Commit Graph

4222 Commits

Author SHA1 Message Date
SoftCoder 27316e8912 - added time to error console output log items 2014-01-17 13:32:42 -08:00
SoftCoder 6439d98146 - do NOT pause for lagging clients if game network setting set to false 2014-01-17 11:32:21 -08:00
SoftCoder b0fc9597e3 - fixed some bugs reported by coverity 2014-01-17 09:53:19 -08:00
SoftCoder 0de4f33923 - error output now shows system time 2014-01-17 09:46:31 -08:00
SoftCoder e5c4abffa5 Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-17 07:56:57 -08:00
SoftCoder 728dd3aea7 - added mutex guards in client connected menu to try to fix thread race bugs 2014-01-17 07:56:14 -08:00
Tom Reynolds d4ef639e9b Change default MySQL database server to 'localhost' to prevent issues with Unix socket connections 2014-01-17 10:45:22 +01:00
Mike 5c484ff9d6 Script properly updates play date, not build date
Also fixed comments referring to build date.
2014-01-16 15:30:33 -06:00
Mike a90ded6a00 Improved DOM handling of auto-refresher
Table and usage list are now identified by unique IDs, making
future modifications safer.
2014-01-16 15:20:49 -06:00
Mike 61c4d6875e No desktop notification for empty headless servers
Also added fixes as suggested by JSHint (consistent indentation,
multi-line statements have the operator at the end of the line,
favouring strict comparisons).
2014-01-16 15:13:03 -06:00
titiger 5606c45821 showPlayers.php now with total time played 2014-01-16 01:40:28 +01:00
titiger 93d98e3625 first visible playerstats.
+ server list shows date of game instead of build date
2014-01-15 01:48:41 +01:00
Tom Reynolds fc0e479d56 * Move masterserver docs to docs/ subdirectory
* Update copyright period to 2014
* Remove Debian specific license hints since: <pabs> that isn't necessary in any file except the Debian copyright file
2014-01-14 16:32:38 +01:00
SoftCoder 2c7d464abc - remove console output for pbo's 2014-01-12 09:59:08 -08:00
SoftCoder 3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger 9ea0debc51 CameraMoveSpeed can be modified 2014-01-11 15:53:53 +01:00
titiger 41553cc679 dumb bug writing mesh bound particle warnings all the time, even if not needed 2014-01-08 22:24:11 +01:00
SoftCoder 0bf6d94d3e Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-08 12:49:25 -08:00
SoftCoder 7d8af94a44 - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
titiger aee2417ce1 Additional warning for modders to find problems with mesh bound particles. 2014-01-05 23:57:29 +01:00
titiger 2cb45f876f no click on buttons while preview map is in zoomed state 2014-01-05 23:56:45 +01:00
titiger ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder 37494a9c37 - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
SoftCoder 2badd13fd3 Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-03 15:10:59 -08:00
SoftCoder 9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
titiger 29f5881ded Just render zoomed map preview and nothing else. 2014-01-03 19:19:10 +01:00
SoftCoder 58faecb5d5 - bugfix for datapath 2014-01-03 10:15:30 -08:00
SoftCoder 85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder 2b9326197a - added verbose debug info for data paths scanning 2014-01-03 07:28:31 -08:00
SoftCoder ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder 5f1e67ec9b - updated network throttle check to output nothing if we cannot open the reg key (likely because it does not exist and does not apply)
- updated libvlc use in windows to use 2.1.2
2014-01-01 14:58:14 -08:00
SoftCoder 6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder 7643c2b591 - changed registry branch to hkey local machine for packet throttle 2014-01-01 11:23:51 -08:00
SoftCoder 02cb5c235d - bugfix to compile in msvc 2014-01-01 11:08:51 -08:00
SoftCoder 676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder 21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder b109b26664 - attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console) 2013-12-30 21:23:49 -08:00
SoftCoder e0aa65402d - added ability to force the LUA version to compile with (5.1 or 5.2) 2013-12-30 18:30:23 -08:00
SoftCoder 8742d36a06 - do not save empty lua tables 2013-12-30 17:12:49 -08:00
SoftCoder 5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder 853d531d11 - added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
2013-12-30 12:55:59 -08:00
