Mark Vejvoda
aecc708942
- attempt to improve rendering speed
2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
413c492684
- attempt to improve rendering speed
2010-07-06 06:30:49 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15
- attempt to fix tomreyn's font issue
2010-07-03 15:45:58 +00:00
Mark Vejvoda
3792a0af23
- added another NULL check
2010-07-03 11:07:37 +00:00
Mark Vejvoda
718d22df95
- updated to fully support customized external port assignments for users firewalls
2010-07-03 10:53:13 +00:00
Mark Vejvoda
009e6f07e5
- added initial ability for servers to publish an external port for use with internet games. This is in case we must use soft-haus.com which will work with only a few outgoing port numbers.
...
*NOTE: This update add's a new field to the PHP / mysql scripts.
2010-07-03 10:06:31 +00:00
Mark Vejvoda
ae8e8a71f2
- some minor fixes to non standard port display text
2010-07-03 09:14:58 +00:00
Mark Vejvoda
aeae7371e9
- set version to 3.3.5 in preparation for release!
2010-07-03 07:06:49 +00:00
Mark Vejvoda
054817acd0
- added auto-create of user ini files if they don't exist
2010-07-03 07:02:31 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
eda2e84aee
- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
2010-07-02 19:57:47 +00:00
Mark Vejvoda
521fb237bf
- bugfix for regression of disconnecting from server on lobby screen
2010-07-02 16:54:28 +00:00
Mark Vejvoda
abb515298d
- updated beta version to 19
2010-07-02 02:54:24 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
75c50f1052
- fixed CPU usage on windows for map editor
2010-07-01 16:31:06 +00:00
Mark Vejvoda
c85b8baa49
- bugfix for map editor mouse position in windows
...
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Mark Vejvoda
0f15e9ecf3
- updated version to beta18 (could this be the golden version???)
2010-07-01 06:12:34 +00:00
Mark Vejvoda
391fd1f36d
- bugfixes to properly manage and display various kinds of network error conditions.
2010-07-01 06:11:14 +00:00
Mark Vejvoda
3ea81caf92
updated output type to get proper values
2010-07-01 00:52:11 +00:00
Mark Vejvoda
b0b477aa59
- moved clear outside of loop
2010-07-01 00:31:48 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
217c92e939
- updated warnhing message condition to also check LAG time in addition to lag count
2010-06-30 18:59:28 +00:00
Mark Vejvoda
a064a4a4c8
- just for ultifd, alt-enter no longer touches the mouse pointer
2010-06-30 18:55:58 +00:00
Mark Vejvoda
b0abff0721
- lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting.
2010-06-30 15:19:46 +00:00
Mark Vejvoda
2555a895c3
- bugfix, only allow changing player info AFTER we get game settings from the server after requesting a change to avoid deadlocks etc.
2010-06-30 14:51:30 +00:00
Mark Vejvoda
b0228ce651
- updated version number for beta17
2010-06-30 13:31:04 +00:00
Mark Vejvoda
1f04fd3106
- added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better
...
- added more error handling to try to handle different kinds of errors during gameplay
- added new mouse toggle hotkey (toggles between OS and mega-glest mouse) default key is / in glestkeys.ini
2010-06-30 07:03:04 +00:00
Mark Vejvoda
00acd5e150
- updated version to beta16
2010-06-29 14:40:15 +00:00
Mark Vejvoda
340d637ae1
- update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen.
2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
a7954abc02
- updated version number to beta15
...
- fixed bug affecting performance due to unconnected slots
2010-06-28 03:17:50 +00:00
Mark Vejvoda
94e07e442b
- updated to use streflop
2010-06-28 01:10:23 +00:00
Mark Vejvoda
4e72831919
- updated version to beta14
2010-06-28 00:52:12 +00:00
Mark Vejvoda
9637a708a7
- small code rollback to see if it really affects render performance?
2010-06-28 00:25:12 +00:00
Mark Vejvoda
00860813b2
- bugfixes for LAG checking:
...
