Commit Graph

3462 Commits

Author SHA1 Message Date
titiger dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titison fe936f5c8c Adjusting healthbar related things
*unit height=healthbar height per default
*no hpbars in photomode
*renamed function
2014-10-30 00:55:18 +01:00
titiger e322b5ccb6 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2014-10-30 00:08:28 +01:00
titiger 49eec16401 disable factioncontrol selection where it is not possible 2014-10-30 00:02:23 +01:00
titison 08806c5416 *Finised Hp Bars
*Added general settings in faction.xml
2014-10-29 22:23:46 +01:00
titison de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titison 034b6066be Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-28 22:05:04 +01:00
titiger 6507e27fda hopefully smoth switching when connected to headless servers. 2014-10-28 21:52:10 +01:00
titison 2bfe4a0b0f Merge branch 'develop' of github.com:MegaGlest/megaglest-source into feature/hp-bars 2014-10-27 23:24:20 +01:00
titison a2790bd9cb Make them actually usable.
added ep bars.
Of course its not finished yet
2014-10-27 16:16:50 +01:00
titison 20a8011a46 first hp-bars 2014-10-26 21:34:14 +01:00
filux 1724fddb65 Merge remote-tracking branch 'upstream/develop' into develop 2014-10-16 21:16:49 +00:00
titiger 8892a2533c no more trouble when switching maps in headless mode.
If a button was pressed in the last 4 seconds we ignore settings distributed by the
headless server.
2014-10-05 01:38:18 +02:00
titiger ea1be62242 fix for a VERY old bug related to wrong display of attack range
see https://forum.megaglest.org/index.php?topic=9567.0
this is a bug found  in glest 2.0 !!!
2014-10-01 00:33:47 +02:00
titiger e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger 6ebe0a197c whatever caused this code duplication .... 2014-09-29 01:47:00 +02:00
titiger c6993ed7dd Merge pull request #19 from MikeHoffert/feature-attack-boost
Attack boosts and upgrades now support upgrading attack speed
2014-09-29 01:24:52 +02:00
filux 9988ea9cbf resolved conflicts to upstream/develop 2014-09-27 11:19:29 +00:00
titiger ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
titiger 1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
titiger 5f9816eaab multiplier are displayed in debug
Multipliers are now shown for CPU-Players in the debug info too
2014-09-23 01:14:20 +02:00
titiger af46a8497e Disabled teamchat is reported to the user.
If teamchat is disbaled to prevent cheating the user gets a message everytime 
he tries to get into team chat mode.
2014-09-22 03:31:35 +02:00
titiger 2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger e5d2bbbf9e Merge pull request #23 from titison/feature/unit_control
non commandable units
2014-08-08 01:22:51 +02:00
titiger ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titison 850a9a7dc0 -AI can't command non-commandable units anymore
-Removed non-selectable
2014-08-07 21:00:27 +02:00
titiger bf5125f1c6 Merge pull request #24 from titison/feature/particle-speedUp
Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger 791f42874a Bugfix for spawn attack. Too many checks were removed with last checkin. 2014-08-02 23:27:45 +02:00
titiger c2dcda0969 Merge pull request #22 from titison/feature/spawnattack_at_enemy
Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger f66fd92a64 hitsound was accidently mandatory, but it is not. 2014-07-28 23:18:52 +02:00
titison 72828c39a3 Added to booleans
1. selectable	| if this is false, you cant select the unit.
2. commandable	| if this is false, you cant give the units commands.

I advise to set a non-selectable unit to non-commandable too if you want to make a normal unit morph into it.
