Mark Vejvoda
13c4deb5b6
- added new screenshot format to be bmp (can be oveeriden by ini setting, and more formats may be added later) ScreenShotFileType=tga to revert to old default tga screenshots
2010-10-29 22:18:23 +00:00
Mark Vejvoda
27212dd962
- a bit of code cleanup related to supporting texture compression on Intel
2010-10-29 21:18:07 +00:00
Mark Vejvoda
e299250f94
- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
2010-10-29 20:53:20 +00:00
Mark Vejvoda
268730cfae
- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
2010-10-29 20:44:21 +00:00
Mark Vejvoda
200031874c
- try to add special texture compression types from GL_3DFX_texture_compression_FXT1
2010-10-29 20:37:49 +00:00
Mark Vejvoda
d5018d217e
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:58:43 +00:00
Mark Vejvoda
0e3ba69160
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:55:47 +00:00
Mark Vejvoda
7ccca89dbf
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:54:35 +00:00
Mark Vejvoda
1a32bf165e
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:50:59 +00:00
Mark Vejvoda
32f429e3c3
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:34:58 +00:00
Mark Vejvoda
ba8704c5bd
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:29:26 +00:00
Mark Vejvoda
5888003aa6
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:15:15 +00:00
Mark Vejvoda
d558d896d4
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 19:02:23 +00:00
Mark Vejvoda
f0d9357d31
- try to add special texture compression types from GL_EXT_texture_sRGB
2010-10-29 18:54:55 +00:00
Mark Vejvoda
2cc28dda5e
- more logging on texture init errors
2010-10-29 18:44:07 +00:00
Mark Vejvoda
e0d338b583
- added more texture compression supported types
...
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
70927e5979
- added some console output to show which texture compression types the opengl driver supports
2010-10-29 00:45:09 +00:00
Mark Vejvoda
7f32456736
- changed default texture compression to non st3 for now
2010-10-28 22:07:44 +00:00
Mark Vejvoda
01c26b4224
- added the ability to track pixmap memory usage at start and end of a game
2010-10-28 21:06:20 +00:00
Mark Vejvoda
df3f56a451
- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
2010-10-28 06:59:43 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
3c57f16a4a
- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
2010-10-27 17:06:40 +00:00
Mark Vejvoda
78f6f49cb6
- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
...
(thanks: asmodeus and Ishmaru)
- added some initial work for texture compression (but not active yet)
2010-10-27 15:04:47 +00:00
Mark Vejvoda
fd3a8e4705
- minor bugfix when broadcasting on UDP (only one socket per unique subnet)
2010-10-23 05:12:28 +00:00
Mark Vejvoda
343fdb70b2
- fixed the cursor bug mentioned by claymore
2010-10-22 16:08:13 +00:00
Mark Vejvoda
362ae6f4fa
- attempt to see if this fixes some lua problems
2010-10-21 22:12:05 +00:00
Mark Vejvoda
79318735ab
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
Mark Vejvoda
cbe6860826
- more compiler warning cleanup
2010-10-21 16:36:26 +00:00
Mark Vejvoda
45a26a4597
- cleaned up more compiler warnings
...
- added unsigned 64 bit type for windows
2010-10-21 15:55:12 +00:00
Mark Vejvoda
c6a4e53151
- fix compile error on linux
2010-10-21 15:35:13 +00:00
Mark Vejvoda
06b9d7eef7
- cleaned up a whole pile of compiler warnings
2010-10-21 15:21:46 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
93e56df3d6
- fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings
2010-10-21 01:07:11 +00:00
Mark Vejvoda
55b4f0bd2b
- Incremented version to next major release # so new work can begin.
...
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
Mark Vejvoda
9490e64750
- turned on a flag for libcurl so timeout issues don't cause segfaults in threads
2010-10-15 17:49:18 +00:00
Mark Vejvoda
59c5fd2581
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
Mark Vejvoda
1353f61069
- added some additional safety around the logger in case we have problems opening files on the filesystem
2010-10-15 16:22:35 +00:00
Titus Tscharntke
15c6ea93b3
Bugfix for lua related crash
2010-10-12 10:20:00 +00:00
Mark Vejvoda
2519588148
- attempt to fix lua code that might be crashing the game
2010-10-11 23:39:44 +00:00
Mark Vejvoda
fd4054e345
- attempt to fix lua code that might be crashing the game
2010-10-11 23:33:03 +00:00
Mark Vejvoda
3a94f1506f
- attempt to fix lua code that might be crashing the game
2010-10-11 23:24:10 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
...
