Commit Graph

689 Commits

Author SHA1 Message Date
James McCulloch
3d482ca366 * fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
 * RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce - moved placement of network status so you can view both network status and debug info 2010-08-07 22:49:52 +00:00
Mark Vejvoda
bc785bdb6a - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
Mark Vejvoda
94e4a85957 - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00
Mark Vejvoda
2dcbe1473b - stupid win32 compile fix for sockets 2010-08-07 06:28:00 +00:00
Mark Vejvoda
0f8eb267c6 - attempt to correct network message alignment problem 2010-08-07 06:19:56 +00:00
Mark Vejvoda
cee6b8dfc8 - attempt to help client wait for network packets better 2010-08-07 05:55:18 +00:00
Mark Vejvoda
a5bf684493 - more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
270fa8fef0 - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
Mark Vejvoda
92c2c4bd18 - bugfix for other linuxes (removed stricmp) 2010-08-06 22:19:48 +00:00
Mark Vejvoda
dfeea6fc0a - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
Mark Vejvoda
0f231f28e6 - added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00
Mark Vejvoda
3cb7a0897d - added client side settings change without wait for server reply
- incremented version to beta1
2010-08-05 10:42:31 +00:00
Mark Vejvoda
7df6d2bc16 - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
Mark Vejvoda
51931d5b18 - fixing crash on client connect screen one more missed item 2010-08-05 00:51:39 +00:00
Mark Vejvoda
1a2f0175a8 - fixing crash on client connect screen 2010-08-05 00:48:46 +00:00
Mark Vejvoda
ac31d06106 - added more error checks in code and defaults for invalid font size values.
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda
4ba4b756c8 - updated client connect screen to display new game options as set from the server 2010-08-04 23:39:12 +00:00
Mark Vejvoda
a7c86fb86b - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 20:07:39 +00:00
Mark Vejvoda
860b00df44 - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 18:49:11 +00:00
Mark Vejvoda
c63283ffac - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00
Mark Vejvoda
0b6fae7c93 - attempt to work more friendly with open suse 2010-08-03 01:58:43 +00:00
Mark Vejvoda
7fda7a1d1a - attempt to fix network game end crash (on windows) 2010-08-02 04:18:03 +00:00
Mark Vejvoda
4e8fdc105c - attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot. 2010-08-02 03:15:11 +00:00
Mark Vejvoda
9d94e56886 - added more techtree validation (show upgrade types that cannot be produced) 2010-07-30 18:20:20 +00:00
Mark Vejvoda
e996dd2b79 - added ability to output errors in XML to console when validating techtrees 2010-07-30 17:20:13 +00:00
Mark Vejvoda
ece4686980 - added more techtree validations (ensure at least one other unit can produce each unit) 2010-07-30 16:28:55 +00:00
Mark Vejvoda
1c219618e4 - added more techtree validations 2010-07-30 14:51:17 +00:00
Mark Vejvoda
4336ae3e37 - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00
Mark Vejvoda
2605e1c4d7 - added proper constructor to init pointers to NULL in case or early game load problems to avoid a crash 2010-07-30 01:19:31 +00:00
Mark Vejvoda
ed8c08de2f - fixed a bad memory leak in the pathfinder 2010-07-30 01:05:52 +00:00
Mark Vejvoda
6d3f6dcaf4 - added some logging when quitting a game
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
5686e8657c - fixed special keys to be ignored also in menus when in chat mode 2010-07-29 15:49:06 +00:00
Mark Vejvoda
a8a3275036 - added an earlier attempt to help lagging clients recover when they start to fall behind. 2010-07-29 05:51:50 +00:00
Mark Vejvoda
8feaebb503 - added caching for computeVisibleQuad
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
d8e41495d0 - removal of sse2 compiler flags for better compatibility