2014-07-28 17:03:36 +02:00
titison 51c1afe4e4 Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison 6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison 731597ff4e Fix animationbound-particles 2014-07-23 21:24:43 +02:00
titiger a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger 082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger af634f24e8 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:24:49 +02:00
Mike Hoffert fbde1e69a3 Fixed bad names 2014-07-22 15:23:05 -06:00
titiger a510150ef5 Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 23:08:52 +02:00
Mike Hoffert 86954aed47 Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger 62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert 488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert d6668b7e85 No more warnings for undocumented code 2014-07-21 21:01:15 -06:00
Mike Hoffert d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
Mike Hoffert bcc75b16d3 Doxygen now outputs private, static, etc 2014-07-20 23:02:56 -06:00
titiger 7e81728fe8 damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert 5243a30b8b Documented most of upgrade_type 2014-07-20 12:32:18 -06:00
Mike Hoffert 69e95eef7f Added Doxygen support
Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
Mike Hoffert a829fe580a Animation speed now properly scales
That is, the increase in attack speed is the same as the increase in
animation speed. Previously, this was only the case for absolute
increases. Now percentage increases do so, as well.
2014-07-19 22:24:23 -06:00
Mike Hoffert 3165e41014 Attack speed is now upgradable
Syntax is the same as all other upgrade stats. This also allows attack
boosts to upgrade the attack speed (since they use the same code).
2014-07-19 22:05:59 -06:00
titiger da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert b9eb74d916 Percentages were wrong way around 2014-07-19 19:12:34 -06:00
Mike Hoffert f0801b3c33 Converted floats to ints
As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert 9883bf7656 Merge branch 'feature-starting-vals' into feature-looting 2014-07-19 19:00:08 -06:00
Mike Hoffert ef0cf706b3 Converted percentages to use int instead of float
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert 191c353491 Fixing platform inconsistency
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert cedb20646e Fixed compilation error
Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert 75eb5c8ddf Lootable resources now checks for dups 2014-07-19 16:52:53 -06:00
Mike Hoffert 3cae2559c7 No looting if you attack units in same faction 2014-07-19 16:44:11 -06:00
Mike Hoffert 68455a819f Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert df0d7aaac9 Implemented rest of resource amount/loss attrs 2014-07-19 16:13:09 -06:00
Mike Hoffert 23deb957a7 First, basic looting implementation
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger 26bab8548c Splash was broken and destructor needs to cleanup more 2014-07-19 20:26:45 +02:00
titiger 666333b4a1 new style projectiles must have a particle system 2014-07-19 19:29:41 +02:00
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger 762f09ab43 multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert 94667b9ab9 Error checking now active for start-ep
You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert a65898571d Implemented start percentage for EP
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert f22c96e503 Start ep now an argument of max-ep
Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger b72f4857d7 multi projectiles with different timings and particle systems 2014-07-18 01:04:36 +02:00
titiger c081862070 use a bool instead of a (unused) pointer. 2014-07-11 00:26:16 +02:00
titiger dff810a5b1 multishot with more than one attack particle system 2014-07-10 23:34:39 +02:00
FreshDumbledore a5e8e6df02 testing version of multiple projectiles 2014-07-09 19:59:09 +02:00
FreshDumbledore 202fcd7cad fixed an unimported copy&paste tag :) had no influence afaik but still
better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore 04d2664b06 optional start-ep tag implemented 2014-06-18 22:00:50 +02:00
alketii cac1cc3e6e Disabled button in lobby which holds players name. 2014-05-23 22:43:36 +02:00
filux 4a3875c114 All paths to flags probably are fixed now. & Removed 2 old scripts related with svn. 2014-03-27 20:26:01 +01:00
filux fdd5eb52fe Removed masterserver's code (separation from the source). 2014-03-27 20:12:04 +01:00
Paul Wise c190c2eabb Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00
SoftCoder a737bcde3c - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
SoftCoder c691bcb9ed - check to see if this new unit test passes on windows? 2014-02-07 13:55:26 -08:00
SoftCoder b1cafabb01 - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00
titiger 70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
titiger 341c7ce46f Shake without effecting the real camera pos
The camera shake effect does not manipulate the real camera pos anymore, 
just the Opengl campos is effected by it. By this all camera pos related caches 
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
SoftCoder 50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
titiger 98234228d9 shake it baby ( camera shake effects )
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder c7a2040fdc - added more verbose info when tracking network CRC 2014-02-01 10:27:11 -08:00
SoftCoder c5a938e31b - modify about screen to show copyright for Glest Team till 2010 2014-01-30 17:45:24 -08:00
SoftCoder b4807ed169 - in team mode always render two set of resources:
- First set of resources is the team of selected units
  - SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
SoftCoder ce375073c1 - show team color asterisk in front of resources when displaying resources for an individual team member 2014-01-29 21:13:39 -08:00
SoftCoder 4ba68576aa - bugfix for loading textures for gpl and startup model pics 2014-01-29 20:42:59 -08:00
SoftCoder 02fa995ce3 - bugfix when loading last game settings to retain player name 2014-01-29 20:26:25 -08:00
SoftCoder 7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
SoftCoder cce3beb939 - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
SoftCoder 39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
SoftCoder e33024c102 - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
SoftCoder e63b3d7499 - added support for team unit sharing 2014-01-27 14:15:05 -08:00
SoftCoder 338f156a95 - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
titiger d56069488f Let's see how good Mega-AI plays with real random when trying to find the enemy.