SoftCoder 2c788e074a - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
SoftCoder c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder 5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder 97d11a9cfd - script manager detected errors don't try to translate the error 2013-12-30 08:17:05 -08:00
SoftCoder 5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
titiger 329805ac30 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-30 16:20:03 +01:00
titiger 11eeed59a1 new attribute "render-size" in unit-type 2013-12-30 16:19:08 +01:00
SoftCoder fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder 163a5a173a - bugfix when user has no sound device 2013-12-27 22:32:58 -08:00
SoftCoder c442328b58 - small bugfix for lazy loading textures 2013-12-27 22:08:51 -08:00
SoftCoder 62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
Tom Reynolds 533b1f0bfe Merge branch 'master' of github-tomreyn-megaglest:MegaGlest/megaglest-source 2013-12-26 18:29:35 +01:00
Tom Reynolds 9c51bfc60c introduce shared linux shell code / externalize distribution check 2013-12-26 18:28:21 +01:00
SoftCoder 220a0130dd - bugfixes for msvc compile 2013-12-25 11:48:08 -08:00
SoftCoder 3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder f06d474b60 - cleanup some socket issues and also a possible int overflow 2013-12-24 22:44:46 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder 25326c64b1 - cleanup some warnings from msvc 2013-12-23 10:34:52 -08:00
SoftCoder 1ba098d0f0 - clang compiler warning cleanup 2013-12-23 00:05:07 -08:00
SoftCoder e0c2a388d4 - msvc compiler warning cleanup 2013-12-22 23:58:12 -08:00
SoftCoder bcaad53fbe - cleanup some msvc++ compiler warnings 2013-12-22 23:15:31 -08:00
SoftCoder 3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder 2d3e04f413 - a few more minor code quality fixes 2013-12-22 21:03:40 -08:00
SoftCoder da3c55c00b - bugfix, now support proper saving and reloading of games where attack boost is applied to units 2013-12-22 16:10:00 -08:00
SoftCoder 6cd1d237ab - a little more code cleanup from coverity issues 2013-12-22 13:18:40 -08:00
SoftCoder f8c497f6dc - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
titiger 372442d181 Render order changed to get better render results with units using
semi-transparent textures.
2013-12-22 01:36:54 +01:00
SoftCoder 343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
titiger 9249d6370c looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly 2013-12-18 21:35:04 +01:00
Tom Reynolds 39be9372aa Make showGameStats.php produce HTML which is suitable for embedding into an existing DOM 2013-12-18 20:40:08 +01:00
SoftCoder 998cabafac - a few more coverity reported fixes 2013-12-18 08:26:16 -08:00
SoftCoder 606aa392c7 - added coverity linux script
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder ca12b7912a - cleanup clang warning 2013-12-16 19:25:07 -08:00
SoftCoder b5243763a2 - added some device cleanup in case its needed 2013-12-16 19:11:17 -08:00
SoftCoder 1463dc0fc1 - bugfix for memory leak 2013-12-16 17:48:52 -08:00
SoftCoder d1f9fbc4a7 - cleanup warnings from clang 2013-12-15 09:19:24 -08:00
SoftCoder 0b73d3922a - fixed windows build from coverity updates 2013-12-14 22:59:32 -08:00
SoftCoder f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
titiger 87f855b419 Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering. 2013-12-15 00:12:25 +01:00
SoftCoder 6e061f459d - cleanup a few newly introduced compile warnings 2013-12-14 10:49:01 -08:00
SoftCoder 22beafe122 - fixed windows build for vc++ 2010 2013-12-14 03:09:12 -08:00
SoftCoder b11932b92d - cleanup from cppcheck report 2013-12-14 03:03:19 -08:00
SoftCoder d69e19b87b Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
	source/shared_lib/include/platform/sdl/factory_repository.h
2013-12-14 02:45:25 -08:00
SoftCoder 65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder 1d9f1f9432 - forgot to commit changes 2013-12-14 02:33:03 -08:00
SoftCoder ec13e904d3 - fixed windows build (removed gl2 references) 2013-12-14 02:29:32 -08:00
SoftCoder 209458adee - removed deprecated gl2 code as it was not used 2013-12-14 02:22:30 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder c887b0c357 - attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
2013-12-11 23:16:56 -08:00
SoftCoder c91b92901b - added ignore folder 2013-12-11 19:18:33 -08:00