- proper disconnect for clients passed MAX lag
- proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
Mark Vejvoda
1b8f589536
- updated to check for windows 64 bit compiler
2010-06-27 05:10:41 +00:00
Mark Vejvoda
3cf2e48e3d
- updated 64bit macro settings
2010-06-26 23:15:09 +00:00
Mark Vejvoda
b014a8b2d3
- updated version string to display 64bit stamp if compiled by 64 bit compilers
2010-06-26 22:49:59 +00:00
Mark Vejvoda
dd242a6c8b
- bugfix for compiling on fedora
2010-06-26 19:08:34 +00:00
Titus Tscharntke
be272c7323
color correction for team colors in map editor
...
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
...
- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
0d5cfdda03
- updates for application icons
2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b
changed direct sound file to use our special math wrapper include file
2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31
- bugfixes to properly save and load exact custom game settings (including slot positions)
2010-06-25 04:06:28 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Titus Tscharntke
90ba101d7e
Display chat URL in internet menu
2010-06-24 23:29:30 +00:00
Mark Vejvoda
a4686e39d4
- added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out)
2010-06-24 22:51:38 +00:00
Mark Vejvoda
ae7802953c
- bugfixes for usage of 3D viewer (adding and clearing selections)
2010-06-24 17:47:28 +00:00
Mark Vejvoda
54e9f3fffc
- updated version number
2010-06-24 14:46:23 +00:00
Mark Vejvoda
4d1593a503
- added the ability to hold CTRL when adding particle types to add instead of replace
2010-06-24 14:00:20 +00:00
Mark Vejvoda
87a1eee48d
- bugfix for g3d viewer in windows (using correct folder seperator now)
2010-06-24 13:18:11 +00:00
Mark Vejvoda
9c37a8ec6d
- bugfix to use proper autorefresh time in master server menu
2010-06-24 11:30:54 +00:00
Mark Vejvoda
475da10605
- bugfix for end of game crash (end the network interface)
2010-06-24 11:27:21 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
0340d57a8d
- updated beta version number
2010-06-24 04:54:07 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
a842909e7d
- bugfixes so messageboxes show in windows and linux
2010-06-23 22:21:08 +00:00
Mark Vejvoda
4b4136d922
- removed printf statements that corrupted menu painting in linux
2010-06-23 17:52:07 +00:00
Mark Vejvoda
6dbb25a0b3
- another thread update for more smooth handling of masterserver updates
2010-06-23 15:07:31 +00:00
Mark Vejvoda
4d10680748
- updated beta version number
2010-06-23 14:52:11 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Titus Tscharntke
e0b9089eeb
chatmanager is rendered with colored and shadowed console font.
...
Fixed font problems while switching display colors ingame
(+ little fix for last checkin )
2010-06-22 20:53:54 +00:00
Mark Vejvoda
f5a759666e
- updated version number
2010-06-22 15:06:06 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc
- changed show cursor code since it was not easily allowing you to cursour out of the SDL window
2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462
- commented out ping thread as it was unused and possibly caused crashing
2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2
- feedble attempt to help people with mouse problems
2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e
- standardized broadcast socket thread shutdown
2010-06-22 12:18:50 +00:00
Mark Vejvoda
050be3a7fb
- mutex change to make simple thread usage in custom menu more stable
2010-06-22 04:27:22 +00:00
Mark Vejvoda
0a6c382750
- a few more optimizations for rendering and removal of junk
...
- updated version # to beta8
2010-06-22 04:09:23 +00:00
Mark Vejvoda
626fc57ced
- added version string addition to tell if debug is enabled
2010-06-21 23:45:49 +00:00
Mark Vejvoda
731df7f16e
- changed rendering to be nearly the same as 3.3.4.3
2010-06-21 23:38:53 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
ebe75de00d
updated beta version #
2010-06-18 19:04:15 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c
- another attempt to have thread stability
2010-06-18 17:21:54 +00:00
Mark Vejvoda
60c6848832
- just let delete shutdown the thread to avoid mutex deadlock
2010-06-18 17:09:42 +00:00
Mark Vejvoda
df7181d435
- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
2010-06-18 04:43:14 +00:00
Mark Vejvoda
4647497cee
- bugfix for proper thread shutdown which caused a number of crashes when navigating menus
2010-06-17 23:24:15 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
2015843d69
- added optional server game pause if client lags
2010-06-17 21:46:36 +00:00
Mark Vejvoda
1b5b663331
- small update to event pump
2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
eeda623b4f
- removed the rotateunit flag (its now just part of MG)
...