( the server must use this version to see an effect )
2014-01-27 19:23:31 +01:00
SoftCoder 33bb424802 - ensure we get a newline after doing a version check when streflop disabled 2014-01-26 19:39:50 -08:00
SoftCoder dfb6c130ca - additional bugfix when restoring last game settings 2014-01-26 19:22:27 -08:00
SoftCoder d1d6fb2eb1 - added validation for platform for internet games 2014-01-26 18:12:19 -08:00
titiger ef8776efbb Only platform is displayed in server table 2014-01-26 21:29:35 +01:00
SoftCoder d7f5164fd1 - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00
SoftCoder 952004151c - removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder 08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
SoftCoder bbfbc6af0e - Fix reload game to not replace human players 2014-01-25 10:07:15 -08:00
SoftCoder 32f0e2cbea - attempt to fix reload game to not replace playernames 2014-01-24 23:50:32 -08:00
SoftCoder 0d8b3d6c63 - updated so masterserver url does not require trailing / in ini 2014-01-24 18:20:01 -08:00
SoftCoder fe808556bd - added more fields for dev path support.. onlu ico files for linxu left to fix 2014-01-24 17:51:06 -08:00
SoftCoder 581a975209 - added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder 1cacb0df27 - missed some updates 2014-01-24 09:50:17 -08:00
SoftCoder 92daccf963 - cleanup of cmake scripts and proper organizing of files 2014-01-21 23:21:56 -08:00
SoftCoder 9170d9c400 - added clang detection in binary version output 2014-01-21 17:06:10 -08:00
SoftCoder d2284bbd36 - bug fix when changing language and showing hint button on game load 2014-01-18 16:31:01 -08:00
SoftCoder 4bada8fc5a - updating game version to 3.9.1 in preparation for release 2014-01-17 19:37:25 -08:00
SoftCoder 6439d98146 - do NOT pause for lagging clients if game network setting set to false 2014-01-17 11:32:21 -08:00
SoftCoder b0fc9597e3 - fixed some bugs reported by coverity 2014-01-17 09:53:19 -08:00
SoftCoder 728dd3aea7 - added mutex guards in client connected menu to try to fix thread race bugs 2014-01-17 07:56:14 -08:00
SoftCoder 3425d4c248 - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
titiger 9ea0debc51 CameraMoveSpeed can be modified 2014-01-11 15:53:53 +01:00
SoftCoder 0bf6d94d3e Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-08 12:49:25 -08:00
SoftCoder 7d8af94a44 - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
titiger 2cb45f876f no click on buttons while preview map is in zoomed state 2014-01-05 23:56:45 +01:00
titiger ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder 37494a9c37 - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
SoftCoder 2badd13fd3 Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source 2014-01-03 15:10:59 -08:00
SoftCoder 9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
titiger 29f5881ded Just render zoomed map preview and nothing else. 2014-01-03 19:19:10 +01:00
SoftCoder 58faecb5d5 - bugfix for datapath 2014-01-03 10:15:30 -08:00
SoftCoder 85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder 2b9326197a - added verbose debug info for data paths scanning 2014-01-03 07:28:31 -08:00
SoftCoder ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder 6f4c3ed033 - added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder 676a6071fa - attempt to disable packet throttling on windows
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder 21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder 5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder 853d531d11 - added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
2013-12-30 12:55:59 -08:00
SoftCoder 2c788e074a - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
SoftCoder c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder 5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder 97d11a9cfd - script manager detected errors don't try to translate the error 2013-12-30 08:17:05 -08:00
SoftCoder 5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