SoftCoder a567fe159d - bugfix for headless mode segfault reported by titi 2013-12-11 19:07:24 -08:00
SoftCoder ad81692331 Merge branch 'master' of https://github.com/williame/megaglest-source 2013-12-09 18:07:42 -08:00
titiger 3bc5901a01 From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
titiger dcada00514 as there are already several changes to originla 3.9.0 we better set a new version number 2013-12-09 23:14:33 +01:00
SoftCoder e718f78931 - corrected compile warnings for unit test 2013-12-08 20:08:44 -08:00
Will 2d6da27807 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-07 20:41:44 +01:00
SoftCoder 02d41bd5f7 fixed windows build 2013-12-06 09:08:47 -08:00
Will 46a0dab916 moved model constructor always behind factory 2013-12-05 21:28:20 +01:00
Will 6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
SoftCoder 6ae1d179bb - updated for proper build on Mac 2013-12-04 14:54:02 -08:00
Will 03c0197437 merge from upstream 2013-12-04 23:37:04 +01:00
William Edwards e71e7104dc Trying to build on OSX 2013-12-04 22:38:06 +01:00
SoftCoder f9e217df94 - bugfix so Mac builds 2013-12-04 13:34:00 -08:00
Will 7e4e98857b integrate upstream 2013-12-04 08:49:33 +01:00
SoftCoder b868a8468b - bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver. 2013-11-30 20:33:25 -08:00
SoftCoder 4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder f7bc5e8f92 - bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors. 2013-11-30 17:20:30 -08:00
Will a869dd0fee Tweak to see if we can get the new colour picking code working 2013-12-01 00:43:49 +01:00
SoftCoder b36244fcbd updated unit test to show max colors supported and when each algorithm fails. 2013-11-30 14:48:11 -08:00
SoftCoder c2929e3d2b merged 2013-11-30 14:31:05 -08:00
SoftCoder 2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder 0400312810 Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2013-11-30 14:23:52 -08:00
SoftCoder d5b3972807 added new color picking tests to repo 2013-11-30 14:07:26 -08:00
williame 125e1c53dc Got the colour conversion wrong in colour picking 2013-11-30 21:44:53 +01:00
SoftCoder f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
SoftCoder 1a8673feb3 - bugfix for will's color pick optimization (was not properly doing cell selection) 2013-11-28 22:58:13 -08:00
Will c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
SoftCoder be3d4d300c - bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir 2013-11-28 16:20:40 -08:00
filux 00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
filux d0836a6573 transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
Mark Vejvoda 8d040b9f63 - attempt to ensure color picking ALWAYS has unique colors 2013-11-25 07:26:23 +00:00
Mark Vejvoda ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda 8414077d7a - bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda f6806bd1ea - added unit tests for arabic handling in fribidi
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
2013-11-20 00:22:39 +00:00
Mark Vejvoda 7d5b71b2cf - bugfix for compilation on windows 2013-11-19 22:47:22 +00:00
Mark Vejvoda ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda 929cc07895 - code cleanup based on additional gcc warnings 2013-11-19 07:05:45 +00:00
Mark Vejvoda ad7569ded1 - code cleanup based on additional gcc warnings 2013-11-19 07:02:26 +00:00
Mark Vejvoda 33d87512b0 - code cleanup based on additional gcc warnings 2013-11-19 06:58:52 +00:00
Mark Vejvoda 94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda 66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda 39b41cdfea - code cleanup based on additional gcc warnings 2013-11-19 06:29:30 +00:00
Mark Vejvoda 4a4c7fbfde - code cleanup based on additional gcc warnings 2013-11-19 06:24:22 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda 642a26bdb5 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 23:10:38 +00:00
Mark Vejvoda e28097e0d7 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:37:12 +00:00
Mark Vejvoda fe6886d273 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:05:16 +00:00
Mark Vejvoda b74271348c - bugfix for map editor hanging on some windows installations 2013-11-17 22:42:51 +00:00
Mark Vejvoda 145b90d341 - updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
2013-11-17 18:27:41 +00:00
Mark Vejvoda be7639aca4 - added a few more unit tests for version checks 2013-11-17 18:13:54 +00:00