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda
cad295c912
- a few minor render updates to try to squeeze better performance out of the rendering (only render visible and explored unit and object cells)
2010-06-16 07:18:06 +00:00
Mark Vejvoda
39acffa2aa
- enable mouse while new game is loading
2010-06-16 06:35:35 +00:00
Mark Vejvoda
94c8a08d04
- bugfix for particles showing when fog of war on but they shouldn't show
2010-06-16 06:25:32 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
5356a3de23
change of data type to correct type for time lag
2010-06-15 05:44:29 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7
- Fix for IP Address discovery and broadcasting UDP servers
2010-06-14 21:03:23 +00:00
Mark Vejvoda
cdb820a8e8
- fixed a network read problem where there is more data needed before reading large command lists can be processed.
...
- added more error checking
2010-06-14 06:38:24 +00:00
Mark Vejvoda
3ece5b62f7
- updated beta version to 4
2010-06-13 20:50:14 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
6c28167e5e
- added SDL Pump events during game load to avoid hanging appearance when users click madly in startup
2010-06-13 00:59:56 +00:00
Mark Vejvoda
100e39e6e0
- bugfix so code compiles on older gnuc
2010-06-12 19:49:00 +00:00
Mark Vejvoda
3401d5a43a
- added ESC key to exit from main menu
2010-06-12 19:27:11 +00:00
Mark Vejvoda
06c44a9411
- bugfix for method not returning a value
2010-06-12 19:01:16 +00:00
Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
25bc515466
-bugfix for mutex in custom menu
2010-06-11 19:00:17 +00:00
Mark Vejvoda
4debe015ce
- more bug fixes found during menu navigation and testing
2010-06-11 04:55:49 +00:00
Mark Vejvoda
b40a9d58c4
- more thread guards to avoid crashes
2010-06-11 03:17:38 +00:00
Mark Vejvoda
c6d83dc6bb
Fixed a hideous debug output bug in custom menu causing a crash
2010-06-11 01:33:43 +00:00
Mark Vejvoda
e1fffda0cd
-updated version# to beta1
...
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
2010-06-11 00:23:16 +00:00
Mark Vejvoda
8a3709defd
bugfixes for AI command execution
2010-06-10 21:53:50 +00:00
Titus Tscharntke
54abe03d86
megacpu bug hunting
2010-06-10 21:33:50 +00:00
Mark Vejvoda
6beaab97fe
added another index guard to ensure proper index
2010-06-10 20:37:38 +00:00
Mark Vejvoda
f5836bdf99
added more guards and debug info related to AI bugs
2010-06-10 14:58:06 +00:00
Mark Vejvoda
6d519c4cdf
added more guards in AI command processing
2010-06-09 00:38:15 +00:00
Titus Tscharntke
1e6262dde5
printf replaced with debug fro URL printout
2010-06-08 22:59:42 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Mark Vejvoda
8d62198ca3
fixed missing header file on Fedora
2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
...
- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
1c4a5489b7
added missing header files (for fedora compiles)
2010-06-07 06:05:38 +00:00
Mark Vejvoda
9c5d911edc
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00
Mark Vejvoda
4ec55dd434
updated platform defines
2010-06-05 17:22:09 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
...