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda
3963b99e37
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
fd60b30081
- updated announcement to use a safer compare and added announcement url to ini files
2010-10-07 18:43:29 +00:00
Mark Vejvoda
66725ad22d
- added new commandline parameter: --lua-info
2010-10-06 23:40:26 +00:00
Mark Vejvoda
284d3bdbbe
- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
2010-10-06 22:49:13 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
268aa4793b
particle limits are back again
2010-10-06 17:04:51 +00:00
Titus Tscharntke
0e084cabd3
minifix for particles
...
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann
65ec94e22f
FreeBSD and Mac OS X support by GeoVah, thanks a bunch!
2010-09-27 20:28:08 +00:00
Titus Tscharntke
d3ccebef15
switch for map preview in ingame options
...
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke
3b1ef055b1
- new switch for unit_particle _systems called static-particle-count
...
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu player have english words again, words like ultra are common enough in germany )
2010-09-25 14:38:00 +00:00
Mark Vejvoda
635bf616de
- patch for FreeBSD (thanks m0ellemeister)
2010-09-24 23:28:54 +00:00
Titus Tscharntke
cd65927924
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
Mark Vejvoda
f3ea511c40
- attempt to help poor kobe and his mad need to press E continuously
...
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda
a259e0d8e4
- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
2010-09-16 22:47:33 +00:00
Mark Vejvoda
b115292ee5
- added GeoVah's initila Mac osX support (via cmake)
2010-09-16 15:15:42 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Titus Tscharntke
6d8f0137f5
chat fixed, still struggling with positioning
2010-09-14 23:28:03 +00:00
Titus Tscharntke
a38778deb1
map preview is scree resolution resistant
2010-09-14 23:02:50 +00:00
Mark Vejvoda
7d6e21b1e7
- bugfix for mouse pointer rendering
2010-09-14 20:54:33 +00:00
Mark Vejvoda
c9be7a8677
- fixed compile problem with abs on a float
2010-09-14 20:18:22 +00:00
Mark Vejvoda
689b810d46
- some cleanup related to image loaders (valgrind complaints)
2010-09-14 15:59:04 +00:00
Mark Vejvoda
25912fa2bb
- added proper constructor and initialize member vars
2010-09-14 06:36:55 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
Mark Vejvoda
0c99a516c5
- First mac patch from GeoVah (thanks)
2010-09-11 05:14:42 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
3825192e2e
- bugfix for sullscreen SDL restore video
2010-09-09 00:28:43 +00:00
Mark Vejvoda
54f37d6231
- bugfix for missing header file
2010-09-08 22:35:12 +00:00
Mark Vejvoda
1a9ec91eeb
- attempt to fix a possible mutex deadlock based on Nebososo's logs
2010-09-08 06:18:34 +00:00
Mark Vejvoda
4ed2e4b013
- fixed more memory leaks found in texture readers
2010-09-07 21:53:45 +00:00
Mark Vejvoda
958184e018
- more memory cleanup
2010-09-07 21:01:22 +00:00
Mark Vejvoda
9817e8a860
- memory leak fixes
2010-09-07 17:30:13 +00:00
Mark Vejvoda
bf87b2c167
- fixed a memory leak in the png reader (using valgrind)
2010-09-07 15:18:35 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ca30612c9c
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
Mark Vejvoda
58ab55a6aa
- cleaned up some compiler warnings
2010-09-06 06:22:08 +00:00
Mark Vejvoda
ada90b4e27
- attempt to improve network performance and log more info regarding menu and network performance
2010-09-02 22:34:25 +00:00
Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
4d372c12bc
- added more LUA support and fixed parameter passing of Vec2i types with streflop
...
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
2ea8b69e22
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
Mark Vejvoda
e358df4486
- fixing more stupid windows compile issues
2010-08-27 17:25:58 +00:00
Mark Vejvoda
de82843e73
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:46:08 +00:00
Mark Vejvoda
f7d9cd50a6
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:40:54 +00:00
Mark Vejvoda
0504ea3b97
- bugfix for particles when they finish
2010-08-27 03:06:28 +00:00
Mark Vejvoda
a4e75417e4
- added safety check to thread execution
2010-08-27 03:00:57 +00:00
Mark Vejvoda
9bacf0abea
- added a better detection of threads statuses
2010-08-26 22:13:41 +00:00
Mark Vejvoda
169234b80f
- added more safety checks in broadcast socket thread
2010-08-26 19:50:18 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
4ebd156828
- added new commandline parameter to display the version of SDL used by the program
2010-08-26 16:03:54 +00:00
Mark Vejvoda
a64fa69d02
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 03:15:36 +00:00
Mark Vejvoda
e5678be10c
- bugfixes for experimental game data synch check in lobby
...
