Commit Graph

917 Commits

Author SHA1 Message Date
Mark Vejvoda ab88a2971a - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
Mark Vejvoda f4e6e8ffd7 - fixed arrow show path of units 2010-09-10 15:57:07 +00:00
Mark Vejvoda 793ac7a8cb - added a dirty cache flag when a unit dies 2010-09-10 15:51:16 +00:00
Mark Vejvoda 3f393fd37d - added a way to signal the cache is dirty for when resources are deleted. 2010-09-10 15:47:19 +00:00
Titus Tscharntke 87e0324dd4 cleaned up computeSelected (and renderUnitsFast) 2010-09-10 14:06:31 +00:00
Titus Tscharntke df9e8a7900 forgot to remove one line .... 2010-09-10 12:28:52 +00:00
Titus Tscharntke 729bd23f58 improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
Mark Vejvoda cc9bde39af - updated debug stats to use render cache 2010-09-10 09:09:12 +00:00
Mark Vejvoda 0783b23e12 - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
Mark Vejvoda 4d9bc556d6 - a few more improvements to rendering cache 2010-09-10 00:41:51 +00:00
Mark Vejvoda 2c1b6b6304 - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
Mark Vejvoda 6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
Mark Vejvoda 7f9c9cde28 - updated menus to allow dynamic UI placement via ini settings 2010-09-09 06:42:39 +00:00
Mark Vejvoda d806e7f9ff - a few more performance optimizations and logging changes 2010-09-09 05:42:19 +00:00
Mark Vejvoda 77eadd7710 - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00
Mark Vejvoda 3825192e2e - bugfix for sullscreen SDL restore video 2010-09-09 00:28:43 +00:00
Mark Vejvoda b31ad16b21 - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
Mark Vejvoda 17f61a808e - bugfix for VERY BAD missing return value 2010-09-08 22:54:02 +00:00
Mark Vejvoda cf5b085b2e - added ability to override UI placement for connected and custom menus 2010-09-08 22:37:24 +00:00
Mark Vejvoda 54f37d6231 - bugfix for missing header file 2010-09-08 22:35:12 +00:00
Titus Tscharntke 8552f76798 renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour ) 2010-09-08 19:00:22 +00:00
Mark Vejvoda 1a9ec91eeb - attempt to fix a possible mutex deadlock based on Nebososo's logs 2010-09-08 06:18:34 +00:00
Mark Vejvoda 4ed2e4b013 - fixed more memory leaks found in texture readers 2010-09-07 21:53:45 +00:00
Mark Vejvoda 958184e018 - more memory cleanup 2010-09-07 21:01:22 +00:00
Mark Vejvoda 63cf199322 - more memory cleanup 2010-09-07 18:28:09 +00:00
Mark Vejvoda 9817e8a860 - memory leak fixes 2010-09-07 17:30:13 +00:00
Mark Vejvoda bf87b2c167 - fixed a memory leak in the png reader (using valgrind) 2010-09-07 15:18:35 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda 5fdbce7651 - commented out a debug line that gets called a ZILLION times and grows the logfile too much 2010-09-06 20:52:53 +00:00
Mark Vejvoda ca30612c9c - attempt to cleanup particles when a unit is deleted 2010-09-06 17:52:33 +00:00
Mark Vejvoda 58ab55a6aa - cleaned up some compiler warnings 2010-09-06 06:22:08 +00:00
Mark Vejvoda aca497781c - attempt to correct final issue with multi-build 2010-09-06 05:34:55 +00:00
Titus Tscharntke 716849030e cleanup menu layout ... 2010-09-04 11:49:54 +00:00
Mark Vejvoda 90a60dce3e - implemented advanced features button 2010-09-04 01:50:36 +00:00
Mark Vejvoda 8f0894e0c9 - last minute bugfix for fog of war for observers 2010-09-04 01:32:50 +00:00
Mark Vejvoda fba29d3002 - added new menu option to toggle on / off observers 2010-09-04 01:24:17 +00:00
Titus Tscharntke 939bd9b5e3 language key changed 2010-09-04 00:44:53 +00:00
Mark Vejvoda e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Titus Tscharntke 72711e2fde sound toggle key for masterserver menu language is missing 2010-09-03 23:54:11 +00:00
Titus Tscharntke f101d12da6 toggle of music in custom menu while waiting for players 2010-09-03 23:15:42 +00:00
Mark Vejvoda 89510fb656 - modified debug player in game stats to use player color and larger font 2010-09-03 07:49:28 +00:00
Mark Vejvoda b778600d11 - modified debug player info to use player color font 2010-09-03 07:35:16 +00:00
Mark Vejvoda 358d61aa38 - first attempt to add a special builtin Observer faction to allow people to observe games 2010-09-03 07:12:40 +00:00