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
50ca413310
added more debug info related to time of day increment
2010-06-05 14:37:20 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Mark Vejvoda
79c47e9e7f
updated custom menu with more mutex protection
2010-06-05 00:58:32 +00:00
Mark Vejvoda
c76b1600dd
added another thread guard
2010-06-05 00:27:33 +00:00
Mark Vejvoda
3b06db30e9
commented out ping code and added synch check for large comamnds list
2010-06-05 00:00:36 +00:00
Mark Vejvoda
2970e5114a
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
2010-06-04 21:46:10 +00:00
Mark Vejvoda
052b82541f
updated ping text for master server
2010-06-04 20:52:32 +00:00
Mark Vejvoda
f6517183bb
small fix for initial ping time
2010-06-04 20:39:23 +00:00
Mark Vejvoda
77049a2db6
updated ping logic
2010-06-04 20:37:42 +00:00
Mark Vejvoda
d80a8850b6
updated macro's for platform specific logic
2010-06-04 20:26:15 +00:00
Mark Vejvoda
3acc421404
updated ping code to properly work for windows
2010-06-04 20:11:31 +00:00
Mark Vejvoda
ce6068b65a
added #defines for win32
2010-06-04 19:55:42 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
54a2a36140
more #defines for platform specific code
2010-06-04 15:48:29 +00:00
Mark Vejvoda
a1f26103a6
added another #define for linux distors missing S_ISDIR
2010-06-04 15:25:24 +00:00
Titus Tscharntke
0046080e0c
- Nicer UI layout
...
- Settings are only saved when game is launched.
- game is initially published once custom menu is opened from internet menu
2010-06-04 00:33:34 +00:00
Mark Vejvoda
dc0315d0d6
bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
2010-06-03 23:00:31 +00:00
Mark Vejvoda
a5e417fff9
bugfix for when client is missing the tech that was selected by server
2010-06-03 22:52:56 +00:00
Mark Vejvoda
8005fa96e1
disabled threaded send
2010-06-03 21:55:17 +00:00
Mark Vejvoda
4227d2bd1d
attempt to fix threaded network send bug
2010-06-03 21:49:41 +00:00
Mark Vejvoda
ff6d90a5f1
added more pointer inits
2010-06-03 21:25:33 +00:00
Mark Vejvoda
302fbab84a
network init bugfix (call end first)
2010-06-03 21:14:42 +00:00
Mark Vejvoda
6808cda2aa
moved network manager init to init earlier
2010-06-03 21:07:55 +00:00
Mark Vejvoda
16f28d455b
bugfix to handle food decrements properly for humans
2010-06-03 20:17:03 +00:00
Mark Vejvoda
757906b226
added #define for Linux Distros that don't support S_IREAD
2010-06-03 15:52:11 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
1b000376d4
- updated client connection screen to NOT crash if client does not have the tech selected on the server
2010-06-03 06:03:41 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
3dc9c2c623
- bugfix for server controlled AI mode
2010-06-03 00:13:58 +00:00
Mark Vejvoda
64070ca69c
- added initial flag to test some server controlled AI code
2010-06-02 22:06:10 +00:00
Mark Vejvoda
d16be3ba07
fixed weird bug where compiler should have told me of the conversion issue
2010-06-02 20:06:49 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
...
- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ace1cef8a8
- added safe mutex wrapper class
2010-06-02 01:37:45 +00:00
Mark Vejvoda
bab0e87141
removed streflop from map editor
2010-06-01 21:21:07 +00:00
Mark Vejvoda
57f28913d0
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
PolitikerNEU
c703de994f
Tried to fix the wrong error message given if the file could not be found
2010-06-01 18:40:14 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
288bd3a287
- Updates to get the map editor compiling
2010-06-01 01:56:14 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
22439457b4
- bugfix for saving of last game settings
2010-05-31 23:39:07 +00:00
Mark Vejvoda
69f65992e1
- bugfix for saving of lastgame settings
2010-05-31 20:49:23 +00:00
Mark Vejvoda
f4750e6f8b
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Mark Vejvoda
fc63460e07
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00
Mark Vejvoda
8ea52485cc
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
e8cc925a8b
- added more debuging
2010-05-29 16:55:55 +00:00
Mark Vejvoda
e4f885ecf3
removed some debug output to make reading logs easier
2010-05-29 11:12:45 +00:00
Mark Vejvoda
ffef6e4098
- more debug info to hunt down synch issue
2010-05-29 10:34:56 +00:00
Mark Vejvoda
5c5b5a3283
- added more debug output
2010-05-29 09:38:00 +00:00
Mark Vejvoda
badd795865
More debug code to find unit mismatch
2010-05-29 09:04:22 +00:00
Mark Vejvoda
9159d44b7a
- added a VERY IMPORTANT synch check in order to find unit id mismatch
2010-05-29 08:23:52 +00:00
Mark Vejvoda
b31531db1f
more user friendly error handling, try to display most errors in a nice messagebox in-game
2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Titus Tscharntke
50fe71a651
The worker bug ( found and fixed by silnarm )
...