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
Mark Vejvoda
f0d492371f - added an attempt to autocreate the userdata folder is it does not exist 2010-07-27 18:56:12 +00:00
Mark Vejvoda
0d41ef7ae7 - Added masterserver files to svn 2010-07-27 15:14:58 +00:00
James McCulloch
e73324d317 * added DebugType debugPathFinder 2010-07-24 11:43:03 +00:00
Mark Vejvoda
1ef403c7b6 - moved output for opengl-info commandline parameter to go BEFORE CRC cache thread 2010-07-21 22:42:06 +00:00
Mark Vejvoda
ff586afd0d - some final updates to get the new pathfinder working after adding multi-pathing support 2010-07-21 22:05:50 +00:00
Mark Vejvoda
77ee50b681 - some code cleanup related to supporting multiple path finders 2010-07-21 20:40:11 +00:00
Mark Vejvoda
74b6fc8139 - some code cleanup related to supporting multiple path finders 2010-07-21 19:17:45 +00:00
Mark Vejvoda
bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
Mark Vejvoda
f45619980f - updated version # to alpha3 2010-07-19 17:03:43 +00:00
Mark Vejvoda
b15069d71a - updated version #'s on tools to remove beta text 2010-07-18 05:22:32 +00:00
Mark Vejvoda
bd3cb7f9bb - map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00
Mark Vejvoda
add0275120 - now show more info when loading factions (which faction is currently being loaded)
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8 - attempt to speed up file CRC algorithm 2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e - attempt to speed up file CRC algorithm 2010-07-17 19:05:56 +00:00
Mark Vejvoda
81af3c7f8c - more rendering improvements when fps starts to drop to 20 or less 2010-07-17 12:41:05 +00:00
Mark Vejvoda
d58a3d948c - fast caching of interpolation data 2010-07-17 12:16:02 +00:00
Mark Vejvoda
f8ada85017 - cleanup of some compiler warnings 2010-07-17 07:07:57 +00:00
Mark Vejvoda
3b39c7d5b2 - cleanup of some compiler warnings 2010-07-17 06:59:18 +00:00
Mark Vejvoda
633cb9542d - cleanup of some compiler warnings 2010-07-17 06:57:57 +00:00
Mark Vejvoda
e9e1a317e4 - cleanup of some compiler warnings 2010-07-17 06:54:04 +00:00
Mark Vejvoda
ed67b16aba - added ability to completely disable explorecells caching if required 2010-07-17 06:33:40 +00:00
James McCulloch
8579dbb36e * fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem) 2010-07-17 05:13:34 +00:00
Mark Vejvoda
43f4ba71a3 updated impossibleroute text to re-use invalid position text 2010-07-17 01:27:43 +00:00
Mark Vejvoda
354d8b5408 - improvement for explorecells caching 2010-07-17 01:00:31 +00:00
Mark Vejvoda
432343572f - updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold) 2010-07-16 22:17:36 +00:00
Mark Vejvoda
3d62ba1089 - updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold) 2010-07-16 22:15:09 +00:00
Mark Vejvoda
a0831666b5 - added a check for linux NIC's to only return those that are both UP and Running 2010-07-16 20:02:44 +00:00
James McCulloch
4393139496 * restore error check that I had commented out while experimenting with sqrt approximations 2010-07-16 17:13:12 +00:00
Mark Vejvoda
e3ad4b7b60 - bugfix to ignore 0.* ip addresses 2010-07-16 17:11:38 +00:00
Mark Vejvoda
a3ec4650c4 - moved pause for lagged clients option to custom game menu
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
9992f9cb79 fixed minor compiler issues in linux for new pathfinder changes 2010-07-16 16:24:55 +00:00
James McCulloch
20165b4566 * path finding into unexplored areas handled more intelligently (and without revealing/exploiting information the player shouldn't have) 2010-07-16 16:08:09 +00:00
Mark Vejvoda
ecc78d24bd - added a None sound factory 2010-07-16 07:15:29 +00:00
Mark Vejvoda
1e077512d8 - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
Mark Vejvoda
0089cc7d31 - updated location of some opengl calls to be more friendly in open suse 2010-07-16 00:42:13 +00:00
Mark Vejvoda
