Commit Graph

423 Commits

Author SHA1 Message Date
Mark Vejvoda
8534fa59a9 - added more stable way of setting thread run state 2010-12-22 00:15:32 +00:00
Mark Vejvoda
443096d0db - updated win32 files / project to properly compile UPNP 2010-12-21 06:03:38 +00:00
Mark Vejvoda
628be74fb8 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:38:12 +00:00
Mark Vejvoda
bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
mnaumann
d1c1d27584 * change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Mark Vejvoda
a844b79d3e - fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug 2010-12-18 23:03:53 +00:00
Mark Vejvoda
6a99e2db8e - another attempt to guard socket thread access so avoid menu hang problems 2010-12-18 19:52:47 +00:00
Mark Vejvoda
b148507411 - set anti-alias setting so it works if enabled 2010-12-17 02:53:52 +00:00
Mark Vejvoda
045c2f95e8 - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
Mark Vejvoda
b605c65aa9 - updates to support both Windows and Linux targets from CodeBlocks Workspace 2010-12-07 07:00:11 +00:00
Mark Vejvoda
1e0a5dc304 - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
Mark Vejvoda
df042b5bf2 - added another debug entry for client vs server version comparison 2010-12-05 03:41:44 +00:00
Mark Vejvoda
7872e980e1 - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
nosogo
f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
Mark Vejvoda
15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
nosogo
04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda
b02da7d1e0 - finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
664b2b1b7d - disabled another cache in pathfinder trying to hunt down xplatform out of synch 2010-11-28 00:07:08 +00:00
Mark Vejvoda
d2de4eb22a - change to properly toggle socket blocking mode in Linux 2010-11-09 16:51:03 +00:00
Mark Vejvoda
d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
Mark Vejvoda
960dfcabfb - when calculating CRC on game data ignore XMl comments 2010-11-07 01:48:25 +00:00
Mark Vejvoda
edebc78d44 - when calculating CRC on game data ignore XMl comments 2010-11-07 01:39:57 +00:00
Mark Vejvoda
9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
8e6609fdac - texture info now logged to debug log when appropriate instead of spamming the console 2010-11-05 09:49:57 +00:00
Mark Vejvoda
3c7fbd1fd7 - for now disable refs to fbo's on windows platform till we decide if we include glew or not 2010-11-01 23:56:46 +00:00
Mark Vejvoda
9978cbeff5 - added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
d8c11ebe71 - thread synch bugfix in Internet Lobby Menu (thanks tomreyn for the stack trace) 2010-10-30 17:31:57 +00:00
Mark Vejvoda
dec9dfe653 - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
Mark Vejvoda
77bad3ce07 - added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots! 2010-10-30 02:21:47 +00:00
Mark Vejvoda
369a0dc215 - fixed warnings when compiling in vc++ 2010-10-30 00:14:15 +00:00
Mark Vejvoda
13c4deb5b6 - added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots 2010-10-29 22:18:23 +00:00
Mark Vejvoda
27212dd962 - a bit of code cleanup related to supporting texture compression on Intel 2010-10-29 21:18:07 +00:00
Mark Vejvoda
e299250f94 - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:53:20 +00:00
Mark Vejvoda
268730cfae - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:44:21 +00:00
Mark Vejvoda
200031874c - try to add special texture compression types from GL_3DFX_texture_compression_FXT1 2010-10-29 20:37:49 +00:00
Mark Vejvoda
d5018d217e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:58:43 +00:00
Mark Vejvoda
0e3ba69160 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:55:47 +00:00
Mark Vejvoda
7ccca89dbf - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:54:35 +00:00
Mark Vejvoda
1a32bf165e - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:50:59 +00:00
Mark Vejvoda
32f429e3c3 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:34:58 +00:00
Mark Vejvoda
ba8704c5bd - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:29:26 +00:00
Mark Vejvoda
5888003aa6 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:15:15 +00:00
Mark Vejvoda
d558d896d4 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 19:02:23 +00:00
Mark Vejvoda
f0d9357d31 - try to add special texture compression types from GL_EXT_texture_sRGB 2010-10-29 18:54:55 +00:00
Mark Vejvoda
2cc28dda5e - more logging on texture init errors 2010-10-29 18:44:07 +00:00
Mark Vejvoda
e0d338b583 - added more texture compression supported types
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