http://glest.org/glest_board/index.php?topic=5508.0
2010-05-29 00:14:00 +00:00
Mark Vejvoda
a03853ad13
- made some stability improvements
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- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
f0da609e7f
trying to track down network bugs
2010-05-28 00:57:24 +00:00
Mark Vejvoda
ac34fc6d99
Commented out some mutex use that should no longer be required.
2010-05-28 00:26:29 +00:00
Mark Vejvoda
0aade73335
- Did some refactoring to move connectionSlotThread into ConnectionSlot class
2010-05-27 23:46:38 +00:00
Mark Vejvoda
f92bf42d82
- Attempted fix for some synch network errors (ensure client messages are processed in proper order)
2010-05-26 05:33:15 +00:00
Mark Vejvoda
2504baad20
updates for g3d viewer to compile in win32 with new particle support
2010-05-25 18:51:35 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Titus Tscharntke
5388fbfffb
only one sound is played .....
2010-05-21 00:25:18 +00:00
Titus Tscharntke
3308aebb9f
volume changes in the options menu have instant effect when pressing OK
2010-05-20 21:32:25 +00:00
Mark Vejvoda
5c0c68cd49
fixed bad checkin for version #
2010-05-20 21:02:19 +00:00
Mark Vejvoda
5879e87297
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
Titus Tscharntke
5f2aabb6c3
you can only enter games with same version number ( in masterserver menu )
...
version set to 3.3.5-dev
2010-05-19 23:23:42 +00:00
PolitikerNEU
6d4697f2ba
Tried to fix the command-queing bug not canceling attack on produce command
2010-05-18 21:18:51 +00:00
Mark Vejvoda
f010130c38
- stupid bugfix for win32 Vista / Windows 7 bug where alt-tab causes no mouse to be seen in windows desktop.
2010-05-18 06:36:47 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
...
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
258cd1fea1
- bugfixes for custom port# configurations
...
- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda
ab5369a090
bugfix for endswith needs to check >= not just >
2010-05-17 20:05:35 +00:00
Titus Tscharntke
70383f2a30
better handling of attention sound / errormessages ...
2010-05-17 20:05:31 +00:00
Mark Vejvoda
8be87ee362
- bugfix for network game settings broadcast and game end fog of war fix
2010-05-17 16:02:47 +00:00
Mark Vejvoda
272a072ec3
added client socket accept info to debug log as well as some change detection
2010-05-17 06:41:05 +00:00
Mark Vejvoda
5ea892ba1a
updated masterserver logic to more properly handle success and error conditions.
2010-05-17 05:38:07 +00:00
Titus Tscharntke
5a57113cac
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
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menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
3ba034b8bf
Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
2010-05-16 03:31:12 +00:00
Mark Vejvoda
83dbaf7886
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
Mark Vejvoda
1ae2a9ae10
- Added partial threaded network server handling of incoming socket data to try to improve performance
...
- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda
9ab6732f86
added some safety checks if user does not have masterserver setup properly
2010-05-15 18:49:45 +00:00
Titus Tscharntke
6548c42d38
autorefresh
...
direct create game ( not completly finished yet )
2010-05-15 18:40:58 +00:00
Mark Vejvoda
0f6605fc4a
made a few performance improvements for file scanning logic
2010-05-14 07:02:17 +00:00
Mark Vejvoda
0f83bdf58f
updated version # to show alpha state of new multi-platform / master-server mega-glest
2010-05-13 23:08:52 +00:00
Mark Vejvoda
a585a6663f
- added some bugfixes related to timing ans corrupt state in network and regular game menus
2010-05-13 21:47:14 +00:00
Titus Tscharntke
036cc5e0f3
language files
...
new menu cameras prepared
2010-05-13 21:07:43 +00:00
Titus Tscharntke
9163d75fcc
masterserver works again
2010-05-13 11:19:10 +00:00
Mark Vejvoda
a7e7b00cba
added another thread shutdown
2010-05-13 07:24:59 +00:00
Mark Vejvoda
c5485be4da
- updates to language keynames and english strings
...