2ada9e7550 - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
Mark Vejvoda
1096e81562 - bugfix for mouse click offset issue (had to do with Renderer::perspFarPlane value) 2010-07-15 14:54:19 +00:00
Mark Vejvoda
4582214815 - bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
Mark Vejvoda
206170bc76 - attempted some speed improvements for unit lookup as well as exploreCells 2010-07-14 06:59:55 +00:00
James McCulloch
5f16b486d7 * fix for build command (problems with some cellmaps)
* fix for repair command (problems if top-left cell of repairee is blocked)
2010-07-14 06:54:43 +00:00
Mark Vejvoda
6e26641799 - a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units 2010-07-13 22:51:27 +00:00
James McCulloch
f18061a7ee fix build-site and store adjacency maps for potential building rotation
fix potential annotated map update problem with morphing to a smaller UnitType
2010-07-13 11:05:35 +00:00
James McCulloch
8387ed29dc * wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
 * add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
f86268b53d - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00
Mark Vejvoda
d1fa4975de - added another xerces XML validation flag
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4 * added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
 * compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
277230657c - fixed file encoding for proper credits display 2010-07-11 15:56:00 +00:00
Mark Vejvoda
61b77fe645 - added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
9a6bb4830e - updated version # for next alpha release 2010-07-10 06:53:55 +00:00
Mark Vejvoda
031bfd2f60 - added LAN IP in custom Menu
- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
f40dd94b1d - added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
eb34eb1fe5 - more bugfixes for ping logic 2010-07-09 18:49:01 +00:00
Mark Vejvoda
af6eb0d1e6 - bugfix for new custom ping msg 2010-07-09 18:02:31 +00:00
Mark Vejvoda
b008594ca8 - missing header for windows compile 2010-07-09 17:46:53 +00:00
Mark Vejvoda
0d7d0e139d - updated disconnect checking to include a timeout check for our custom ping 2010-07-09 17:12:57 +00:00
Mark Vejvoda
df688c3ede - some debug comments removed 2010-07-09 15:59:49 +00:00
Mark Vejvoda
3e53b69676 - added client side ping style packet for linux socket disconnect checking 2010-07-09 15:01:49 +00:00
Mark Vejvoda
4ba69753f9 - added extra check on linux for socket disconnect 2010-07-09 05:29:42 +00:00
Mark Vejvoda
ab655162cb - added more bug fixes related to network disconnects.
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161 - mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d - attempt to improve rendering speed by rolling back render code to be more like 3.3.4
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
64705aa786 - some optimizations for performance logging 2010-07-06 19:24:36 +00:00
Mark Vejvoda
b0b775dc49 - adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled) 2010-07-06 15:11:10 +00:00
Mark Vejvoda
aecc708942 - attempt to improve rendering speed 2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e - attempt to improve rendering speed 2010-07-06 10:11:56 +00:00
Mark Vejvoda
413c492684 - attempt to improve rendering speed 2010-07-06 06:30:49 +00:00
Mark Vejvoda
8478ab80b3 - bugfixes for malformed debug statements
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15 - attempt to fix tomreyn's font issue 2010-07-03 15:45:58 +00:00
Mark Vejvoda
3792a0af23 - added another NULL check 2010-07-03 11:07:37 +00:00
Mark Vejvoda
718d22df95 - updated to fully support customized external port assignments for users firewalls 2010-07-03 10:53:13 +00:00
Mark Vejvoda
009e6f07e5 - added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers.
*NOTE: This update add's a new field to the PHP / mysql scripts.
