 +00:00 |
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Mark Vejvoda
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a689dd58a4
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force crc refresh for both client and server when mismatched
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2013-06-24 23:36:03 +00:00 |
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Mark Vejvoda
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15582c046f
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allow headless admin to change techtree translation setting
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2013-06-23 05:37:47 +00:00 |
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Mark Vejvoda
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c88c631010
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bugfix to force server to refresh CRC if client has different CRC
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2013-06-23 05:23:02 +00:00 |
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Titus Tscharntke
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511ba5134f
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default selection is colorpicking now
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2013-06-20 21:42:01 +00:00 |
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Mark Vejvoda
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3696c3b9d4
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bugfix for error when changing resource multiplier lower than 0.5
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2013-06-20 19:18:29 +00:00 |
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Mark Vejvoda
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06c3186466
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client can now see if techtree translated setting shows
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2013-06-19 01:03:51 +00:00 |
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Mark Vejvoda
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075293de09
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fixed names showing in lobby menu to be properly formatted
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2013-06-16 01:14:04 +00:00 |
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Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
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Mark Vejvoda
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7a6b59ddb1
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added translatable factions to custom menu
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2013-06-13 21:20:55 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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aa63d07497
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disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
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2013-06-10 20:08:03 +00:00 |
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Mark Vejvoda
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9a7fba2842
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bugfix for custom about screen texture
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2013-06-07 22:27:09 +00:00 |
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Mark Vejvoda
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58ebee280d
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added custom credits ability for Ishmaru
|
2013-06-07 20:36:07 +00:00 |
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Mark Vejvoda
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7aca6c73c7
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bugfix to allow changing of texture compression
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2013-06-07 18:34:55 +00:00 |
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Mark Vejvoda
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e44420f9c9
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joining player can only click play now once
|
2013-06-07 00:29:29 +00:00 |
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Mark Vejvoda
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462524bcae
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attempt to fix titi's segfault when reloading and exiting custom menu
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2013-06-06 23:57:21 +00:00 |
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Mark Vejvoda
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ed00d9ad8b
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hide player status when joining in progress game
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2013-06-06 14:38:55 +00:00 |
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Mark Vejvoda
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09b6c1c1b1
|
bugfix to change title when joining in progress game
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2013-06-05 20:25:14 +00:00 |
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Mark Vejvoda
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ac24630573
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bugfix to properly shutdown masterserver thread
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2013-06-04 18:40:37 +00:00 |
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Mark Vejvoda
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2e2f16e3bc
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bugfix for missing data to not show console error on server
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2013-06-03 19:55:34 +00:00 |
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Mark Vejvoda
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6e6a70aab0
|
fix progress bar for downloading saved games
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2013-06-02 05:01:28 +00:00 |
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Mark Vejvoda
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a7269de8f6
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fix the filename shown when downloading saved game for join in progress
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2013-06-01 23:55:21 +00:00 |
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Mark Vejvoda
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d4568f1bdd
|
fixed connection segfault on i386 platform
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2013-06-01 18:07:06 +00:00 |
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Mark Vejvoda
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68456111b4
|
tracking down bug on i386 platform
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2013-06-01 17:56:38 +00:00 |
|
Mark Vejvoda
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92bc5c6e12
|
tracking down bug on i386 platform
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2013-06-01 17:51:42 +00:00 |
|
Mark Vejvoda
|
0df2e19e10
|
tracking down bug on i386 platform
|
2013-06-01 17:40:34 +00:00 |
|
Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
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22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
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added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
27c0141b34
|
fixed headless admin button for player status changes
|
2013-05-31 19:32:20 +00:00 |
|
Mark Vejvoda
|
761fc44f14
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reprompt to download missing data after 7 seconds if the user is still misisng game data
|
2013-05-31 19:05:34 +00:00 |
|
Mark Vejvoda
|
4efc2f9cea
|
try to make world synch logging not use translated unit names
|
2013-05-31 15:33:01 +00:00 |
|
Mark Vejvoda
|
831bbda6c9
|
better error handling for game / scenario loading problems (like bad xml)
|
2013-05-28 15:42:54 +00:00 |
|