Mark Vejvoda a1eebafac6 - attempt fix smooth the shadow off / on logic when rendering slows 2010-09-03 01:50:16 +00:00
Mark Vejvoda ada90b4e27 - attempt to improve network performance and log more info regarding menu and network performance 2010-09-02 22:34:25 +00:00
Mark Vejvoda 6c30b387ec - fixed timing debug perf stats in menu 2010-09-02 22:17:14 +00:00
Mark Vejvoda 534df002ba - added more perf timings to menus 2010-09-02 21:40:43 +00:00
Titus Tscharntke e4e8beb230 better layout ( with faction preview ) 2010-09-02 19:47:09 +00:00
Mark Vejvoda 571f2cfb3c - fixed timer perf stats 2010-09-02 19:18:11 +00:00
Mark Vejvoda f5711b0949 2010-09-02 13:53:23 +00:00
Mark Vejvoda 8ca44feffc - added perf timings to main program loop 2010-09-02 13:43:44 +00:00
Mark Vejvoda 8b681e1cb9 - more bugfixes for multi-build. Added extra check for repairer / builder swap so that old builder who became a repairer will not try to start building when another unit already took over. 2010-09-02 05:38:49 +00:00
Titus Tscharntke 57f7ffe555 cleand up the menu again and fixed a bug with map filter 2010-09-01 23:15:08 +00:00
Mark Vejvoda 08ace3ca21 - fixed help msg for commandline parameter 2010-09-01 06:24:27 +00:00
Mark Vejvoda ece3319aa8 - fixed invalid commandline error msg 2010-09-01 06:07:34 +00:00
Mark Vejvoda ab42ca7ace - added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
Mark Vejvoda 21ded6679f - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
Mark Vejvoda d6d1fe2add - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
Titus Tscharntke f07cbb13ad just a small change so that "all" is not needed in the language file 2010-09-01 00:25:46 +00:00
Mark Vejvoda ca49e0ba68 - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
Mark Vejvoda f727c383b2 - fixed bug with server unable to start a game (sorry everyone)
- made faction texture preview an ini option: FactionPreview=true
2010-08-31 20:31:20 +00:00
Mark Vejvoda 6ce69a1e0b - added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda 135a03e95a - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
Mark Vejvoda 6c9b8afc81 - bugfix for mapfilter when saved game does not have index 2010-08-30 21:06:43 +00:00
Mark Vejvoda e32eb9c162 - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
Titus Tscharntke 13173788da mapFilter 2010-08-30 20:02:58 +00:00
Mark Vejvoda f16bb3f28b - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
Mark Vejvoda 5ae0430928 - added more LUA functions:
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda 03848fc84f - added more LUA features.
new event: 
gameOver
new method:
getGameWon()
2010-08-28 22:10:34 +00:00
Mark Vejvoda 4d372c12bc - added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda dc5bf0f850 - bugfix for AI not losing HP when food is out
- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda 4bc00cbf73 - added new calculation method when building units, builder units use best approach to build it instead of top left. 2010-08-28 03:43:14 +00:00
Mark Vejvoda db25b5391e - added in-game sound toggle hotkey (thanks Nebososo) 2010-08-28 03:41:17 +00:00
Mark Vejvoda 792150e3dd - moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini 2010-08-28 01:52:57 +00:00
Mark Vejvoda 2ea8b69e22 - first attempt at allowing multiple units to build at the same time 2010-08-28 01:46:26 +00:00
Titus Tscharntke 4ef61fc85e menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet ) 2010-08-27 23:08:35 +00:00
Mark Vejvoda 20a02c28ed - bigfix for windows compile 2010-08-27 23:04:59 +00:00
Mark Vejvoda a9b0f31816 - added hard coded team chat hotkey H to configurable keys
- changed dependency finder script to use only desired libs
2010-08-27 21:43:47 +00:00
Mark Vejvoda a2f013c51a - cleaned up lobby message processing 2010-08-27 20:09:55 +00:00
Mark Vejvoda 2e99f69ef1 - added an overall MAX lag counter to disconnect clients that lag beyond recovery 2010-08-27 18:53:59 +00:00
Mark Vejvoda e358df4486 - fixing more stupid windows compile issues 2010-08-27 17:25:58 +00:00