- added a fix for socket sending when the send buffer is full and we have more data to send
2010-08-26 02:36:17 +00:00
Mark Vejvoda
5fb040c9f1
- Fixed bug related to particles not updating smoothly
2010-08-26 01:25:27 +00:00
Mark Vejvoda
0ef23749b8
- allow non visible particles to fade out when its time to do so
2010-08-25 19:46:22 +00:00
Mark Vejvoda
a48521b503
- added fire particles to the visible check to improve performance
2010-08-24 20:19:30 +00:00
Mark Vejvoda
3828d23670
- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
2010-08-24 19:24:37 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
19892ff11d
- small network optimization to help stabilize frequently called network code
2010-08-23 15:17:36 +00:00
Mark Vejvoda
b9b9cc822b
- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
...
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
2010-08-23 07:27:31 +00:00
Mark Vejvoda
6907d7d063
- attempt to fix mouse cyrsor issues
2010-08-23 04:58:52 +00:00
Mark Vejvoda
bf5f6b7f33
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
Mark Vejvoda
07cbcc0bec
- added a bunch of null terminations to all char buffers in network protocol
2010-08-20 23:53:10 +00:00
Mark Vejvoda
d69fbc6925
- more NULL checking for safer execution
...
- added safer mutex guards in custom game menu
2010-08-20 22:42:26 +00:00
Mark Vejvoda
0e82836e01
- more NULL checking for safer execution
2010-08-20 22:17:30 +00:00
Mark Vejvoda
31363fd41b
- bugfix for press screen shot hotkey in windows
2010-08-17 20:58:30 +00:00
Mark Vejvoda
2dcbe1473b
- stupid win32 compile fix for sockets
2010-08-07 06:28:00 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
...
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
1a2f0175a8
- fixing crash on client connect screen
2010-08-05 00:48:46 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
...
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
d8e41495d0
- removal of sse2 compiler flags for better compatibility
...
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
Mark Vejvoda
f0d492371f
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8
- attempt to speed up file CRC algorithm
2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e
- attempt to speed up file CRC algorithm
2010-07-17 19:05:56 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
Mark Vejvoda
a0831666b5
- added a check for linux NIC's to only return those that are both UP and Running
2010-07-16 20:02:44 +00:00
Mark Vejvoda
e3ad4b7b60
- bugfix to ignore 0.* ip addresses
2010-07-16 17:11:38 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
1e077512d8
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
Mark Vejvoda
2ada9e7550
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
Mark Vejvoda
4582214815
- bugfix for mouse click offset issue (had to do with Renderer::maxLightDist value)
...
- bugfix for holding Ctrl key to queu commands
2010-07-15 07:33:49 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
...
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
...
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00
Mark Vejvoda
f40dd94b1d
- added error checking and allow the game to continue if we cannot init the sound system
...
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
4ba69753f9
- added extra check on linux for socket disconnect
2010-07-09 05:29:42 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
...
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
ff21d26161
- mouse disappearing bugfix (go ahead alt-tab, alt-esc, do it ALL, its fixed!)
...
- Added more descritive error message when data checksum is discovered. The client's playername is now disclosed in the error.
- added VS project config to disable STREFLOPs for testing later
- updated version to 3.3.5.1 alpha1
2010-07-07 22:25:29 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
...
- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
aecc708942
- attempt to improve rendering speed
2010-07-06 13:26:23 +00:00
Mark Vejvoda
c04b83259e
- attempt to improve rendering speed
2010-07-06 10:11:56 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
f3a636ff15
- attempt to fix tomreyn's font issue
2010-07-03 15:45:58 +00:00
Mark Vejvoda
66d4fce081
- added missing translation strings to spanish (used bablefish for translations)
...
- updated exit text to support newlines in language text
- added support for netwlines in language string code
2010-07-03 06:48:24 +00:00
Mark Vejvoda
087c6c87b1
- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
2010-07-03 05:20:03 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
0e94ee5476
- added support for alt-enter window toggling in windows OS (by default it is tuned off)
...
to enable set AllowAltEnterFullscreenToggle=true
2010-06-30 19:27:07 +00:00
Mark Vejvoda
a064a4a4c8
- just for ultifd, alt-enter no longer touches the mouse pointer
2010-06-30 18:55:58 +00:00
Mark Vejvoda
340d637ae1
- update for windows mouse pointer in fullscreen mode. Alt-Enter enables mouse pointer so user can scroll off screen.