Titus Tscharntke d2cb21d818 version is set to 3.9-dev until versioning system is discussed 2013-11-17 10:41:09 +00:00
Mark Vejvoda 4478b8d1df - fixed compiler warnings in linux 32 gcc 2013-11-17 09:03:57 +00:00
Mark Vejvoda ff9faf7a4a - fixed warnings in 32 bit linux gcc 2013-11-17 09:01:32 +00:00
Mark Vejvoda d0ac27353a - fixed compiler warnings in linux 32 gcc 2013-11-17 08:44:47 +00:00
Mark Vejvoda 9a03528ee8 - bugfix for g3d viewer screenshot automation 2013-11-17 08:19:17 +00:00
Mark Vejvoda a6fff895b3 - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 08:06:06 +00:00
Mark Vejvoda c825acd69f - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 08:01:45 +00:00
Mark Vejvoda ac59cf5ab8 - bugfix for g3d viewer to work in wxwidgets 2.9.4 2013-11-17 07:37:13 +00:00
Tom Reynolds 5de5fba834 - New translations
- convert_faction_xml2html: Correct location of default INI file
2013-11-17 00:36:01 +00:00
Mark Vejvoda e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda 303746df80 - updated cmake scripts to fix build problems on debian 2013-11-16 19:18:09 +00:00
Mark Vejvoda 1dd1b8febb some minor bugfixes (proper variable init, added validation error message) 2013-11-16 18:36:54 +00:00
Mark Vejvoda aa1efb5d3a added a check for missing data in menu 2013-11-16 10:02:32 +00:00
Mark Vejvoda 77fba5a65e bugfix for clients that have no data, no need to crash 2013-11-16 03:33:13 +00:00
Mark Vejvoda 09818dfdc1 - added a warning code comment to avoid this in the future 2013-11-16 02:12:26 +00:00
Mark Vejvoda 4c4bcd40a3 see if this helps stuttering 2013-11-16 00:28:55 +00:00
Mark Vejvoda c9a6078689 revert network code back 2013-11-15 20:04:12 +00:00
Mark Vejvoda 98bc4b190e attempt to see how this affects network games for tomreyn 2013-11-15 19:21:14 +00:00
Mark Vejvoda ea88a4c990 roll back last change 2013-11-15 18:58:28 +00:00
Mark Vejvoda 119a8cce4a attempt to see how this affects network games for tomreyn 2013-11-15 18:41:21 +00:00
Mark Vejvoda 35714002e9 bugfix for vc++ compile 2013-11-15 15:58:23 +00:00
Mark Vejvoda 9080ade759 small cleanup from cppcheck 2013-11-14 23:24:17 +00:00
Mark Vejvoda 445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda e3245eb7f4 disable rescursive ftp file download for techtrees and tilesets 2013-11-14 22:57:56 +00:00
Mark Vejvoda 429db5ff66 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:19:40 +00:00
Mark Vejvoda f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda 9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda cc21dbbc5c cpp check warnings cleanup 2013-11-14 13:22:55 +00:00
Mark Vejvoda 3671bd0617 - removed debug code 2013-11-14 13:17:58 +00:00
Mark Vejvoda d48d63b1fa a bit more refactoring for command line parameters 2013-11-14 12:54:05 +00:00
Mark Vejvoda 53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda 5db18c76f4 bugfix for load games when xml is bad 2013-11-14 04:13:40 +00:00
Mark Vejvoda 85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda 0bc9ed082f attempt bugfix for bad screenshots on saved games 2013-11-13 23:37:12 +00:00
Mark Vejvoda 1067e89915 move text lower as it interferes with progress bar 2013-11-13 23:34:23 +00:00
Mark Vejvoda 5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda b7267c9176 some memory leak cleanup 2013-11-13 21:26:08 +00:00
Mark Vejvoda 4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda 2d8f0f7430 clear cache lookups when appropriate 2013-11-13 19:00:33 +00:00
Mark Vejvoda 94b8a346f2 bugfix to properly show render performance 2013-11-13 18:16:59 +00:00
Mark Vejvoda 5e7e440c5d attempt to see if this improves performance 2013-11-13 18:05:47 +00:00
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda 0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda 41083f9f32 small cpp check cleanup 2013-11-12 02:30:26 +00:00
Mark Vejvoda 7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda 6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
Mark Vejvoda 07ac33ec99 bugfix for performance enhancement 2013-11-11 18:34:51 +00:00
Mark Vejvoda c98a09b905 attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
Mark Vejvoda 9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda 8a7f686e33 updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
Mark Vejvoda d2494605e9 made performance info viewable by toggle key 2013-11-11 03:34:42 +00:00