Mark Vejvoda de82843e73 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:46:08 +00:00
Mark Vejvoda f7d9cd50a6 - added more safety code arouind SDL threads in case we get failures from SDL itself 2010-08-27 03:40:54 +00:00
Mark Vejvoda 0504ea3b97 - bugfix for particles when they finish 2010-08-27 03:06:28 +00:00
Mark Vejvoda a4e75417e4 - added safety check to thread execution 2010-08-27 03:00:57 +00:00
Mark Vejvoda 773bc8659f - extra hardening of connecthost commandline parameter 2010-08-27 02:51:31 +00:00
Mark Vejvoda eb9b5a4ec6 - bigfixes for game data check 2010-08-26 23:45:29 +00:00
Mark Vejvoda 90f66d99bf - updated game data checks display on server 2010-08-26 23:14:55 +00:00
Mark Vejvoda f765ab0880 - updated game data mismatch display 2010-08-26 23:04:14 +00:00
Titus Tscharntke 8884c32e78 version string "light" 2010-08-26 23:01:55 +00:00
Mark Vejvoda ddf4fca0bf - another change to game data packet length for the sake of cheesy windows 2010-08-26 22:29:48 +00:00
Mark Vejvoda 9bacf0abea - added a better detection of threads statuses 2010-08-26 22:13:41 +00:00
Mark Vejvoda 1058065ce7 - changing the max filecount lower to avoid stack overflow due to array taking > 1MB 2010-08-26 20:28:26 +00:00
Mark Vejvoda 169234b80f - added more safety checks in broadcast socket thread 2010-08-26 19:50:18 +00:00
Mark Vejvoda f3278c3cf3 - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
Mark Vejvoda 4ebd156828 - added new commandline parameter to display the version of SDL used by the program 2010-08-26 16:03:54 +00:00
Mark Vejvoda c5624d8662 - bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions 2010-08-26 15:00:50 +00:00
Mark Vejvoda 979a6ddb09 - fixed compile issues for tomreyn 2010-08-26 14:48:04 +00:00
Mark Vejvoda 8274ff1efb - windows compile bugfixes 2010-08-26 05:43:08 +00:00
Mark Vejvoda db173d0fdd - bugfixes for network playername inline editing in the lobby during a slot switch 2010-08-26 05:30:17 +00:00
Mark Vejvoda 6fcf4295f1 - updated techree validation output 2010-08-26 04:31:48 +00:00
Mark Vejvoda 58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda a64fa69d02 - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda e5678be10c - bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda 5fb040c9f1 - Fixed bug related to particles not updating smoothly 2010-08-26 01:25:27 +00:00
Mark Vejvoda 5a796444b8 - added a cache for compute fog of war 2010-08-25 23:55:59 +00:00
Mark Vejvoda 0ef23749b8 - allow non visible particles to fade out when its time to do so 2010-08-25 19:46:22 +00:00
Mark Vejvoda 3ee7fc902c - changed update and camera update fps to original values 2010-08-25 19:21:11 +00:00
Mark Vejvoda 5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda 014165de69 - explicitly clear the cache. 2010-08-25 16:01:24 +00:00
Mark Vejvoda 49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
Mark Vejvoda 855443d98f - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
Mark Vejvoda c9ca56e91b - small optimization for moving units when source and destintation position are the same 2010-08-25 00:29:56 +00:00
Mark Vejvoda c781982e57 - increased explorecells cache size 2010-08-24 23:36:23 +00:00
Mark Vejvoda 4ee98e7155 - some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda a48521b503 - added fire particles to the visible check to improve performance 2010-08-24 20:19:30 +00:00
Mark Vejvoda 39daea6d9a - bugfix for commandline parameters for validate factions 2010-08-24 19:33:10 +00:00
Mark Vejvoda 3828d23670 - attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy 2010-08-24 19:24:37 +00:00
Mark Vejvoda 0e3c0a8d0e - disabled staggered unit updates 2010-08-24 02:49:55 +00:00
Mark Vejvoda 65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda 1daecc4145 - made staggered faction updates toggle flag 2010-08-23 19:49:00 +00:00
Mark Vejvoda 61a2340e14 - disable faction update staggering 2010-08-23 19:35:55 +00:00
Mark Vejvoda 7442ac7c54 - test to try to get svn rev # in build string 2010-08-23 17:13:19 +00:00
Titus Tscharntke 04ba21f10c needed ressource display fixed 2010-08-23 17:11:07 +00:00