2010-06-29 07:39:05 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
94e07e442b
- updated to use streflop
2010-06-28 01:10:23 +00:00
Mark Vejvoda
7b3ba31fe7
- fixed masterserver invalid connection issue and blank error message in custom game menu
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- added optional bmp icon load for linux
2010-06-26 08:04:11 +00:00
Mark Vejvoda
15ee2da57f
- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
2010-06-25 22:04:40 +00:00
Mark Vejvoda
6f2662d50b
changed direct sound file to use our special math wrapper include file
2010-06-25 19:58:19 +00:00
Mark Vejvoda
646e8593f4
- made some small performance updates for rendering and updated beta version number
2010-06-25 05:41:50 +00:00
Mark Vejvoda
a4686e39d4
- added (commented out) libircclient to mega-glest for future irc connectivity. JAM build files are updated (but also commented out)
2010-06-24 22:51:38 +00:00
Mark Vejvoda
a81286cbba
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
Mark Vejvoda
1d4f47718c
- added many new things and fixed a number of bugs (too tried to mention them all)
2010-06-24 01:23:18 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
6560ba73dc
- changed show cursor code since it was not easily allowing you to cursour out of the SDL window
2010-06-22 14:21:52 +00:00
Mark Vejvoda
f720c43462
- commented out ping thread as it was unused and possibly caused crashing
2010-06-22 14:12:57 +00:00
Mark Vejvoda
bb1034e1e2
- feedble attempt to help people with mouse problems
2010-06-22 13:38:30 +00:00
Mark Vejvoda
622c707c2e
- standardized broadcast socket thread shutdown
2010-06-22 12:18:50 +00:00
Mark Vejvoda
2d50beecfa
- bugfix for mutex deadlock
2010-06-18 20:04:05 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c
- another attempt to have thread stability
2010-06-18 17:21:54 +00:00
Mark Vejvoda
a287422930
bugfixes to correct segfault
2010-06-17 22:09:25 +00:00
Mark Vejvoda
1b5b663331
- small update to event pump
2010-06-17 08:12:02 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
c7c9e69567
- added initial work to better manage rendering (but not yet enabled)
...
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
2010-06-15 16:27:52 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
b3b2d098b7
- Fix for IP Address discovery and broadcasting UDP servers
2010-06-14 21:03:23 +00:00
Mark Vejvoda
f619aad383
- bugfix for hotkey processing (allow single quoted characters to fix grouping units)
2010-06-13 17:55:39 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
4debe015ce
- more bug fixes found during menu navigation and testing
2010-06-11 04:55:49 +00:00
Mark Vejvoda
8d62198ca3
fixed missing header file on Fedora
2010-06-08 14:13:33 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
1c4a5489b7
added missing header files (for fedora compiles)
2010-06-07 06:05:38 +00:00
Mark Vejvoda
9c5d911edc
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00
Mark Vejvoda
4ec55dd434
updated platform defines
2010-06-05 17:22:09 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
...
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
3b06db30e9
commented out ping code and added synch check for large comamnds list
2010-06-05 00:00:36 +00:00
Mark Vejvoda
f6517183bb
small fix for initial ping time
2010-06-04 20:39:23 +00:00
Mark Vejvoda
77049a2db6
updated ping logic
2010-06-04 20:37:42 +00:00
Mark Vejvoda
d80a8850b6
updated macro's for platform specific logic
2010-06-04 20:26:15 +00:00
Mark Vejvoda
3acc421404
updated ping code to properly work for windows
2010-06-04 20:11:31 +00:00
Mark Vejvoda
ce6068b65a
added #defines for win32
2010-06-04 19:55:42 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
54a2a36140
more #defines for platform specific code
2010-06-04 15:48:29 +00:00
Mark Vejvoda
a1f26103a6
added another #define for linux distors missing S_ISDIR
2010-06-04 15:25:24 +00:00
Mark Vejvoda
757906b226
added #define for Linux Distros that don't support S_IREAD
2010-06-03 15:52:11 +00:00
Mark Vejvoda
8ebd901dfa
Fixed the following nasty bugs:
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- memory corruption when mouse click happens because there are more than 3 possible values for mouse button click
- Recursive crash when outputting string representation of unitRef.
2010-06-02 08:03:56 +00:00
Mark Vejvoda
ace1cef8a8
- added safe mutex wrapper class
2010-06-02 01:37:45 +00:00
Mark Vejvoda
57f28913d0
- commented out streflop from random # generator
2010-06-01 19:48:35 +00:00
Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
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- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00