2010-07-03 10:06:31 +00:00
Mark Vejvoda
ae8e8a71f2 - some minor fixes to non standard port display text 2010-07-03 09:14:58 +00:00
Mark Vejvoda
aeae7371e9 - set version to 3.3.5 in preparation for release! 2010-07-03 07:06:49 +00:00
Mark Vejvoda
054817acd0 - added auto-create of user ini files if they don't exist 2010-07-03 07:02:31 +00:00
Mark Vejvoda
66d4fce081 - added missing translation strings to spanish (used bablefish for translations)
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda
eda2e84aee - bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect. 2010-07-02 19:57:47 +00:00
Mark Vejvoda
521fb237bf - bugfix for regression of disconnecting from server on lobby screen 2010-07-02 16:54:28 +00:00
Mark Vejvoda
abb515298d - updated beta version to 19 2010-07-02 02:54:24 +00:00
Mark Vejvoda
aa0db2c0f0 - network code bugfixes.
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
75c50f1052 - fixed CPU usage on windows for map editor 2010-07-01 16:31:06 +00:00
Mark Vejvoda
c85b8baa49 - bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda
0f15e9ecf3 - updated version to beta18 (could this be the golden version???) 2010-07-01 06:12:34 +00:00
Mark Vejvoda
391fd1f36d - bugfixes to properly manage and display various kinds of network error conditions. 2010-07-01 06:11:14 +00:00
Mark Vejvoda
3ea81caf92 updated output type to get proper values 2010-07-01 00:52:11 +00:00
Mark Vejvoda
b0b477aa59 - moved clear outside of loop 2010-07-01 00:31:48 +00:00
Mark Vejvoda
c5cb8dbd18 - bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner 2010-07-01 00:08:59 +00:00
Mark Vejvoda
0e94ee5476 - added support for alt-enter window toggling in windows OS (by default it is tuned off)
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
217c92e939 - updated warnhing message condition to also check LAG time in addition to lag count 2010-06-30 18:59:28 +00:00
Mark Vejvoda
a064a4a4c8 - just for ultifd, alt-enter no longer touches the mouse pointer 2010-06-30 18:55:58 +00:00
Mark Vejvoda
b0abff0721 - lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting. 2010-06-30 15:19:46 +00:00
Mark Vejvoda
2555a895c3 - bugfix, only allow changing player info AFTER we get game settings from the server after requesting a change to avoid deadlocks etc. 2010-06-30 14:51:30 +00:00
Mark Vejvoda
b0228ce651 - updated version number for beta17 2010-06-30 13:31:04 +00:00
Mark Vejvoda
1f04fd3106 - added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
00acd5e150 - updated version to beta16 2010-06-29 14:40:15 +00:00
Mark Vejvoda
340d637ae1 - update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen. 2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b - network related bugfixes:
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02 - updated version number to beta15
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
94e07e442b - updated to use streflop 2010-06-28 01:10:23 +00:00
Mark Vejvoda
4e72831919 - updated version to beta14 2010-06-28 00:52:12 +00:00
Mark Vejvoda
9637a708a7 - small code rollback to see if it really affects render performance? 2010-06-28 00:25:12 +00:00
Mark Vejvoda
00860813b2 - bugfixes for LAG checking:
- proper disconnect for clients passed MAX lag
  - proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1b8f589536 - updated to check for windows 64 bit compiler 2010-06-27 05:10:41 +00:00
Mark Vejvoda
3cf2e48e3d - updated 64bit macro settings 2010-06-26 23:15:09 +00:00
Mark Vejvoda
b014a8b2d3 - updated version string to display 64bit stamp if compiled by 64 bit compilers 2010-06-26 22:49:59 +00:00
Mark Vejvoda
dd242a6c8b - bugfix for compiling on fedora 2010-06-26 19:08:34 +00:00
Titus Tscharntke
be272c7323 color correction for team colors in map editor
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda
7b3ba31fe7 - fixed masterserver invalid connection issue and blank error message in custom game menu
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
0d5cfdda03 - updates for application icons 2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b changed direct sound file to use our special math wrapper include file 2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4 - made some small performance updates for rendering and updated beta version number 2010-06-25 05:41:50 +00:00
Mark Vejvoda
848d953bd7 - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00