Mark Vejvoda c01b43f635 - added another layer of authentication to validate the client is REALLY a mega-glest client 2010-08-23 15:40:43 +00:00
Mark Vejvoda 19892ff11d - small network optimization to help stabilize frequently called network code 2010-08-23 15:17:36 +00:00
Mark Vejvoda 70817a07d1 - some performance updates to fog of war computation 2010-08-23 15:10:37 +00:00
Mark Vejvoda 284371f206 - some performance updates to fog of war computation 2010-08-23 14:48:33 +00:00
Mark Vejvoda db47a14940 - attempt to spread out faction world ticks for better performance 2010-08-23 09:53:04 +00:00
Mark Vejvoda b9b9cc822b - bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda 6907d7d063 - attempt to fix mouse cyrsor issues 2010-08-23 04:58:52 +00:00
Mark Vejvoda 0509b5d643 - bugfixes for playername change in lobby screen 2010-08-23 04:33:21 +00:00
Titus Tscharntke 401a39c3e1 harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
Titus Tscharntke 8e281e2faf new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
Mark Vejvoda acd2359096 - added performance logging to regular pathfinder 2010-08-22 20:13:30 +00:00
Mark Vejvoda 1c5b43ad12 - a few bugfixes to rendering optimizations 2010-08-22 19:49:33 +00:00
Mark Vejvoda 0c0642bd17 - commandline bugfixes for windows 2010-08-22 09:06:26 +00:00
Mark Vejvoda 607132ac80 - bugfix for commandline param validation 2010-08-22 08:54:12 +00:00
Mark Vejvoda c96dea7c63 - small commandline param cleanup 2010-08-22 08:45:19 +00:00
Mark Vejvoda 0ad20a1a2d - fixed code for debug asserts 2010-08-22 08:42:43 +00:00
Mark Vejvoda b3a60f5b69 - updated commandline too show usage when using wrong parameters 2010-08-22 08:40:18 +00:00
Mark Vejvoda bf5f6b7f33 - experimental support for idenitfying specific game data which is out of synch with the server. 2010-08-22 08:00:05 +00:00
Mark Vejvoda 5338f9c330 - atempt to squeeze some extra rendering performance 2010-08-21 19:15:39 +00:00
Mark Vejvoda 22f57e0684 - atempt to squeeze some extra rendering performance 2010-08-21 19:04:09 +00:00
Mark Vejvoda cce338a2c6 - atempt to squeeze some extra rendering performance 2010-08-21 18:50:56 +00:00
Mark Vejvoda 0d53ae998d - changed auto start client and server parameter names 2010-08-21 13:06:59 +00:00
Mark Vejvoda 455876a3c0 - added the ability to change your playername from the game lobbies inline 2010-08-21 13:04:52 +00:00
Mark Vejvoda 6530600516 -- intial work to add network playername inline editing in lobby (partially done for server player so far) 2010-08-21 07:41:26 +00:00
Mark Vejvoda 5a42638060 - added / updated commandline params to auto start or connect to a network game server 2010-08-21 06:47:00 +00:00
Mark Vejvoda b99d1f7421 - code cleanup of commandline parameters 2010-08-21 06:11:45 +00:00
Mark Vejvoda b721ce0722 - fixed function call on windows 2010-08-21 03:18:10 +00:00
Mark Vejvoda 80c54b7a21 - added version mismatch check on server to avoid spurious client connection activity 2010-08-21 02:59:21 +00:00
Mark Vejvoda 5537a37b35 - updated commandline param to allow validation on filtered techtrees and factions 2010-08-21 02:13:50 +00:00
Mark Vejvoda 25a7097066 - added new commandline parameters:
--help
--validate-factions=x

for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda d08c8300f0 - more attempts at stability for network games 2010-08-21 01:52:41 +00:00
Mark Vejvoda 07cbcc0bec - added a bunch of null terminations to all char buffers in network protocol 2010-08-20 23:53:10 +00:00
Mark Vejvoda ff7828fa6f - more NULL checking for safer execution 2010-08-20 22:59:32 +00:00
Mark Vejvoda d69fbc6925 - more NULL checking for safer execution
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda 0e82836e01 - more NULL checking for safer execution 2010-08-20 22:17:30 +00:00
Mark Vejvoda 09f7eecf06 - fix a thread synch issue in the custom game menu 2010-08-20 21:06:20 +00:00
Mark Vejvoda 1fa9efc091 - alittle more bullet proofing using NULL pointer checks 2010-08-20 20:51:25 +00:00
Mark Vejvoda fc31e7713d - added null pointer check 2010-08-20 20:29:30 +00:00
Mark Vejvoda a6d33fe569 - attempt to protect a little against spurious network activity 2010-08-20 20:03:06 +00:00