titiger 329805ac30 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-30 16:20:03 +01:00
titiger 11eeed59a1 new attribute "render-size" in unit-type 2013-12-30 16:19:08 +01:00
SoftCoder fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder c442328b58 - small bugfix for lazy loading textures 2013-12-27 22:08:51 -08:00
SoftCoder 62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
SoftCoder 3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder bcaad53fbe - cleanup some msvc++ compiler warnings 2013-12-22 23:15:31 -08:00
SoftCoder 3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder 2d3e04f413 - a few more minor code quality fixes 2013-12-22 21:03:40 -08:00
SoftCoder da3c55c00b - bugfix, now support proper saving and reloading of games where attack boost is applied to units 2013-12-22 16:10:00 -08:00
SoftCoder f8c497f6dc - in progress work to try to get attack boosts loading from a saved game (not working yet and commented out) 2013-12-21 21:53:27 -08:00
titiger 372442d181 Render order changed to get better render results with units using
semi-transparent textures.
2013-12-22 01:36:54 +01:00
SoftCoder 343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
titiger 9249d6370c looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly 2013-12-18 21:35:04 +01:00
SoftCoder 606aa392c7 - added coverity linux script
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder d1f9fbc4a7 - cleanup warnings from clang 2013-12-15 09:19:24 -08:00
SoftCoder 0b73d3922a - fixed windows build from coverity updates 2013-12-14 22:59:32 -08:00
SoftCoder f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
titiger 87f855b419 Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering. 2013-12-15 00:12:25 +01:00
SoftCoder 6e061f459d - cleanup a few newly introduced compile warnings 2013-12-14 10:49:01 -08:00
SoftCoder b11932b92d - cleanup from cppcheck report 2013-12-14 03:03:19 -08:00
SoftCoder 65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder c91b92901b - added ignore folder 2013-12-11 19:18:33 -08:00
SoftCoder a567fe159d - bugfix for headless mode segfault reported by titi 2013-12-11 19:07:24 -08:00
SoftCoder ad81692331 Merge branch 'master' of https://github.com/williame/megaglest-source 2013-12-09 18:07:42 -08:00
titiger 3bc5901a01 From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
2013-12-10 01:52:08 +01:00
titiger dcada00514 as there are already several changes to originla 3.9.0 we better set a new version number 2013-12-09 23:14:33 +01:00
Will 6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
Will 03c0197437 merge from upstream 2013-12-04 23:37:04 +01:00
William Edwards e71e7104dc Trying to build on OSX 2013-12-04 22:38:06 +01:00
SoftCoder b868a8468b - bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver. 2013-11-30 20:33:25 -08:00
SoftCoder 4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder 2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
SoftCoder f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Will c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
SoftCoder be3d4d300c - bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir 2013-11-28 16:20:40 -08:00
filux 00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
Mark Vejvoda 8d040b9f63 - attempt to ensure color picking ALWAYS has unique colors 2013-11-25 07:26:23 +00:00
Mark Vejvoda ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda 8414077d7a - bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda 7d5b71b2cf - bugfix for compilation on windows 2013-11-19 22:47:22 +00:00
Mark Vejvoda ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda 929cc07895 - code cleanup based on additional gcc warnings 2013-11-19 07:05:45 +00:00
Mark Vejvoda ad7569ded1 - code cleanup based on additional gcc warnings 2013-11-19 07:02:26 +00:00
Mark Vejvoda 33d87512b0 - code cleanup based on additional gcc warnings 2013-11-19 06:58:52 +00:00