Mark Vejvoda ed94e9578c added performance info for various game sections using: ShowInGamePerformance=true 2013-11-11 01:42:27 +00:00
Mark Vejvoda d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda e712f307c3 attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
Mark Vejvoda 8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda 2d4cf315f6 attempt to fix performance issue with pathfinder and mutexes 2013-11-10 07:25:52 +00:00
Mark Vejvoda 597feb452f fix warnings from vc++ 2013-11-10 05:27:59 +00:00
Mark Vejvoda ebaa8ced1a - ensure mutexes are properly protecting shared data in pathfinder 2013-11-10 05:23:59 +00:00
Mark Vejvoda c6368b221e - added optional display of a frame count to help debug 2013-11-10 04:42:24 +00:00
Mark Vejvoda b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda 856e6fd88e when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
Mark Vejvoda fd2cc5f66b updating pathfinder mutexes to ensure safety of shared access to precache buffers 2013-11-09 21:22:51 +00:00
Mark Vejvoda 273abcde75 try to see if this improves pathfidner performance 2013-11-09 20:44:37 +00:00
Mark Vejvoda ba3e5a6030 added ip address for socket write errors 2013-11-09 19:32:13 +00:00
Mark Vejvoda 54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda bb2e2d0f64 removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
Mark Vejvoda 8d69cc02fd update cmake script for mac and miniupnpc 2013-11-09 18:33:19 +00:00
Mark Vejvoda d55af0355b added mac define for darwin compiling miniupnpc 2013-11-09 18:10:41 +00:00
Mark Vejvoda 095351c1a0 removed unused code 2013-11-09 16:51:00 +00:00
Mark Vejvoda 23cab07fe8 code cleanup from cpp check 2013-11-09 03:16:41 +00:00
Mark Vejvoda f6e5a6a3a0 code cleanup from cpp check (And removed commented and useless code) 2013-11-09 01:26:29 +00:00
Titus Tscharntke 907a95ff8b add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked 2013-11-09 01:14:32 +00:00
Mark Vejvoda 450f4eb0fb - bugfix masterserver showing multiple hosts when host opens and closes mutlipel times without starting
- stats shows no decimal places now for player score
2013-11-09 01:08:56 +00:00
Mark Vejvoda 2c452d3587 attempt to use per faction mutexes for safer pathfinding 2013-11-08 22:41:17 +00:00
Mark Vejvoda e8a94eacfc tracking for nig's issue 2013-11-08 19:00:47 +00:00
Mark Vejvoda 0f5f4c0792 bugfix for nig's issue 2013-11-08 17:01:32 +00:00
Mark Vejvoda 22b230a5b3 bugfix for nig's issue 2013-11-08 16:26:36 +00:00
Mark Vejvoda 96d2723646 tracking down nigs bug 2013-11-08 15:30:53 +00:00
Tom Reynolds ddbb69b6fb Masterserver:
· Add LICENSE file
· Add copyright header where missing
· Improve README file
2013-11-08 12:41:11 +00:00
Mark Vejvoda e75a88b42c updated status textures and alinged the texture position in menus as they were off by 2 pixels 2013-11-08 02:50:59 +00:00
Mark Vejvoda 342aba5caa - set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda 2baab89bab more cpp check fixes 2013-11-08 01:03:24 +00:00
Mark Vejvoda 382cb120ee bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
Mark Vejvoda 3796b035cd remove font macro since it always made cppcheck report bad things about the code 2013-11-07 20:41:05 +00:00
Mark Vejvoda 6fe733468d some cpp check cleanup 2013-11-07 20:07:03 +00:00
Mark Vejvoda 95b7172260 vc++ warnings fixes 2013-11-07 19:00:47 +00:00
Mark Vejvoda 9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda b7a7d3bc4a ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
Mark Vejvoda 4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda f7002a36ef attempt to fix menu disconnect timeout issues 2013-11-07 03:33:04 +00:00
Mark Vejvoda 73bf27d76e attempt to fix menu disconnect timeout issues 2013-11-07 02:30:23 +00:00
Mark Vejvoda f0546df518 added more debug tracking info if win64 crashes 2013-11-07 01:55:02 +00:00
Tom Reynolds 712e1129a7 · Make search engine robots not index the masterserver 2013-11-07 01:29:06 +00:00
Mark Vejvoda 3f611a1d17 refactor core data code to move features into smaller chunks 2013-11-06 07:52:05 +00:00
Mark Vejvoda 493981e8b3 - reverted win64 to sse2
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda 70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Titus Tscharntke e689ac8bff "Observer" and "Random" moved to main lang file instead of techtree based translation 2013-11-05 23:35:11 +00:00