70927e5979 - added some console output to show which texture compression types the opengl driver supports 2010-10-29 00:45:09 +00:00
Mark Vejvoda
7f32456736 - changed default texture compression to non st3 for now 2010-10-28 22:07:44 +00:00
Mark Vejvoda
01c26b4224 - added the ability to track pixmap memory usage at start and end of a game 2010-10-28 21:06:20 +00:00
Mark Vejvoda
df3f56a451 - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
Mark Vejvoda
3c57f16a4a - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
Mark Vejvoda
78f6f49cb6 - fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
fd3a8e4705 - minor bugfix when broadcasting on UDP (only one socket per unique subnet) 2010-10-23 05:12:28 +00:00
Mark Vejvoda
343fdb70b2 - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
Mark Vejvoda
362ae6f4fa - attempt to see if this fixes some lua problems 2010-10-21 22:12:05 +00:00
Mark Vejvoda
79318735ab - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
Mark Vejvoda
cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda
45a26a4597 - cleaned up more compiler warnings
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda
c6a4e53151 - fix compile error on linux 2010-10-21 15:35:13 +00:00
Mark Vejvoda
06b9d7eef7 - cleaned up a whole pile of compiler warnings 2010-10-21 15:21:46 +00:00
Mark Vejvoda
d5117ed7fa - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
Mark Vejvoda
93e56df3d6 - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
Mark Vejvoda
55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda
9490e64750 - turned on a flag for libcurl so timeout issues don't cause segfaults in threads 2010-10-15 17:49:18 +00:00
Mark Vejvoda
59c5fd2581 - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
Mark Vejvoda
1353f61069 - added some additional safety around the logger in case we have problems opening files on the filesystem 2010-10-15 16:22:35 +00:00
Titus Tscharntke
15c6ea93b3 Bugfix for lua related crash 2010-10-12 10:20:00 +00:00
Mark Vejvoda
2519588148 - attempt to fix lua code that might be crashing the game 2010-10-11 23:39:44 +00:00
Mark Vejvoda
fd4054e345 - attempt to fix lua code that might be crashing the game 2010-10-11 23:33:03 +00:00
Mark Vejvoda
3a94f1506f - attempt to fix lua code that might be crashing the game 2010-10-11 23:24:10 +00:00
Mark Vejvoda
a84f0d1b6d - bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda
3963b99e37 - yaahhoo, now we properly detect invalid LUA functions etc for scenarios 2010-10-09 10:43:23 +00:00
Mark Vejvoda
f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda
fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda
66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Mark Vejvoda
284d3bdbbe - Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml) 2010-10-06 22:49:13 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
268aa4793b particle limits are back again 2010-10-06 17:04:51 +00:00
Titus Tscharntke
0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann
65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Titus Tscharntke
d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke
3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
Mark Vejvoda
635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke
cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
Mark Vejvoda
f3ea511c40 - attempt to help poor kobe and his mad need to press E continuously
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda
a259e0d8e4 - nothing is easy is windoze (renamed duplicate filename cause VC chokes on it) 2010-09-16 22:47:33 +00:00
Mark Vejvoda
b115292ee5 - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00
Titus Tscharntke
3bfc7daddf renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
Titus Tscharntke
6d8f0137f5 chat fixed, still struggling with positioning 2010-09-14 23:28:03 +00:00
Titus Tscharntke
a38778deb1 map preview is scree resolution resistant 2010-09-14 23:02:50 +00:00
Mark Vejvoda
7d6e21b1e7 - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
Mark Vejvoda
c9be7a8677 - fixed compile problem with abs on a float 2010-09-14 20:18:22 +00:00
Mark Vejvoda
689b810d46 - some cleanup related to image loaders (valgrind complaints) 2010-09-14 15:59:04 +00:00
Mark Vejvoda
25912fa2bb - added proper constructor and initialize member vars 2010-09-14 06:36:55 +00:00
Mark Vejvoda
b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda
0c99a516c5 - First mac patch from GeoVah (thanks) 2010-09-11 05:14:42 +00:00
Mark Vejvoda
6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda
3825192e2e - bugfix for sullscreen SDL restore video 2010-09-09 00:28:43 +00:00