Mark Vejvoda 277362a6c7 - fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump) 2010-08-20 18:06:03 +00:00
Mark Vejvoda 31363fd41b - bugfix for press screen shot hotkey in windows 2010-08-17 20:58:30 +00:00
Mark Vejvoda 1cb154fafa - updated version # to 3.3.7-dev 2010-08-17 20:58:13 +00:00
Mark Vejvoda a8ea5d1055 - bugfix for crash message in windows 2010-08-12 00:39:14 +00:00
Mark Vejvoda f176cfff11 - updated version # to 3.3.6 in all Linux scripts 2010-08-12 00:08:10 +00:00
Mark Vejvoda f0bc39abf9 - changed the crash dump file logic to only happen for win32 2010-08-12 00:07:16 +00:00
Mark Vejvoda 34ff4bb2e7 - changed messagebox back to normal color and fixed lua displaytext to NOT fade 2010-08-11 23:07:18 +00:00
Mark Vejvoda a28a20fd77 - updated messageboxes and lua script messages to use selected font color 2010-08-11 22:31:26 +00:00
Mark Vejvoda f79d34b4a4 - defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner 2010-08-11 21:55:08 +00:00
Mark Vejvoda f43fffc083 - added more debug for game end crash 2010-08-10 22:46:08 +00:00
Mark Vejvoda 175137631d - network and debug text now use selected text color 2010-08-10 21:41:07 +00:00
Mark Vejvoda 3f06f0133c - fixed placement of debug and network status text 2010-08-10 21:34:27 +00:00
Mark Vejvoda a2e1b5fd57 - added a code warning comment to avoid memory issues in the future 2010-08-10 05:03:06 +00:00
Mark Vejvoda 17ce7b8c71 - bugfix for ultifd's unit particle cleanup issues causing unknown error during game end 2010-08-10 04:56:35 +00:00
James McCulloch 52c37f0927 * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
James McCulloch 3d482ca366 * fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
 * RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda d280eefcce - moved placement of network status so you can view both network status and debug info 2010-08-07 22:49:52 +00:00
Mark Vejvoda bc785bdb6a - incremented version to beta2 since code changes are NOT backward version compatible 2010-08-07 08:19:01 +00:00
Mark Vejvoda 94e4a85957 - How i love you microsoft... another win32 fix 2010-08-07 06:35:52 +00:00
Mark Vejvoda 2dcbe1473b - stupid win32 compile fix for sockets 2010-08-07 06:28:00 +00:00
Mark Vejvoda 0f8eb267c6 - attempt to correct network message alignment problem 2010-08-07 06:19:56 +00:00
Mark Vejvoda cee6b8dfc8 - attempt to help client wait for network packets better 2010-08-07 05:55:18 +00:00
Mark Vejvoda a5bf684493 - more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda fe8d3b3130 - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda 270fa8fef0 - stupid.. stupid stupid windows fix for png logos 2010-08-06 23:07:08 +00:00
Mark Vejvoda 92c2c4bd18 - bugfix for other linuxes (removed stricmp) 2010-08-06 22:19:48 +00:00
Mark Vejvoda dfeea6fc0a - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
Mark Vejvoda 0f231f28e6 - added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
2010-08-05 22:27:26 +00:00
Mark Vejvoda 3cb7a0897d - added client side settings change without wait for server reply
- incremented version to beta1
2010-08-05 10:42:31 +00:00
Mark Vejvoda 7df6d2bc16 - added version string display for network lobbies 2010-08-05 05:58:14 +00:00
Mark Vejvoda 51931d5b18 - fixing crash on client connect screen one more missed item 2010-08-05 00:51:39 +00:00
Mark Vejvoda 1a2f0175a8 - fixing crash on client connect screen 2010-08-05 00:48:46 +00:00
Mark Vejvoda ac31d06106 - added more error checks in code and defaults for invalid font size values.
- re-enabled client side changing of values from connect menu without waiting for server reply.
2010-08-05 00:09:45 +00:00
Mark Vejvoda 4ba4b756c8 - updated client connect screen to display new game options as set from the server 2010-08-04 23:39:12 +00:00
Mark Vejvoda a7c86fb86b - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 20:07:39 +00:00
Mark Vejvoda 860b00df44 - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 18:49:11 +00:00
Mark Vejvoda c63283ffac - another attempt to fix game end crash for ultifd 2010-08-04 16:56:24 +00:00