- added some more protection for shutdown of threads
2010-05-13 07:22:33 +00:00
Mark Vejvoda
4fc043ddb6
more bullet proofing of network activity
2010-05-13 07:13:53 +00:00
Mark Vejvoda
57d0420b76
Added some threading for URL calls for new masterserver game play
2010-05-13 06:43:56 +00:00
Titus Tscharntke
55d7c6eebc
looks a bit better now
2010-05-13 00:42:49 +00:00
Titus Tscharntke
9fb3352dfe
masterserver ( work in progress )
2010-05-12 22:58:00 +00:00
Mark Vejvoda
36c7ccfff1
Added a few new version methods for compilter and platform
2010-05-12 22:54:42 +00:00
Titus Tscharntke
23ebbb15ad
getCompileDateTime
2010-05-12 22:44:41 +00:00
Mark Vejvoda
43c00d5740
- removed interpolation thread as it did nothing to help performance.
...
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
319b672e20
added better handling of network connections:
...
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Mark Vejvoda
25b63b10e1
- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
...
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
2010-05-11 05:39:00 +00:00
Mark Vejvoda
f7b6ef8450
commented out debug statements to remove some noise from logs
2010-05-10 23:58:07 +00:00
Mark Vejvoda
f091df9954
- added a more simpler version of right click to set meeting point from RCL
2010-05-10 23:56:55 +00:00
Mark Vejvoda
e7d06aebc3
commented out interpolation thread since it doesn't seem to improve anything.
2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb
fixed teamcolor bug from last code checkins dealing with threaded interpolation
2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
...
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Titus Tscharntke
13a1630e69
first steps for masterserver join menu
2010-05-09 21:23:13 +00:00
Mark Vejvoda
247cf32531
- Removed yet another platform specific remanant no longer required (win32 threads) since we use sdl threads
2010-05-08 09:40:25 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Titus Tscharntke
54bcbf4303
watereffects in right place for big units
2010-05-07 08:01:14 +00:00
Mark Vejvoda
f192b33153
bugfix for stubbing out macro of logging code for win32
2010-05-07 07:18:54 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
...
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
1a6bb489b8
- bugfix for language files in scenarios and tutorials
...
- added numerous performance profiling statements
2010-05-06 21:29:46 +00:00
Titus Tscharntke
304b6653e9
icons with colored frames
...
default map startup size raised to 128x128
startup screensize raised to 1024x768
2010-05-04 22:55:22 +00:00
Mark Vejvoda
605dd746c0
some bugfixes for silly compile errors and painting issues in windoze
2010-05-04 08:15:16 +00:00
Mark Vejvoda
4b1a392f00
Bugfixes for network game launching:
...
- discard inprogress messages that don't apply during launch
- added better error handling of disconnects during game launch and play on both server and clients
2010-05-04 02:32:43 +00:00
Titus Tscharntke
acf4bebba6
GAE map editor ported to megaglest
2010-05-04 00:22:11 +00:00
Titus Tscharntke
73be43d6ad
some (possible) bugs are fixed when starting but not all. Discussion needed .
2010-05-04 00:05:10 +00:00
Titus Tscharntke
0dd135fc12
windowed/fullscreen switch in options ( needed for windows )
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watereffect improved for big unnits ( ElimiNator should test it )
2010-05-03 22:07:27 +00:00
Mark Vejvoda
1efc2dc0a6
- updates to Chinese font support so Linux will compile
...
- added more debugging and NULL guards
2010-05-03 06:25:54 +00:00