Mark Vejvoda 94684c66a4 - code cleanup based on additional gcc warnings 2013-11-19 06:56:09 +00:00
Mark Vejvoda 66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda 642a26bdb5 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 23:10:38 +00:00
Mark Vejvoda e28097e0d7 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:37:12 +00:00
Mark Vejvoda fe6886d273 - bugfix for cmake builds handling of help2man for empty executable paths 2013-11-18 22:05:16 +00:00
Mark Vejvoda 145b90d341 - updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
2013-11-17 18:27:41 +00:00
Titus Tscharntke d2cb21d818 version is set to 3.9-dev until versioning system is discussed 2013-11-17 10:41:09 +00:00
Mark Vejvoda 4478b8d1df - fixed compiler warnings in linux 32 gcc 2013-11-17 09:03:57 +00:00
Mark Vejvoda ff9faf7a4a - fixed warnings in 32 bit linux gcc 2013-11-17 09:01:32 +00:00
Mark Vejvoda d0ac27353a - fixed compiler warnings in linux 32 gcc 2013-11-17 08:44:47 +00:00
Mark Vejvoda e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda 303746df80 - updated cmake scripts to fix build problems on debian 2013-11-16 19:18:09 +00:00
Mark Vejvoda 1dd1b8febb some minor bugfixes (proper variable init, added validation error message) 2013-11-16 18:36:54 +00:00
Mark Vejvoda aa1efb5d3a added a check for missing data in menu 2013-11-16 10:02:32 +00:00
Mark Vejvoda 77fba5a65e bugfix for clients that have no data, no need to crash 2013-11-16 03:33:13 +00:00
Mark Vejvoda 09818dfdc1 - added a warning code comment to avoid this in the future 2013-11-16 02:12:26 +00:00
Mark Vejvoda 4c4bcd40a3 see if this helps stuttering 2013-11-16 00:28:55 +00:00
Mark Vejvoda c9a6078689 revert network code back 2013-11-15 20:04:12 +00:00
Mark Vejvoda 98bc4b190e attempt to see how this affects network games for tomreyn 2013-11-15 19:21:14 +00:00
Mark Vejvoda ea88a4c990 roll back last change 2013-11-15 18:58:28 +00:00
Mark Vejvoda 119a8cce4a attempt to see how this affects network games for tomreyn 2013-11-15 18:41:21 +00:00
Mark Vejvoda 9080ade759 small cleanup from cppcheck 2013-11-14 23:24:17 +00:00
Mark Vejvoda 445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda 9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda cc21dbbc5c cpp check warnings cleanup 2013-11-14 13:22:55 +00:00
Mark Vejvoda 3671bd0617 - removed debug code 2013-11-14 13:17:58 +00:00
Mark Vejvoda d48d63b1fa a bit more refactoring for command line parameters 2013-11-14 12:54:05 +00:00
Mark Vejvoda 53eca42a11 - Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
2013-11-14 12:38:03 +00:00
Mark Vejvoda a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda 5db18c76f4 bugfix for load games when xml is bad 2013-11-14 04:13:40 +00:00
Mark Vejvoda 85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda 0bc9ed082f attempt bugfix for bad screenshots on saved games 2013-11-13 23:37:12 +00:00
Mark Vejvoda 1067e89915 move text lower as it interferes with progress bar 2013-11-13 23:34:23 +00:00
Mark Vejvoda 5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda 4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda 2d8f0f7430 clear cache lookups when appropriate 2013-11-13 19:00:33 +00:00
Mark Vejvoda 94b8a346f2 bugfix to properly show render performance 2013-11-13 18:16:59 +00:00
Mark Vejvoda 5e7e440c5d attempt to see if this improves performance 2013-11-13 18:05:47 +00:00
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda 0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda 41083f9f32 small cpp check cleanup 2013-11-12 02:30:26 +00:00
Mark Vejvoda 7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda feedde5f61 - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
Mark Vejvoda 6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
Mark Vejvoda 07ac33ec99 bugfix for performance enhancement 2013-11-11 18:34:51 +00:00
Mark Vejvoda c98a09b905 attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
Mark Vejvoda 9625bd77a4 - attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00